internal/uidriver/mobile: Implement Vibrate for Android

This change also adds AndroidManifest.xml for the example. This is
used for `gomobile install` command.

Updates #1452
This commit is contained in:
Hajime Hoshi 2021-11-19 01:21:02 +09:00
parent d9c362bca9
commit b4f87f9651
2 changed files with 81 additions and 2 deletions

View File

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="org.ebiten.example.vibrate"
android:versionCode="1"
android:versionName="1.0">
<uses-permission android:name="android.permission.VIBRATE"/>
<application android:label="Vibrate" android:debuggable="true">
<activity android:name="org.golang.app.GoNativeActivity"
android:label="vibrate"
android:configChanges="orientation|keyboardHidden">
<meta-data android:name="android.app.lib_name" android:value="vibrate" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

View File

@ -16,8 +16,68 @@ package mobile
import (
"time"
"golang.org/x/mobile/app"
)
func (u *UserInterface) Vibrate(duration time.Duration) {
// TODO: Implement this (#1452)
/*
#include <jni.h>
#include <stdlib.h>
#include <stdint.h>
// Basically same as:
//
// Vibrator v = (Vibrator)getSystemService(Context.VIBRATOR_SERVICE);
// v.vibrate(millisecond)
//
// TODO: As of API Level 26, the new API should be Used instead:
//
// Vibrator v = (Vibrator)getSystemService(Context.VIBRATOR_SERVICE);
// v.vibrate(VibrationEffect.createOneShot(millisecond, VibrationEffect.DEFAULT_AMPLITUDE))
//
// Note that this requires a manifest setting:
//
// <uses-permission android:name="android.permission.VIBRATE"/>
//
static void vibrateOneShot(uintptr_t java_vm, uintptr_t jni_env, uintptr_t ctx, int64_t milliseconds) {
JavaVM* vm = (JavaVM*)java_vm;
JNIEnv* env = (JNIEnv*)jni_env;
jobject context = (jobject)ctx;
const jclass android_content_Context = (*env)->FindClass(env, "android/content/Context");
const jclass android_os_Vibrator = (*env)->FindClass(env, "android/os/Vibrator");
const jobject android_context_Context_VIBRATOR_SERVICE =
(*env)->GetStaticObjectField(
env, android_content_Context,
(*env)->GetStaticFieldID(env, android_content_Context, "VIBRATOR_SERVICE", "Ljava/lang/String;"));
const jobject vibrator =
(*env)->CallObjectMethod(
env, context,
(*env)->GetMethodID(env, android_content_Context, "getSystemService", "(Ljava/lang/String;)Ljava/lang/Object;"),
android_context_Context_VIBRATOR_SERVICE);
(*env)->CallVoidMethod(
env, vibrator,
(*env)->GetMethodID(env, android_os_Vibrator, "vibrate", "(J)V"),
milliseconds);
(*env)->DeleteLocalRef(env, android_content_Context);
(*env)->DeleteLocalRef(env, android_os_Vibrator);
(*env)->DeleteLocalRef(env, android_context_Context_VIBRATOR_SERVICE);
(*env)->DeleteLocalRef(env, vibrator);
}
*/
import "C"
func (u *UserInterface) Vibrate(duration time.Duration) {
_ = app.RunOnJVM(func(vm, env, ctx uintptr) error {
// TODO: This might be crash when this is called from init(). How can we detect this?
C.vibrateOneShot(C.uintptr_t(vm), C.uintptr_t(env), C.uintptr_t(ctx), C.int64_t(duration/time.Millisecond))
return nil
})
}