diff --git a/run.go b/run.go index d18cdd36a..b5f0a7241 100644 --- a/run.go +++ b/run.go @@ -36,8 +36,8 @@ type Game interface { // In this case, the argument screen's updated content by Update is not adopted for the actual game screen, // and the screen's updated content by Draw is adopted instead. // In the first frame, it is ensured that Update is called at least once before Draw. You can use Update - // to initialize the game state. After the first frame, Update might not be called or might be called - // multiple times for one frame. The frequency is determined by the current TPS (tick-per-second). + // to initialize the game state. After the first frame, Update might not be called or might be called once + // or more for one frame. The frequency is determined by the current TPS (tick-per-second). // // Without Draw (the legacy way), Update updates the game logic and also draws the screen. // In this case, the argument screen's updated content by Update is adopted for the actual game screen.