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Rename a function
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d360f0effe
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@ -1,4 +1,4 @@
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package opengl
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var AdjustPixels = adjustPixels
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var Clp2 = clp2
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var NextPowerOf2 = nextPowerOf2
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@ -10,7 +10,7 @@ import (
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"unsafe"
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)
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func clp2(x uint64) uint64 {
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func nextPowerOf2(x uint64) uint64 {
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x -= 1
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x |= (x >> 1)
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x |= (x >> 2)
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@ -22,8 +22,8 @@ func clp2(x uint64) uint64 {
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}
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func adjustPixels(width, height int, pixels []uint8) []uint8 {
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textureWidth := int(clp2(uint64(width)))
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textureHeight := int(clp2(uint64(height)))
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textureWidth := int(nextPowerOf2(uint64(width)))
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textureHeight := int(nextPowerOf2(uint64(height)))
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if width == textureWidth && height == textureHeight {
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return pixels
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}
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@ -62,8 +62,8 @@ func createTexture(width, height int, pixels []uint8) *Texture {
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if pixels != nil {
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pixels = adjustPixels(width, height, pixels)
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}
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textureWidth := int(clp2(uint64(width)))
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textureHeight := int(clp2(uint64(height)))
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textureWidth := int(nextPowerOf2(uint64(width)))
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textureHeight := int(nextPowerOf2(uint64(height)))
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texture := &Texture{
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id: 0,
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width: width,
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@ -129,8 +129,8 @@ func newRenderTargetWithFramebuffer(width, height int,
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id: 0,
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width: width,
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height: height,
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textureWidth: int(clp2(uint64(width))),
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textureHeight: int(clp2(uint64(height))),
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textureWidth: int(nextPowerOf2(uint64(width))),
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textureHeight: int(nextPowerOf2(uint64(height))),
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framebuffer: framebuffer,
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}
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}
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@ -36,7 +36,7 @@ func TestAdjustPixels(t *testing.T) {
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}
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}
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func TestClp2(t *testing.T) {
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func TestNextPowerOf2(t *testing.T) {
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testCases := []struct {
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expected uint64
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arg uint64
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@ -47,7 +47,7 @@ func TestClp2(t *testing.T) {
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}
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for _, testCase := range testCases {
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got := Clp2(testCase.arg)
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got := NextPowerOf2(testCase.arg)
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wanted := testCase.expected
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if wanted != got {
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t.Errorf("Clp(%d) = %d, wanted %d",
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