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internal/ui: refactoring: unexport ConvertUniforms
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parent
f4ad12987d
commit
b5bb576a58
7
image.go
7
image.go
@ -512,9 +512,7 @@ func (i *Image) DrawTrianglesShader(vertices []Vertex, indices []uint16, shader
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offsets[i][1] = -sy + float32(b.Min.Y)
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}
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us := shader.convertUniforms(options.Uniforms)
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i.image.DrawTriangles(imgs, vs, is, affine.ColorMIdentity{}, mode, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dstRegion, sr, offsets, shader.shader, us, options.FillRule == EvenOdd, false)
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i.image.DrawTriangles(imgs, vs, is, affine.ColorMIdentity{}, mode, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dstRegion, sr, offsets, shader.shader, options.Uniforms, options.FillRule == EvenOdd, false)
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}
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// DrawRectShaderOptions represents options for DrawRectShader.
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@ -625,8 +623,7 @@ func (i *Image) DrawRectShader(width, height int, shader *Shader, options *DrawR
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offsets[i][1] = -sy + float32(b.Min.Y)
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}
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us := shader.convertUniforms(options.Uniforms)
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i.image.DrawTriangles(imgs, vs, is, affine.ColorMIdentity{}, mode, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dstRegion, sr, offsets, shader.shader, us, false, canSkipMipmap(options.GeoM, graphicsdriver.FilterNearest))
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i.image.DrawTriangles(imgs, vs, is, affine.ColorMIdentity{}, mode, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dstRegion, sr, offsets, shader.shader, options.Uniforms, false, canSkipMipmap(options.GeoM, graphicsdriver.FilterNearest))
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}
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// SubImage returns an image representing the portion of the image p visible through r.
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@ -51,7 +51,7 @@ func (i *Image) MarkDisposed() {
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i.mipmap = nil
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}
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func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageNum - 1][2]float32, shader *Shader, uniforms [][]float32, evenOdd bool, canSkipMipmap bool) {
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func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageNum - 1][2]float32, shader *Shader, uniforms map[string]interface{}, evenOdd bool, canSkipMipmap bool) {
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var srcMipmaps [graphics.ShaderImageNum]*mipmap.Mipmap
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for i, src := range srcs {
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if src == nil {
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@ -61,11 +61,13 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, vertices []f
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}
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var s *mipmap.Shader
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var us [][]float32
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if shader != nil {
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s = shader.shader
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us = shader.convertUniforms(uniforms)
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}
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i.mipmap.DrawTriangles(srcMipmaps, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, subimageOffsets, s, uniforms, evenOdd, canSkipMipmap)
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i.mipmap.DrawTriangles(srcMipmaps, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, subimageOffsets, s, us, evenOdd, canSkipMipmap)
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}
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func (i *Image) ReplacePixels(pix []byte, x, y, width, height int) {
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@ -169,7 +169,7 @@ func __vertex(position vec2, texCoord vec2, color vec4) (vec4, vec2, vec4) {
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}, nil
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}
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func (s *Shader) ConvertUniforms(uniforms map[string]interface{}) [][]float32 {
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func (s *Shader) convertUniforms(uniforms map[string]interface{}) [][]float32 {
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type index struct {
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resultIndex int
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shaderUniformIndex int
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