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internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX
Now tearing happens only when 'tearing' is specified and vsync is off. Closes #2858
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parent
0651803c40
commit
b6252a41f2
1
doc.go
1
doc.go
@ -81,6 +81,7 @@
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//
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// "debug": Use a debug layer.
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// "warp": Use WARP (i.e. software rendering).
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// "tearing": Allow tearing when vsync is off.
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// "version=VERSION": Specify a DirectX version (e.g. 11).
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// "featurelevel=FEATURE_LEVEL": Specify a feature level (e.g. 11_0). This is for DirectX 12.
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//
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@ -153,7 +153,7 @@ type graphics11 struct {
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newScreenHeight int
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}
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func newGraphics11(useWARP bool, useDebugLayer bool) (gr11 *graphics11, ferr error) {
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func newGraphics11(useWARP bool, useDebugLayer bool, allowTearing bool) (gr11 *graphics11, ferr error) {
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g := &graphics11{
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vsyncEnabled: true,
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}
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@ -207,7 +207,7 @@ func newGraphics11(useWARP bool, useDebugLayer bool) (gr11 *graphics11, ferr err
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}
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dxgiFactory := (*_IDXGIFactory)(df)
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gi, err := newGraphicsInfra(dxgiFactory)
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gi, err := newGraphicsInfra(dxgiFactory, allowTearing)
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if err != nil {
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return nil, err
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}
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@ -106,7 +106,7 @@ type graphics12 struct {
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pipelineStates
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}
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func newGraphics12(useWARP bool, useDebugLayer bool, featureLevel _D3D_FEATURE_LEVEL) (*graphics12, error) {
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func newGraphics12(useWARP bool, useDebugLayer bool, allowTearing bool, featureLevel _D3D_FEATURE_LEVEL) (*graphics12, error) {
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g := &graphics12{}
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// Initialize not only a device but also other members like a fence.
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@ -116,7 +116,7 @@ func newGraphics12(useWARP bool, useDebugLayer bool, featureLevel _D3D_FEATURE_L
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return nil, err
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}
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} else {
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if err := g.initializeDesktop(useWARP, useDebugLayer, featureLevel); err != nil {
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if err := g.initializeDesktop(useWARP, useDebugLayer, allowTearing, featureLevel); err != nil {
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return nil, err
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}
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}
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@ -124,7 +124,7 @@ func newGraphics12(useWARP bool, useDebugLayer bool, featureLevel _D3D_FEATURE_L
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return g, nil
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}
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func (g *graphics12) initializeDesktop(useWARP bool, useDebugLayer bool, featureLevel _D3D_FEATURE_LEVEL) (ferr error) {
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func (g *graphics12) initializeDesktop(useWARP bool, useDebugLayer bool, allowTearing bool, featureLevel _D3D_FEATURE_LEVEL) (ferr error) {
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if err := d3d12.Load(); err != nil {
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return err
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}
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@ -152,7 +152,7 @@ func (g *graphics12) initializeDesktop(useWARP bool, useDebugLayer bool, feature
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if err != nil {
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return err
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}
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gi, err := newGraphicsInfra(f)
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gi, err := newGraphicsInfra(f, allowTearing)
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if err != nil {
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return err
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}
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@ -81,6 +81,7 @@ func NewGraphics() (graphicsdriver.Graphics, error) {
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var useWARP bool
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var useDebugLayer bool
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var allowTearing bool
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version := 11
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// Specify the feature level 11 by default.
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@ -108,6 +109,8 @@ func NewGraphics() (graphicsdriver.Graphics, error) {
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useWARP = true
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case t == "debug":
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useDebugLayer = true
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case t == "tearing":
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allowTearing = true
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case strings.HasPrefix(t, "version="):
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v, err := strconv.Atoi(t[len("version="):])
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if err != nil {
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@ -130,13 +133,13 @@ func NewGraphics() (graphicsdriver.Graphics, error) {
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switch version {
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case 11:
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g, err := newGraphics11(useWARP, useDebugLayer)
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g, err := newGraphics11(useWARP, useDebugLayer, allowTearing)
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if err != nil {
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return nil, err
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}
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return g, nil
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case 12:
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g, err := newGraphics12(useWARP, useDebugLayer, featureLevel)
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g, err := newGraphics12(useWARP, useDebugLayer, allowTearing, featureLevel)
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if err != nil {
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return nil, err
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}
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@ -163,19 +166,21 @@ type graphicsInfra struct {
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}
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// newGraphicsInfra takes the ownership of the given factory.
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func newGraphicsInfra(factory *_IDXGIFactory) (*graphicsInfra, error) {
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func newGraphicsInfra(factory *_IDXGIFactory, allowTearing bool) (*graphicsInfra, error) {
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g := &graphicsInfra{
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factory: factory,
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}
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runtime.SetFinalizer(g, (*graphicsInfra).release)
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if f, err := g.factory.QueryInterface(&_IID_IDXGIFactory5); err == nil && f != nil {
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factory := (*_IDXGIFactory5)(f)
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defer factory.Release()
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if allowTearing {
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if f, err := g.factory.QueryInterface(&_IID_IDXGIFactory5); err == nil && f != nil {
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factory := (*_IDXGIFactory5)(f)
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defer factory.Release()
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var allowTearing int32
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if err := factory.CheckFeatureSupport(_DXGI_FEATURE_PRESENT_ALLOW_TEARING, unsafe.Pointer(&allowTearing), uint32(unsafe.Sizeof(allowTearing))); err == nil && allowTearing != 0 {
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g.allowTearing = true
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var allowTearing int32
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if err := factory.CheckFeatureSupport(_DXGI_FEATURE_PRESENT_ALLOW_TEARING, unsafe.Pointer(&allowTearing), uint32(unsafe.Sizeof(allowTearing))); err == nil && allowTearing != 0 {
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g.allowTearing = true
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}
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}
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}
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