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internal/clock: Misspelling
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@ -81,7 +81,7 @@ func calcCountFromTPS(tps int64, now int64) int {
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syncWithSystemClock := false
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// Detect whether the previous time is too old.
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// Use either a 5 ticks or 5/60 sec in the case when TPS is too big like 300 (#1444).
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// Use either 5 ticks or 5/60 sec in the case when TPS is too big like 300 (#1444).
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if diff > max(int64(time.Second)*5/tps, int64(time.Second)*5/60) {
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// The previous time is too old.
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// Let's force to sync the game time with the system clock.
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