mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
examples/life: Refactoring
This commit is contained in:
parent
f7c19ef517
commit
b69d564d89
@ -35,21 +35,17 @@ import (
|
|||||||
|
|
||||||
// World represents the game state.
|
// World represents the game state.
|
||||||
type World struct {
|
type World struct {
|
||||||
area [][]bool
|
area []bool
|
||||||
}
|
width int
|
||||||
|
height int
|
||||||
func newArea(width, height int) [][]bool {
|
|
||||||
a := make([][]bool, height)
|
|
||||||
for i := 0; i < height; i++ {
|
|
||||||
a[i] = make([]bool, width)
|
|
||||||
}
|
|
||||||
return a
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// NewWorld creates a new world.
|
// NewWorld creates a new world.
|
||||||
func NewWorld(width, height int, maxInitLiveCells int) *World {
|
func NewWorld(width, height int, maxInitLiveCells int) *World {
|
||||||
w := &World{
|
w := &World{
|
||||||
area: newArea(width, height),
|
area: make([]bool, width*height),
|
||||||
|
width: width,
|
||||||
|
height: height,
|
||||||
}
|
}
|
||||||
w.init(maxInitLiveCells)
|
w.init(maxInitLiveCells)
|
||||||
return w
|
return w
|
||||||
@ -61,43 +57,41 @@ func init() {
|
|||||||
|
|
||||||
// init inits world with a random state.
|
// init inits world with a random state.
|
||||||
func (w *World) init(maxLiveCells int) {
|
func (w *World) init(maxLiveCells int) {
|
||||||
height := len(w.area)
|
|
||||||
width := len(w.area[0])
|
|
||||||
for i := 0; i < maxLiveCells; i++ {
|
for i := 0; i < maxLiveCells; i++ {
|
||||||
x := rand.Intn(width)
|
x := rand.Intn(w.width)
|
||||||
y := rand.Intn(height)
|
y := rand.Intn(w.height)
|
||||||
w.area[y][x] = true
|
w.area[y*w.width+x] = true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update game state by one tick.
|
// Update game state by one tick.
|
||||||
func (w *World) Update() {
|
func (w *World) Update() {
|
||||||
height := len(w.area)
|
width := w.width
|
||||||
width := len(w.area[0])
|
height := w.height
|
||||||
next := newArea(width, height)
|
next := make([]bool, width*height)
|
||||||
for y := 0; y < height; y++ {
|
for y := 0; y < height; y++ {
|
||||||
for x := 0; x < width; x++ {
|
for x := 0; x < width; x++ {
|
||||||
pop := neighbourCount(w.area, x, y)
|
pop := neighbourCount(w.area, width, height, x, y)
|
||||||
switch {
|
switch {
|
||||||
case pop < 2:
|
case pop < 2:
|
||||||
// rule 1. Any live cell with fewer than two live neighbours
|
// rule 1. Any live cell with fewer than two live neighbours
|
||||||
// dies, as if caused by under-population.
|
// dies, as if caused by under-population.
|
||||||
next[y][x] = false
|
next[y*width+x] = false
|
||||||
|
|
||||||
case (pop == 2 || pop == 3) && w.area[y][x]:
|
case (pop == 2 || pop == 3) && w.area[y*width+x]:
|
||||||
// rule 2. Any live cell with two or three live neighbours
|
// rule 2. Any live cell with two or three live neighbours
|
||||||
// lives on to the next generation.
|
// lives on to the next generation.
|
||||||
next[y][x] = true
|
next[y*width+x] = true
|
||||||
|
|
||||||
case pop > 3:
|
case pop > 3:
|
||||||
// rule 3. Any live cell with more than three live neighbours
|
// rule 3. Any live cell with more than three live neighbours
|
||||||
// dies, as if by over-population.
|
// dies, as if by over-population.
|
||||||
next[y][x] = false
|
next[y*width+x] = false
|
||||||
|
|
||||||
case pop == 3:
|
case pop == 3:
|
||||||
// rule 4. Any dead cell with exactly three live neighbours
|
// rule 4. Any dead cell with exactly three live neighbours
|
||||||
// becomes a live cell, as if by reproduction.
|
// becomes a live cell, as if by reproduction.
|
||||||
next[y][x] = true
|
next[y*width+x] = true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -106,22 +100,17 @@ func (w *World) Update() {
|
|||||||
|
|
||||||
// Draw paints current game state.
|
// Draw paints current game state.
|
||||||
func (w *World) Draw(pix []byte) {
|
func (w *World) Draw(pix []byte) {
|
||||||
height := len(w.area)
|
for i, v := range w.area {
|
||||||
width := len(w.area[0])
|
if v {
|
||||||
for y := 0; y < height; y++ {
|
pix[4*i] = 0xff
|
||||||
for x := 0; x < width; x++ {
|
pix[4*i+1] = 0xff
|
||||||
idx := 4*y*width + 4*x
|
pix[4*i+2] = 0xff
|
||||||
if w.area[y][x] {
|
pix[4*i+3] = 0xff
|
||||||
pix[idx] = 0xff
|
} else {
|
||||||
pix[idx+1] = 0xff
|
pix[4*i] = 0
|
||||||
pix[idx+2] = 0xff
|
pix[4*i+1] = 0
|
||||||
pix[idx+3] = 0xff
|
pix[4*i+2] = 0
|
||||||
} else {
|
pix[4*i+3] = 0
|
||||||
pix[idx] = 0
|
|
||||||
pix[idx+1] = 0
|
|
||||||
pix[idx+2] = 0
|
|
||||||
pix[idx+3] = 0
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -141,21 +130,19 @@ func min(a, b int) int {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// neighbourCount calculates the Moore neighborhood of (x, y).
|
// neighbourCount calculates the Moore neighborhood of (x, y).
|
||||||
func neighbourCount(a [][]bool, x, y int) int {
|
func neighbourCount(a []bool, width, height, x, y int) int {
|
||||||
w := len(a[0])
|
|
||||||
h := len(a)
|
|
||||||
minI := max(x-1, 0)
|
|
||||||
minJ := max(y-1, 0)
|
|
||||||
maxI := min(x+1, w-1)
|
|
||||||
maxJ := min(y+1, h-1)
|
|
||||||
|
|
||||||
c := 0
|
c := 0
|
||||||
for j := minJ; j <= maxJ; j++ {
|
for j := -1; j <= 1; j++ {
|
||||||
for i := minI; i <= maxI; i++ {
|
for i := -1; i <= 1; i++ {
|
||||||
if i == x && j == y {
|
if i == 0 && j == 0 {
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
if a[j][i] {
|
x2 := x + i
|
||||||
|
y2 := y + j
|
||||||
|
if x2 < 0 || y2 < 0 || width <= x2 || height <= y2 {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
if a[y2*width+x2] {
|
||||||
c++
|
c++
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user