internal/graphicsdriver/opengl: unify context_gl.go and context_gles.go

Closes #2451
This commit is contained in:
Hajime Hoshi 2022-11-13 15:37:18 +09:00
parent f69beffc6c
commit b6ed95750b
18 changed files with 1051 additions and 1547 deletions

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@ -1,502 +0,0 @@
// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !android && !ios && !js && !opengles
package opengl
import (
"errors"
"fmt"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
)
type (
textureNative uint32
renderbufferNative uint32
framebufferNative uint32
shader uint32
program uint32
buffer uint32
)
func (t textureNative) equal(rhs textureNative) bool {
return t == rhs
}
func (r renderbufferNative) equal(rhs renderbufferNative) bool {
return r == rhs
}
func (f framebufferNative) equal(rhs framebufferNative) bool {
return f == rhs
}
func (s shader) equal(rhs shader) bool {
return s == rhs
}
func (b buffer) equal(rhs buffer) bool {
return b == rhs
}
func (u uniformLocation) equal(rhs uniformLocation) bool {
return u == rhs
}
func (p program) equal(rhs program) bool {
return p == rhs
}
var InvalidTexture textureNative
type (
uniformLocation int32
attribLocation int32
)
type programID uint32
const (
invalidTexture = 0
invalidFramebuffer = (1 << 32) - 1
invalidUniform = -1
)
func getProgramID(p program) programID {
return programID(p)
}
type contextImpl struct {
init bool
}
func (c *context) reset() error {
if !c.init {
// Initialize OpenGL after WGL is initialized especially for Windows (#2452).
if err := gl.Init(); err != nil {
return err
}
c.init = true
}
c.locationCache = newLocationCache()
c.lastTexture = invalidTexture
c.lastFramebuffer = invalidFramebuffer
c.lastViewportWidth = 0
c.lastViewportHeight = 0
c.lastBlend = graphicsdriver.Blend{}
gl.Enable(gl.BLEND)
gl.Enable(gl.SCISSOR_TEST)
// Set the source over blending.
c.blend(graphicsdriver.BlendSourceOver)
f := int32(0)
gl.GetIntegerv(gl.FRAMEBUFFER_BINDING, &f)
c.screenFramebuffer = framebufferNative(f)
return nil
}
func (c *context) blend(blend graphicsdriver.Blend) {
if c.lastBlend == blend {
return
}
c.lastBlend = blend
gl.BlendFuncSeparate(
uint32(convertBlendFactor(blend.BlendFactorSourceRGB)),
uint32(convertBlendFactor(blend.BlendFactorDestinationRGB)),
uint32(convertBlendFactor(blend.BlendFactorSourceAlpha)),
uint32(convertBlendFactor(blend.BlendFactorDestinationAlpha)),
)
gl.BlendEquationSeparate(
uint32(convertBlendOperation(blend.BlendOperationRGB)),
uint32(convertBlendOperation(blend.BlendOperationAlpha)),
)
}
func (c *context) scissor(x, y, width, height int) {
gl.Scissor(int32(x), int32(y), int32(width), int32(height))
}
func (c *context) newTexture(width, height int) (textureNative, error) {
var t uint32
gl.GenTextures(1, &t)
// TODO: Use gl.IsTexture
if t <= 0 {
return 0, errors.New("opengl: creating texture failed")
}
texture := textureNative(t)
c.bindTexture(texture)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
// If data is nil, this just allocates memory and the content is undefined.
// https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTexImage2D.xhtml
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(width), int32(height), 0, gl.RGBA, gl.UNSIGNED_BYTE, nil)
return texture, nil
}
func (c *context) bindFramebufferImpl(f framebufferNative) {
gl.BindFramebufferEXT(gl.FRAMEBUFFER, uint32(f))
}
func (c *context) framebufferPixels(buf []byte, f *framebuffer, x, y, width, height int) {
gl.Flush()
c.bindFramebuffer(f.native)
gl.ReadPixels(int32(x), int32(y), int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(buf))
}
func (c *context) framebufferPixelsToBuffer(f *framebuffer, buffer buffer, width, height int) {
gl.Flush()
c.bindFramebuffer(f.native)
gl.BindBuffer(gl.PIXEL_PACK_BUFFER, uint32(buffer))
gl.ReadPixels(0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, nil)
gl.BindBuffer(gl.PIXEL_PACK_BUFFER, 0)
}
func (c *context) activeTexture(idx int) {
gl.ActiveTexture(gl.TEXTURE0 + uint32(idx))
}
func (c *context) bindTextureImpl(t textureNative) {
gl.BindTexture(gl.TEXTURE_2D, uint32(t))
}
func (c *context) deleteTexture(t textureNative) {
tt := uint32(t)
if !gl.IsTexture(tt) {
return
}
if c.lastTexture == t {
c.lastTexture = invalidTexture
}
gl.DeleteTextures(1, &tt)
}
func (c *context) isTexture(t textureNative) bool {
panic("opengl: isTexture is not implemented")
}
func (c *context) newRenderbuffer(width, height int) (renderbufferNative, error) {
var r uint32
gl.GenRenderbuffersEXT(1, &r)
if r <= 0 {
return 0, errors.New("opengl: creating renderbuffer failed")
}
renderbuffer := renderbufferNative(r)
c.bindRenderbuffer(renderbuffer)
// GL_STENCIL_INDEX8 might not be available with OpenGL 2.1.
// https://www.khronos.org/opengl/wiki/Image_Format
gl.RenderbufferStorageEXT(gl.RENDERBUFFER, gl.DEPTH24_STENCIL8, int32(width), int32(height))
return renderbuffer, nil
}
func (c *context) bindRenderbufferImpl(r renderbufferNative) {
gl.BindRenderbufferEXT(gl.RENDERBUFFER, uint32(r))
}
func (c *context) deleteRenderbuffer(r renderbufferNative) {
rr := uint32(r)
if !gl.IsRenderbufferEXT(rr) {
return
}
if c.lastRenderbuffer.equal(r) {
c.lastRenderbuffer = 0
}
gl.DeleteRenderbuffersEXT(1, &rr)
}
func (c *context) newFramebuffer(texture textureNative) (framebufferNative, error) {
var f uint32
gl.GenFramebuffersEXT(1, &f)
if f <= 0 {
return 0, errors.New("opengl: creating framebuffer failed")
}
c.bindFramebuffer(framebufferNative(f))
gl.FramebufferTexture2DEXT(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, uint32(texture), 0)
s := gl.CheckFramebufferStatusEXT(gl.FRAMEBUFFER)
if s != gl.FRAMEBUFFER_COMPLETE {
if s != 0 {
return 0, fmt.Errorf("opengl: creating framebuffer failed: %v", s)
}
if e := gl.GetError(); e != gl.NO_ERROR {
return 0, fmt.Errorf("opengl: creating framebuffer failed: (glGetError) %d", e)
}
return 0, fmt.Errorf("opengl: creating framebuffer failed: unknown error")
}
return framebufferNative(f), nil
}
func (c *context) bindStencilBuffer(f framebufferNative, r renderbufferNative) error {
c.bindFramebuffer(f)
gl.FramebufferRenderbufferEXT(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, uint32(r))
if s := gl.CheckFramebufferStatusEXT(gl.FRAMEBUFFER); s != gl.FRAMEBUFFER_COMPLETE {
return errors.New(fmt.Sprintf("opengl: glFramebufferRenderbuffer failed: %d", s))
}
return nil
}
func (c *context) setViewportImpl(width, height int) {
gl.Viewport(0, 0, int32(width), int32(height))
}
func (c *context) deleteFramebuffer(f framebufferNative) {
ff := uint32(f)
if !gl.IsFramebufferEXT(ff) {
return
}
if c.lastFramebuffer == f {
c.lastFramebuffer = invalidFramebuffer
c.lastViewportWidth = 0
c.lastViewportHeight = 0
}
gl.DeleteFramebuffersEXT(1, &ff)
}
func (c *context) newVertexShader(source string) (shader, error) {
return c.newShader(gl.VERTEX_SHADER, source)
}
func (c *context) newFragmentShader(source string) (shader, error) {
return c.newShader(gl.FRAGMENT_SHADER, source)
}
func (c *context) newShader(shaderType uint32, source string) (shader, error) {
s := gl.CreateShader(shaderType)
if s == 0 {
return 0, fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType)
}
cSources, free := gl.CStr(source)
gl.ShaderSource(uint32(s), 1, &cSources, nil)
free()
gl.CompileShader(s)
var v int32
gl.GetShaderiv(s, gl.COMPILE_STATUS, &v)
if v == gl.FALSE {
var l int32
var log []byte
gl.GetShaderiv(uint32(s), gl.INFO_LOG_LENGTH, &l)
if l != 0 {
log = make([]byte, l)
gl.GetShaderInfoLog(s, l, nil, (*uint8)(gl.Ptr(log)))
}
return 0, fmt.Errorf("opengl: shader compile failed: %s", log)
}
return shader(s), nil
}
func (c *context) deleteShader(s shader) {
gl.DeleteShader(uint32(s))
}
func (c *context) newProgram(shaders []shader, attributes []string) (program, error) {
p := gl.CreateProgram()
if p == 0 {
return 0, errors.New("opengl: glCreateProgram failed")
}
for _, shader := range shaders {
gl.AttachShader(p, uint32(shader))
}
for i, name := range attributes {
l, free := gl.CStr(name)
gl.BindAttribLocation(p, uint32(i), l)
free()
}
gl.LinkProgram(p)
var v int32
gl.GetProgramiv(p, gl.LINK_STATUS, &v)
if v == gl.FALSE {
var l int32
var log []byte
gl.GetProgramiv(p, gl.INFO_LOG_LENGTH, &l)
if l != 0 {
log = make([]byte, l)
gl.GetProgramInfoLog(p, l, nil, (*uint8)(gl.Ptr(log)))
}
return 0, fmt.Errorf("opengl: program error: %s", log)
}
return program(p), nil
}
func (c *context) useProgram(p program) {
gl.UseProgram(uint32(p))
}
func (c *context) deleteProgram(p program) {
c.locationCache.deleteProgram(p)
if !gl.IsProgram(uint32(p)) {
return
}
gl.DeleteProgram(uint32(p))
}
func (c *context) getUniformLocationImpl(p program, location string) uniformLocation {
l, free := gl.CStr(location)
uniform := uniformLocation(gl.GetUniformLocation(uint32(p), l))
free()
return uniform
}
func (c *context) uniformInt(p program, location string, v int) bool {
l := int32(c.locationCache.GetUniformLocation(c, p, location))
if l == invalidUniform {
return false
}
gl.Uniform1i(l, int32(v))
return true
}
func (c *context) uniforms(p program, location string, v []uint32, typ shaderir.Type) bool {
l := int32(c.locationCache.GetUniformLocation(c, p, location))
if l == invalidUniform {
return false
}
base := typ.Main
len := int32(1)
if base == shaderir.Array {
base = typ.Sub[0].Main
len = int32(typ.Length)
}
switch base {
case shaderir.Float:
gl.Uniform1fv(l, len, (*float32)(gl.Ptr(v)))
case shaderir.Int:
gl.Uniform1iv(l, len, (*int32)(gl.Ptr(v)))
case shaderir.Vec2:
gl.Uniform2fv(l, len, (*float32)(gl.Ptr(v)))
case shaderir.Vec3:
gl.Uniform3fv(l, len, (*float32)(gl.Ptr(v)))
case shaderir.Vec4:
gl.Uniform4fv(l, len, (*float32)(gl.Ptr(v)))
case shaderir.Mat2:
gl.UniformMatrix2fv(l, len, false, (*float32)(gl.Ptr(v)))
case shaderir.Mat3:
gl.UniformMatrix3fv(l, len, false, (*float32)(gl.Ptr(v)))
case shaderir.Mat4:
gl.UniformMatrix4fv(l, len, false, (*float32)(gl.Ptr(v)))
default:
panic(fmt.Sprintf("opengl: unexpected type: %s", typ.String()))
}
return true
}
func (c *context) vertexAttribPointer(index int, size int, stride int, offset int) {
gl.VertexAttribPointer(uint32(index), int32(size), gl.FLOAT, false, int32(stride), uintptr(offset))
}
func (c *context) enableVertexAttribArray(index int) {
gl.EnableVertexAttribArray(uint32(index))
}
func (c *context) disableVertexAttribArray(index int) {
gl.DisableVertexAttribArray(uint32(index))
}
func (c *context) newArrayBuffer(size int) buffer {
var b uint32
gl.GenBuffers(1, &b)
gl.BindBuffer(gl.ARRAY_BUFFER, b)
gl.BufferData(gl.ARRAY_BUFFER, size, nil, gl.DYNAMIC_DRAW)
return buffer(b)
}
func (c *context) newElementArrayBuffer(size int) buffer {
var b uint32
gl.GenBuffers(1, &b)
gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, b)
gl.BufferData(gl.ELEMENT_ARRAY_BUFFER, size, nil, gl.DYNAMIC_DRAW)
return buffer(b)
}
func (c *context) bindArrayBuffer(b buffer) {
gl.BindBuffer(gl.ARRAY_BUFFER, uint32(b))
}
func (c *context) bindElementArrayBuffer(b buffer) {
gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, uint32(b))
}
func (c *context) arrayBufferSubData(data []float32) {
gl.BufferSubData(gl.ARRAY_BUFFER, 0, len(data)*4, gl.Ptr(data))
}
func (c *context) elementArrayBufferSubData(data []uint16) {
gl.BufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, len(data)*2, gl.Ptr(data))
}
func (c *context) deleteBuffer(b buffer) {
bb := uint32(b)
gl.DeleteBuffers(1, &bb)
}
func (c *context) drawElements(len int, offsetInBytes int) {
gl.DrawElements(gl.TRIANGLES, int32(len), gl.UNSIGNED_SHORT, uintptr(offsetInBytes))
}
func (c *context) maxTextureSizeImpl() int {
s := int32(0)
gl.GetIntegerv(gl.MAX_TEXTURE_SIZE, &s)
return int(s)
}
func (c *context) flush() {
gl.Flush()
}
func (c *context) texSubImage2D(t textureNative, args []*graphicsdriver.WritePixelsArgs) {
c.bindTexture(t)
for _, a := range args {
gl.TexSubImage2D(gl.TEXTURE_2D, 0, int32(a.X), int32(a.Y), int32(a.Width), int32(a.Height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(a.Pixels))
}
}
func (c *context) enableStencilTest() {
gl.Enable(gl.STENCIL_TEST)
}
func (c *context) disableStencilTest() {
gl.Disable(gl.STENCIL_TEST)
}
func (c *context) beginStencilWithEvenOddRule() {
gl.Clear(gl.STENCIL_BUFFER_BIT)
gl.StencilFunc(gl.ALWAYS, 0x00, 0xff)
gl.StencilOp(gl.KEEP, gl.KEEP, gl.INVERT)
gl.ColorMask(false, false, false, false)
}
func (c *context) endStencilWithEvenOddRule() {
gl.StencilFunc(gl.NOTEQUAL, 0x00, 0xff)
gl.StencilOp(gl.KEEP, gl.KEEP, gl.KEEP)
gl.ColorMask(true, true, true, true)
}

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@ -12,7 +12,7 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
//go:build (android || ios || opengles) && !js //go:build !js
package opengl package opengl
@ -83,10 +83,19 @@ func getProgramID(p program) programID {
} }
type contextImpl struct { type contextImpl struct {
ctx gl.Context ctx gl.Context
init bool
} }
func (c *context) reset() error { func (c *context) reset() error {
if !c.init {
// Initialize OpenGL after WGL is initialized especially for Windows (#2452).
if err := c.ctx.Init(); err != nil {
return err
}
c.init = true
}
c.locationCache = newLocationCache() c.locationCache = newLocationCache()
c.lastTexture = invalidTexture c.lastTexture = invalidTexture
c.lastFramebuffer = invalidFramebuffer c.lastFramebuffer = invalidFramebuffer

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@ -1,44 +0,0 @@
// SPDX-License-Identifier: MIT
//go:build !android && !ios && !js && !opengles
package gl
import (
"fmt"
"unsafe"
)
// Ptr takes a slice or pointer (to a singular scalar value or the first
// element of an array or slice) and returns its GL-compatible address.
//
// For example:
//
// var data []byte
// ...
// gl.TexImage2D(gl.TEXTURE_2D, ..., gl.UNSIGNED_BYTE, gl.Ptr(&data[0]))
func Ptr(data any) unsafe.Pointer {
if data == nil {
return unsafe.Pointer(nil)
}
var addr unsafe.Pointer
switch v := data.(type) {
case *uint8:
addr = unsafe.Pointer(v)
case *uint16:
addr = unsafe.Pointer(v)
case *float32:
addr = unsafe.Pointer(v)
case []uint8:
addr = unsafe.Pointer(&v[0])
case []uint16:
addr = unsafe.Pointer(&v[0])
case []uint32:
addr = unsafe.Pointer(&v[0])
case []float32:
addr = unsafe.Pointer(&v[0])
default:
panic(fmt.Errorf("unsupported type %T; must be a slice or pointer to a singular scalar value or the first element of an array or slice", v))
}
return addr
}

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@ -1,4 +1,5 @@
// SPDX-License-Identifier: MIT // SPDX-License-Identifier: MIT
// SPDX-FileCopyrightText: 2014 Eric Woroshow
//go:build !android && !darwin && !js && !windows && !opengles //go:build !android && !darwin && !js && !windows && !opengles
@ -11,18 +12,12 @@ import (
// #include <stdlib.h> // #include <stdlib.h>
import "C" import "C"
// GoStr takes a null-terminated string returned by OpenGL and constructs a // cStr takes a Go string (with or without null-termination)
// corresponding Go string.
func GoStr(cstr *byte) string {
return C.GoString((*C.char)(unsafe.Pointer(cstr)))
}
// CStr takes a Go string (with or without null-termination)
// and returns the C counterpart. // and returns the C counterpart.
// //
// The returned free function must be called once you are done using the string // The returned free function must be called once you are done using the string
// in order to free the memory. // in order to free the memory.
func CStr(str string) (cstr *byte, free func()) { func cStr(str string) (cstr *byte, free func()) {
cs := C.CString(str) cs := C.CString(str)
return (*byte)(unsafe.Pointer(cs)), func() { return (*byte)(unsafe.Pointer(cs)), func() {
C.free(unsafe.Pointer(cs)) C.free(unsafe.Pointer(cs))

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@ -1,4 +1,5 @@
// SPDX-License-Identifier: MIT // SPDX-License-Identifier: MIT
// SPDX-FileCopyrightText: 2014 Eric Woroshow
//go:build darwin || windows //go:build darwin || windows
@ -6,30 +7,14 @@ package gl
import ( import (
"runtime" "runtime"
"unsafe"
) )
// GoStr takes a null-terminated string returned by OpenGL and constructs a // cStr takes a Go string (with or without null-termination)
// corresponding Go string.
func GoStr(cstr *byte) string {
if cstr == nil {
return ""
}
x := unsafe.Slice(cstr, 1e9)
for i, c := range x {
if c == 0 {
return string(x[:i])
}
}
return ""
}
// CStr takes a Go string (with or without null-termination)
// and returns the C counterpart. // and returns the C counterpart.
// //
// The returned free function must be called once you are done using the string // The returned free function must be called once you are done using the string
// in order to free the memory. // in order to free the memory.
func CStr(str string) (cstr *byte, free func()) { func cStr(str string) (cstr *byte, free func()) {
bs := []byte(str) bs := []byte(str)
if len(bs) == 0 || bs[len(bs)-1] != 0 { if len(bs) == 0 || bs[len(bs)-1] != 0 {
bs = append(bs, 0) bs = append(bs, 0)

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@ -51,6 +51,10 @@ func NewDefaultContext() Context {
return defaultContext{} return defaultContext{}
} }
func (defaultContext) Init() error {
return nil
}
func (defaultContext) ActiveTexture(texture uint32) { func (defaultContext) ActiveTexture(texture uint32) {
C.glActiveTexture(C.GLenum(texture)) C.glActiveTexture(C.GLenum(texture))
} }

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@ -1,4 +1,5 @@
// SPDX-License-Identifier: MIT // SPDX-License-Identifier: MIT
// SPDX-FileCopyrightText: 2014 Eric Woroshow
//go:build !android && !darwin && !js && !windows && !opengles //go:build !android && !darwin && !js && !windows && !opengles
@ -319,10 +320,11 @@ import "C"
import ( import (
"errors" "errors"
"runtime"
"unsafe" "unsafe"
) )
var ( type defaultContext struct {
gpActiveTexture C.GPACTIVETEXTURE gpActiveTexture C.GPACTIVETEXTURE
gpAttachShader C.GPATTACHSHADER gpAttachShader C.GPATTACHSHADER
gpBindAttribLocation C.GPBINDATTRIBLOCATION gpBindAttribLocation C.GPBINDATTRIBLOCATION
@ -392,7 +394,11 @@ var (
gpUseProgram C.GPUSEPROGRAM gpUseProgram C.GPUSEPROGRAM
gpVertexAttribPointer C.GPVERTEXATTRIBPOINTER gpVertexAttribPointer C.GPVERTEXATTRIBPOINTER
gpViewport C.GPVIEWPORT gpViewport C.GPVIEWPORT
) }
func NewDefaultContext() Context {
return &defaultContext{}
}
func boolToInt(b bool) int { func boolToInt(b bool) int {
if b { if b {
@ -401,534 +407,576 @@ func boolToInt(b bool) int {
return 0 return 0
} }
func ActiveTexture(texture uint32) { func (c *defaultContext) ActiveTexture(texture uint32) {
C.glowActiveTexture(gpActiveTexture, (C.GLenum)(texture)) C.glowActiveTexture(c.gpActiveTexture, (C.GLenum)(texture))
} }
func AttachShader(program uint32, shader uint32) { func (c *defaultContext) AttachShader(program uint32, shader uint32) {
C.glowAttachShader(gpAttachShader, (C.GLuint)(program), (C.GLuint)(shader)) C.glowAttachShader(c.gpAttachShader, (C.GLuint)(program), (C.GLuint)(shader))
} }
func BindAttribLocation(program uint32, index uint32, name *uint8) { func (c *defaultContext) BindAttribLocation(program uint32, index uint32, name string) {
C.glowBindAttribLocation(gpBindAttribLocation, (C.GLuint)(program), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name))) cname, free := cStr(name)
defer free()
C.glowBindAttribLocation(c.gpBindAttribLocation, (C.GLuint)(program), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(cname)))
} }
func BindBuffer(target uint32, buffer uint32) { func (c *defaultContext) BindBuffer(target uint32, buffer uint32) {
C.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer)) C.glowBindBuffer(c.gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))
} }
func BindFramebufferEXT(target uint32, framebuffer uint32) { func (c *defaultContext) BindFramebuffer(target uint32, framebuffer uint32) {
C.glowBindFramebufferEXT(gpBindFramebufferEXT, (C.GLenum)(target), (C.GLuint)(framebuffer)) C.glowBindFramebufferEXT(c.gpBindFramebufferEXT, (C.GLenum)(target), (C.GLuint)(framebuffer))
} }
func BindRenderbufferEXT(target uint32, renderbuffer uint32) { func (c *defaultContext) BindRenderbuffer(target uint32, renderbuffer uint32) {
C.glowBindRenderbufferEXT(gpBindRenderbufferEXT, (C.GLenum)(target), (C.GLuint)(renderbuffer)) C.glowBindRenderbufferEXT(c.gpBindRenderbufferEXT, (C.GLenum)(target), (C.GLuint)(renderbuffer))
} }
func BindTexture(target uint32, texture uint32) { func (c *defaultContext) BindTexture(target uint32, texture uint32) {
C.glowBindTexture(gpBindTexture, (C.GLenum)(target), (C.GLuint)(texture)) C.glowBindTexture(c.gpBindTexture, (C.GLenum)(target), (C.GLuint)(texture))
} }
func BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) { func (c *defaultContext) BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) {
C.glowBlendEquationSeparate(gpBlendEquationSeparate, (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha)) C.glowBlendEquationSeparate(c.gpBlendEquationSeparate, (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha))
} }
func BlendFuncSeparate(srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) { func (c *defaultContext) BlendFuncSeparate(srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) {
C.glowBlendFuncSeparate(gpBlendFuncSeparate, (C.GLenum)(srcRGB), (C.GLenum)(dstRGB), (C.GLenum)(srcAlpha), (C.GLenum)(dstAlpha)) C.glowBlendFuncSeparate(c.gpBlendFuncSeparate, (C.GLenum)(srcRGB), (C.GLenum)(dstRGB), (C.GLenum)(srcAlpha), (C.GLenum)(dstAlpha))
} }
func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) { func (c *defaultContext) BufferData(target uint32, size int, data []byte, usage uint32) {
C.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage)) var ptr *byte
if len(data) > 0 {
ptr = &data[0]
}
C.glowBufferData(c.gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), unsafe.Pointer(ptr), (C.GLenum)(usage))
runtime.KeepAlive(data)
} }
func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) { func (c *defaultContext) BufferSubData(target uint32, offset int, data []byte) {
C.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data) C.glowBufferSubData(c.gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(len(data)), unsafe.Pointer(&data[0]))
runtime.KeepAlive(data)
} }
func CheckFramebufferStatusEXT(target uint32) uint32 { func (c *defaultContext) CheckFramebufferStatus(target uint32) uint32 {
ret := C.glowCheckFramebufferStatusEXT(gpCheckFramebufferStatusEXT, (C.GLenum)(target)) ret := C.glowCheckFramebufferStatusEXT(c.gpCheckFramebufferStatusEXT, (C.GLenum)(target))
return (uint32)(ret) return uint32(ret)
} }
func Clear(mask uint32) { func (c *defaultContext) Clear(mask uint32) {
C.glowClear(gpClear, (C.GLbitfield)(mask)) C.glowClear(c.gpClear, (C.GLbitfield)(mask))
} }
func ColorMask(red bool, green bool, blue bool, alpha bool) { func (c *defaultContext) ColorMask(red bool, green bool, blue bool, alpha bool) {
C.glowColorMask(gpColorMask, (C.GLboolean)(boolToInt(red)), (C.GLboolean)(boolToInt(green)), (C.GLboolean)(boolToInt(blue)), (C.GLboolean)(boolToInt(alpha))) C.glowColorMask(c.gpColorMask, (C.GLboolean)(boolToInt(red)), (C.GLboolean)(boolToInt(green)), (C.GLboolean)(boolToInt(blue)), (C.GLboolean)(boolToInt(alpha)))
} }
func CompileShader(shader uint32) { func (c *defaultContext) CompileShader(shader uint32) {
C.glowCompileShader(gpCompileShader, (C.GLuint)(shader)) C.glowCompileShader(c.gpCompileShader, (C.GLuint)(shader))
} }
func CreateProgram() uint32 { func (c *defaultContext) CreateProgram() uint32 {
ret := C.glowCreateProgram(gpCreateProgram) ret := C.glowCreateProgram(c.gpCreateProgram)
return (uint32)(ret) return uint32(ret)
} }
func CreateShader(xtype uint32) uint32 { func (c *defaultContext) CreateShader(xtype uint32) uint32 {
ret := C.glowCreateShader(gpCreateShader, (C.GLenum)(xtype)) ret := C.glowCreateShader(c.gpCreateShader, (C.GLenum)(xtype))
return (uint32)(ret) return uint32(ret)
} }
func DeleteBuffers(n int32, buffers *uint32) { func (c *defaultContext) DeleteBuffers(buffers []uint32) {
C.glowDeleteBuffers(gpDeleteBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers))) C.glowDeleteBuffers(c.gpDeleteBuffers, (C.GLsizei)(len(buffers)), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
runtime.KeepAlive(buffers)
} }
func DeleteFramebuffersEXT(n int32, framebuffers *uint32) { func (c *defaultContext) DeleteFramebuffers(framebuffers []uint32) {
C.glowDeleteFramebuffersEXT(gpDeleteFramebuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers))) C.glowDeleteFramebuffersEXT(c.gpDeleteFramebuffersEXT, (C.GLsizei)(len(framebuffers)), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
runtime.KeepAlive(framebuffers)
} }
func DeleteProgram(program uint32) { func (c *defaultContext) DeleteProgram(program uint32) {
C.glowDeleteProgram(gpDeleteProgram, (C.GLuint)(program)) C.glowDeleteProgram(c.gpDeleteProgram, (C.GLuint)(program))
} }
func DeleteRenderbuffersEXT(n int32, renderbuffers *uint32) { func (c *defaultContext) DeleteRenderbuffers(renderbuffers []uint32) {
C.glowDeleteRenderbuffersEXT(gpDeleteRenderbuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers))) C.glowDeleteRenderbuffersEXT(c.gpDeleteRenderbuffersEXT, (C.GLsizei)(len(renderbuffers)), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
runtime.KeepAlive(renderbuffers)
} }
func DeleteShader(shader uint32) { func (c *defaultContext) DeleteShader(shader uint32) {
C.glowDeleteShader(gpDeleteShader, (C.GLuint)(shader)) C.glowDeleteShader(c.gpDeleteShader, (C.GLuint)(shader))
} }
func DeleteTextures(n int32, textures *uint32) { func (c *defaultContext) DeleteTextures(textures []uint32) {
C.glowDeleteTextures(gpDeleteTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures))) C.glowDeleteTextures(c.gpDeleteTextures, (C.GLsizei)(len(textures)), (*C.GLuint)(unsafe.Pointer(&textures[0])))
runtime.KeepAlive(textures)
} }
func Disable(cap uint32) { func (c *defaultContext) Disable(cap uint32) {
C.glowDisable(gpDisable, (C.GLenum)(cap)) C.glowDisable(c.gpDisable, (C.GLenum)(cap))
} }
func DisableVertexAttribArray(index uint32) { func (c *defaultContext) DisableVertexAttribArray(index uint32) {
C.glowDisableVertexAttribArray(gpDisableVertexAttribArray, (C.GLuint)(index)) C.glowDisableVertexAttribArray(c.gpDisableVertexAttribArray, (C.GLuint)(index))
} }
func DrawElements(mode uint32, count int32, xtype uint32, indices uintptr) { func (c *defaultContext) DrawElements(mode uint32, count int32, xtype uint32, offset int) {
C.glowDrawElements(gpDrawElements, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), C.uintptr_t(indices)) C.glowDrawElements(c.gpDrawElements, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), C.uintptr_t(offset))
} }
func Enable(cap uint32) { func (c *defaultContext) Enable(cap uint32) {
C.glowEnable(gpEnable, (C.GLenum)(cap)) C.glowEnable(c.gpEnable, (C.GLenum)(cap))
} }
func EnableVertexAttribArray(index uint32) { func (c *defaultContext) EnableVertexAttribArray(index uint32) {
C.glowEnableVertexAttribArray(gpEnableVertexAttribArray, (C.GLuint)(index)) C.glowEnableVertexAttribArray(c.gpEnableVertexAttribArray, (C.GLuint)(index))
} }
func Flush() { func (c *defaultContext) Flush() {
C.glowFlush(gpFlush) C.glowFlush(c.gpFlush)
} }
func FramebufferRenderbufferEXT(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) { func (c *defaultContext) FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
C.glowFramebufferRenderbufferEXT(gpFramebufferRenderbufferEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer)) C.glowFramebufferRenderbufferEXT(c.gpFramebufferRenderbufferEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer))
} }
func FramebufferTexture2DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) { func (c *defaultContext) FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
C.glowFramebufferTexture2DEXT(gpFramebufferTexture2DEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level)) C.glowFramebufferTexture2DEXT(c.gpFramebufferTexture2DEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level))
} }
func GenBuffers(n int32, buffers *uint32) { func (c *defaultContext) GenBuffers(n int32) []uint32 {
C.glowGenBuffers(gpGenBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers))) buffers := make([]uint32, n)
C.glowGenBuffers(c.gpGenBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
return buffers
} }
func GenFramebuffersEXT(n int32, framebuffers *uint32) { func (c *defaultContext) GenFramebuffers(n int32) []uint32 {
C.glowGenFramebuffersEXT(gpGenFramebuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers))) framebuffers := make([]uint32, n)
C.glowGenFramebuffersEXT(c.gpGenFramebuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
return framebuffers
} }
func GenRenderbuffersEXT(n int32, renderbuffers *uint32) { func (c *defaultContext) GenRenderbuffers(n int32) []uint32 {
C.glowGenRenderbuffersEXT(gpGenRenderbuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers))) renderbuffers := make([]uint32, n)
C.glowGenRenderbuffersEXT(c.gpGenRenderbuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
return renderbuffers
} }
func GenTextures(n int32, textures *uint32) { func (c *defaultContext) GenTextures(n int32) []uint32 {
C.glowGenTextures(gpGenTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures))) textures := make([]uint32, n)
C.glowGenTextures(c.gpGenTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
return textures
} }
func GetError() uint32 { func (c *defaultContext) GetError() uint32 {
ret := C.glowGetError(gpGetError) ret := C.glowGetError(c.gpGetError)
return (uint32)(ret) return uint32(ret)
} }
func GetIntegerv(pname uint32, data *int32) { func (c *defaultContext) GetIntegerv(dst []int32, pname uint32) {
C.glowGetIntegerv(gpGetIntegerv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(data))) C.glowGetIntegerv(c.gpGetIntegerv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(&dst[0])))
} }
func GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) { func (c *defaultContext) GetProgramInfoLog(program uint32) string {
C.glowGetProgramInfoLog(gpGetProgramInfoLog, (C.GLuint)(program), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog))) var bufSize [1]int32
c.GetProgramiv(bufSize[:], program, INFO_LOG_LENGTH)
infoLog := make([]byte, bufSize[0])
C.glowGetProgramInfoLog(c.gpGetProgramInfoLog, (C.GLuint)(program), (C.GLsizei)(bufSize[0]), nil, (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
return string(infoLog)
} }
func GetProgramiv(program uint32, pname uint32, params *int32) { func (c *defaultContext) GetProgramiv(dst []int32, program uint32, pname uint32) {
C.glowGetProgramiv(gpGetProgramiv, (C.GLuint)(program), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) C.glowGetProgramiv(c.gpGetProgramiv, (C.GLuint)(program), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(&dst[0])))
} }
func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) { func (c *defaultContext) GetShaderInfoLog(shader uint32) string {
C.glowGetShaderInfoLog(gpGetShaderInfoLog, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog))) var bufSize [1]int32
c.GetShaderiv(bufSize[:], shader, INFO_LOG_LENGTH)
infoLog := make([]byte, bufSize[0])
C.glowGetShaderInfoLog(c.gpGetShaderInfoLog, (C.GLuint)(shader), (C.GLsizei)(bufSize[0]), nil, (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
return string(infoLog)
} }
func GetShaderiv(shader uint32, pname uint32, params *int32) { func (c *defaultContext) GetShaderiv(dst []int32, shader uint32, pname uint32) {
C.glowGetShaderiv(gpGetShaderiv, (C.GLuint)(shader), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) C.glowGetShaderiv(c.gpGetShaderiv, (C.GLuint)(shader), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(&dst[0])))
} }
func GetUniformLocation(program uint32, name *uint8) int32 { func (c *defaultContext) GetUniformLocation(program uint32, name string) int32 {
ret := C.glowGetUniformLocation(gpGetUniformLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name))) cname, free := cStr(name)
return (int32)(ret) defer free()
ret := C.glowGetUniformLocation(c.gpGetUniformLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(cname)))
return int32(ret)
} }
func IsFramebufferEXT(framebuffer uint32) bool { func (c *defaultContext) IsFramebuffer(framebuffer uint32) bool {
ret := C.glowIsFramebufferEXT(gpIsFramebufferEXT, (C.GLuint)(framebuffer)) ret := C.glowIsFramebufferEXT(c.gpIsFramebufferEXT, (C.GLuint)(framebuffer))
return ret == TRUE return ret == TRUE
} }
func IsProgram(program uint32) bool { func (c *defaultContext) IsProgram(program uint32) bool {
ret := C.glowIsProgram(gpIsProgram, (C.GLuint)(program)) ret := C.glowIsProgram(c.gpIsProgram, (C.GLuint)(program))
return ret == TRUE return ret == TRUE
} }
func IsRenderbufferEXT(renderbuffer uint32) bool { func (c *defaultContext) IsRenderbuffer(renderbuffer uint32) bool {
ret := C.glowIsRenderbufferEXT(gpIsRenderbufferEXT, (C.GLuint)(renderbuffer)) ret := C.glowIsRenderbufferEXT(c.gpIsRenderbufferEXT, (C.GLuint)(renderbuffer))
return ret == TRUE return ret == TRUE
} }
func IsTexture(texture uint32) bool { func (c *defaultContext) IsTexture(texture uint32) bool {
ret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture)) ret := C.glowIsTexture(c.gpIsTexture, (C.GLuint)(texture))
return ret == TRUE return ret == TRUE
} }
func LinkProgram(program uint32) { func (c *defaultContext) LinkProgram(program uint32) {
C.glowLinkProgram(gpLinkProgram, (C.GLuint)(program)) C.glowLinkProgram(c.gpLinkProgram, (C.GLuint)(program))
} }
func PixelStorei(pname uint32, param int32) { func (c *defaultContext) PixelStorei(pname uint32, param int32) {
C.glowPixelStorei(gpPixelStorei, (C.GLenum)(pname), (C.GLint)(param)) C.glowPixelStorei(c.gpPixelStorei, (C.GLenum)(pname), (C.GLint)(param))
} }
func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { func (c *defaultContext) ReadPixels(dst []byte, x int32, y int32, width int32, height int32, format uint32, xtype uint32) {
C.glowReadPixels(gpReadPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels) C.glowReadPixels(c.gpReadPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), unsafe.Pointer(&dst[0]))
} }
func RenderbufferStorageEXT(target uint32, internalformat uint32, width int32, height int32) { func (c *defaultContext) RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {
C.glowRenderbufferStorageEXT(gpRenderbufferStorageEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) C.glowRenderbufferStorageEXT(c.gpRenderbufferStorageEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
} }
func Scissor(x int32, y int32, width int32, height int32) { func (c *defaultContext) Scissor(x int32, y int32, width int32, height int32) {
C.glowScissor(gpScissor, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) C.glowScissor(c.gpScissor, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
} }
func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) { func (c *defaultContext) ShaderSource(shader uint32, xstring string) {
C.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length))) cstring, free := cStr(xstring)
defer free()
C.glowShaderSource(c.gpShaderSource, (C.GLuint)(shader), 1, (**C.GLchar)(unsafe.Pointer(&cstring)), nil)
} }
func StencilFunc(xfunc uint32, ref int32, mask uint32) { func (c *defaultContext) StencilFunc(xfunc uint32, ref int32, mask uint32) {
C.glowStencilFunc(gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask)) C.glowStencilFunc(c.gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))
} }
func StencilOp(fail uint32, zfail uint32, zpass uint32) { func (c *defaultContext) StencilOp(fail uint32, zfail uint32, zpass uint32) {
C.glowStencilOp(gpStencilOp, (C.GLenum)(fail), (C.GLenum)(zfail), (C.GLenum)(zpass)) C.glowStencilOp(c.gpStencilOp, (C.GLenum)(fail), (C.GLenum)(zfail), (C.GLenum)(zpass))
} }
func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { func (c *defaultContext) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, format uint32, xtype uint32, pixels []byte) {
C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels) var ptr *byte
if len(pixels) > 0 {
ptr = &pixels[0]
}
C.glowTexImage2D(c.gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), 0, (C.GLenum)(format), (C.GLenum)(xtype), unsafe.Pointer(ptr))
runtime.KeepAlive(pixels)
} }
func TexParameteri(target uint32, pname uint32, param int32) { func (c *defaultContext) TexParameteri(target uint32, pname uint32, param int32) {
C.glowTexParameteri(gpTexParameteri, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param)) C.glowTexParameteri(c.gpTexParameteri, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
} }
func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { func (c *defaultContext) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels []byte) {
C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels) C.glowTexSubImage2D(c.gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), unsafe.Pointer(&pixels[0]))
runtime.KeepAlive(pixels)
} }
func Uniform1fv(location int32, count int32, value *float32) { func (c *defaultContext) Uniform1fv(location int32, value []float32) {
C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) C.glowUniform1fv(c.gpUniform1fv, (C.GLint)(location), (C.GLsizei)(len(value)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
runtime.KeepAlive(value)
} }
func Uniform1i(location int32, v0 int32) { func (c *defaultContext) Uniform1i(location int32, v0 int32) {
C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0)) C.glowUniform1i(c.gpUniform1i, (C.GLint)(location), (C.GLint)(v0))
} }
func Uniform1iv(location int32, count int32, value *int32) { func (c *defaultContext) Uniform1iv(location int32, value []int32) {
C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) C.glowUniform1iv(c.gpUniform1iv, (C.GLint)(location), (C.GLsizei)(len(value)), (*C.GLint)(unsafe.Pointer(&value[0])))
runtime.KeepAlive(value)
} }
func Uniform2fv(location int32, count int32, value *float32) { func (c *defaultContext) Uniform2fv(location int32, value []float32) {
C.glowUniform2fv(gpUniform2fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) C.glowUniform2fv(c.gpUniform2fv, (C.GLint)(location), (C.GLsizei)(len(value)/2), (*C.GLfloat)(unsafe.Pointer(&value[0])))
runtime.KeepAlive(value)
} }
func Uniform3fv(location int32, count int32, value *float32) { func (c *defaultContext) Uniform3fv(location int32, value []float32) {
C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) C.glowUniform3fv(c.gpUniform3fv, (C.GLint)(location), (C.GLsizei)(len(value)/3), (*C.GLfloat)(unsafe.Pointer(&value[0])))
runtime.KeepAlive(value)
} }
func Uniform4fv(location int32, count int32, value *float32) { func (c *defaultContext) Uniform4fv(location int32, value []float32) {
C.glowUniform4fv(gpUniform4fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) C.glowUniform4fv(c.gpUniform4fv, (C.GLint)(location), (C.GLsizei)(len(value)/4), (*C.GLfloat)(unsafe.Pointer(&value[0])))
runtime.KeepAlive(value)
} }
func UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) { func (c *defaultContext) UniformMatrix2fv(location int32, transpose bool, value []float32) {
C.glowUniformMatrix2fv(gpUniformMatrix2fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) C.glowUniformMatrix2fv(c.gpUniformMatrix2fv, (C.GLint)(location), (C.GLsizei)(len(value)/4), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
runtime.KeepAlive(value)
} }
func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) { func (c *defaultContext) UniformMatrix3fv(location int32, transpose bool, value []float32) {
C.glowUniformMatrix3fv(gpUniformMatrix3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) C.glowUniformMatrix3fv(c.gpUniformMatrix3fv, (C.GLint)(location), (C.GLsizei)(len(value)/9), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
runtime.KeepAlive(value)
} }
func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) { func (c *defaultContext) UniformMatrix4fv(location int32, transpose bool, value []float32) {
C.glowUniformMatrix4fv(gpUniformMatrix4fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) C.glowUniformMatrix4fv(c.gpUniformMatrix4fv, (C.GLint)(location), (C.GLsizei)(len(value)/16), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
runtime.KeepAlive(value)
} }
func UseProgram(program uint32) { func (c *defaultContext) UseProgram(program uint32) {
C.glowUseProgram(gpUseProgram, (C.GLuint)(program)) C.glowUseProgram(c.gpUseProgram, (C.GLuint)(program))
} }
func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer uintptr) { func (c *defaultContext) VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, offset int) {
C.glowVertexAttribPointer(gpVertexAttribPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), C.uintptr_t(pointer)) C.glowVertexAttribPointer(c.gpVertexAttribPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), C.uintptr_t(offset))
} }
func Viewport(x int32, y int32, width int32, height int32) { func (c *defaultContext) Viewport(x int32, y int32, width int32, height int32) {
C.glowViewport(gpViewport, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) C.glowViewport(c.gpViewport, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
} }
// InitWithProcAddrFunc intializes the package using the specified OpenGL func (c *defaultContext) Init() error {
// function pointer loading function. c.gpActiveTexture = (C.GPACTIVETEXTURE)(getProcAddress("glActiveTexture"))
// if c.gpActiveTexture == nil {
// For more cases Init should be used.
func InitWithProcAddrFunc(getProcAddr func(name string) unsafe.Pointer) error {
gpActiveTexture = (C.GPACTIVETEXTURE)(getProcAddr("glActiveTexture"))
if gpActiveTexture == nil {
return errors.New("gl: glActiveTexture is missing") return errors.New("gl: glActiveTexture is missing")
} }
gpAttachShader = (C.GPATTACHSHADER)(getProcAddr("glAttachShader")) c.gpAttachShader = (C.GPATTACHSHADER)(getProcAddress("glAttachShader"))
if gpAttachShader == nil { if c.gpAttachShader == nil {
return errors.New("gl: glAttachShader is missing") return errors.New("gl: glAttachShader is missing")
} }
gpBindAttribLocation = (C.GPBINDATTRIBLOCATION)(getProcAddr("glBindAttribLocation")) c.gpBindAttribLocation = (C.GPBINDATTRIBLOCATION)(getProcAddress("glBindAttribLocation"))
if gpBindAttribLocation == nil { if c.gpBindAttribLocation == nil {
return errors.New("gl: glBindAttribLocation is missing") return errors.New("gl: glBindAttribLocation is missing")
} }
gpBindBuffer = (C.GPBINDBUFFER)(getProcAddr("glBindBuffer")) c.gpBindBuffer = (C.GPBINDBUFFER)(getProcAddress("glBindBuffer"))
if gpBindBuffer == nil { if c.gpBindBuffer == nil {
return errors.New("gl: glBindBuffer is missing") return errors.New("gl: glBindBuffer is missing")
} }
gpBindFramebufferEXT = (C.GPBINDFRAMEBUFFEREXT)(getProcAddr("glBindFramebufferEXT")) c.gpBindFramebufferEXT = (C.GPBINDFRAMEBUFFEREXT)(getProcAddress("glBindFramebufferEXT"))
gpBindRenderbufferEXT = (C.GPBINDRENDERBUFFEREXT)(getProcAddr("glBindRenderbufferEXT")) c.gpBindRenderbufferEXT = (C.GPBINDRENDERBUFFEREXT)(getProcAddress("glBindRenderbufferEXT"))
gpBindTexture = (C.GPBINDTEXTURE)(getProcAddr("glBindTexture")) c.gpBindTexture = (C.GPBINDTEXTURE)(getProcAddress("glBindTexture"))
if gpBindTexture == nil { if c.gpBindTexture == nil {
return errors.New("gl: glBindTexture is missing") return errors.New("gl: glBindTexture is missing")
} }
gpBlendEquationSeparate = (C.GPBLENDEQUATIONSEPARATE)(getProcAddr("glBlendEquationSeparate")) c.gpBlendEquationSeparate = (C.GPBLENDEQUATIONSEPARATE)(getProcAddress("glBlendEquationSeparate"))
if gpBlendEquationSeparate == nil { if c.gpBlendEquationSeparate == nil {
return errors.New("gl: glBlendEquationSeparate is missing") return errors.New("gl: glBlendEquationSeparate is missing")
} }
gpBlendFuncSeparate = (C.GPBLENDFUNCSEPARATE)(getProcAddr("glBlendFuncSeparate")) c.gpBlendFuncSeparate = (C.GPBLENDFUNCSEPARATE)(getProcAddress("glBlendFuncSeparate"))
if gpBlendFuncSeparate == nil { if c.gpBlendFuncSeparate == nil {
return errors.New("gl: glBlendFuncSeparate is missing") return errors.New("gl: glBlendFuncSeparate is missing")
} }
gpBufferData = (C.GPBUFFERDATA)(getProcAddr("glBufferData")) c.gpBufferData = (C.GPBUFFERDATA)(getProcAddress("glBufferData"))
if gpBufferData == nil { if c.gpBufferData == nil {
return errors.New("gl: glBufferData is missing") return errors.New("gl: glBufferData is missing")
} }
gpBufferSubData = (C.GPBUFFERSUBDATA)(getProcAddr("glBufferSubData")) c.gpBufferSubData = (C.GPBUFFERSUBDATA)(getProcAddress("glBufferSubData"))
if gpBufferSubData == nil { if c.gpBufferSubData == nil {
return errors.New("gl: glBufferSubData is missing") return errors.New("gl: glBufferSubData is missing")
} }
gpCheckFramebufferStatusEXT = (C.GPCHECKFRAMEBUFFERSTATUSEXT)(getProcAddr("glCheckFramebufferStatusEXT")) c.gpCheckFramebufferStatusEXT = (C.GPCHECKFRAMEBUFFERSTATUSEXT)(getProcAddress("glCheckFramebufferStatusEXT"))
gpClear = (C.GPCLEAR)(getProcAddr("glClear")) c.gpClear = (C.GPCLEAR)(getProcAddress("glClear"))
if gpClear == nil { if c.gpClear == nil {
return errors.New("gl: glClear is missing") return errors.New("gl: glClear is missing")
} }
gpColorMask = (C.GPCOLORMASK)(getProcAddr("glColorMask")) c.gpColorMask = (C.GPCOLORMASK)(getProcAddress("glColorMask"))
if gpColorMask == nil { if c.gpColorMask == nil {
return errors.New("gl: glColorMask is missing") return errors.New("gl: glColorMask is missing")
} }
gpCompileShader = (C.GPCOMPILESHADER)(getProcAddr("glCompileShader")) c.gpCompileShader = (C.GPCOMPILESHADER)(getProcAddress("glCompileShader"))
if gpCompileShader == nil { if c.gpCompileShader == nil {
return errors.New("gl: glCompileShader is missing") return errors.New("gl: glCompileShader is missing")
} }
gpCreateProgram = (C.GPCREATEPROGRAM)(getProcAddr("glCreateProgram")) c.gpCreateProgram = (C.GPCREATEPROGRAM)(getProcAddress("glCreateProgram"))
if gpCreateProgram == nil { if c.gpCreateProgram == nil {
return errors.New("gl: glCreateProgram is missing") return errors.New("gl: glCreateProgram is missing")
} }
gpCreateShader = (C.GPCREATESHADER)(getProcAddr("glCreateShader")) c.gpCreateShader = (C.GPCREATESHADER)(getProcAddress("glCreateShader"))
if gpCreateShader == nil { if c.gpCreateShader == nil {
return errors.New("gl: glCreateShader is missing") return errors.New("gl: glCreateShader is missing")
} }
gpDeleteBuffers = (C.GPDELETEBUFFERS)(getProcAddr("glDeleteBuffers")) c.gpDeleteBuffers = (C.GPDELETEBUFFERS)(getProcAddress("glDeleteBuffers"))
if gpDeleteBuffers == nil { if c.gpDeleteBuffers == nil {
return errors.New("gl: glDeleteBuffers is missing") return errors.New("gl: glDeleteBuffers is missing")
} }
gpDeleteFramebuffersEXT = (C.GPDELETEFRAMEBUFFERSEXT)(getProcAddr("glDeleteFramebuffersEXT")) c.gpDeleteFramebuffersEXT = (C.GPDELETEFRAMEBUFFERSEXT)(getProcAddress("glDeleteFramebuffersEXT"))
gpDeleteProgram = (C.GPDELETEPROGRAM)(getProcAddr("glDeleteProgram")) c.gpDeleteProgram = (C.GPDELETEPROGRAM)(getProcAddress("glDeleteProgram"))
if gpDeleteProgram == nil { if c.gpDeleteProgram == nil {
return errors.New("gl: glDeleteProgram is missing") return errors.New("gl: glDeleteProgram is missing")
} }
gpDeleteRenderbuffersEXT = (C.GPDELETERENDERBUFFERSEXT)(getProcAddr("glDeleteRenderbuffersEXT")) c.gpDeleteRenderbuffersEXT = (C.GPDELETERENDERBUFFERSEXT)(getProcAddress("glDeleteRenderbuffersEXT"))
gpDeleteShader = (C.GPDELETESHADER)(getProcAddr("glDeleteShader")) c.gpDeleteShader = (C.GPDELETESHADER)(getProcAddress("glDeleteShader"))
if gpDeleteShader == nil { if c.gpDeleteShader == nil {
return errors.New("gl: glDeleteShader is missing") return errors.New("gl: glDeleteShader is missing")
} }
gpDeleteTextures = (C.GPDELETETEXTURES)(getProcAddr("glDeleteTextures")) c.gpDeleteTextures = (C.GPDELETETEXTURES)(getProcAddress("glDeleteTextures"))
if gpDeleteTextures == nil { if c.gpDeleteTextures == nil {
return errors.New("gl: glDeleteTextures is missing") return errors.New("gl: glDeleteTextures is missing")
} }
gpDisable = (C.GPDISABLE)(getProcAddr("glDisable")) c.gpDisable = (C.GPDISABLE)(getProcAddress("glDisable"))
if gpDisable == nil { if c.gpDisable == nil {
return errors.New("gl: glDisable is missing") return errors.New("gl: glDisable is missing")
} }
gpDisableVertexAttribArray = (C.GPDISABLEVERTEXATTRIBARRAY)(getProcAddr("glDisableVertexAttribArray")) c.gpDisableVertexAttribArray = (C.GPDISABLEVERTEXATTRIBARRAY)(getProcAddress("glDisableVertexAttribArray"))
if gpDisableVertexAttribArray == nil { if c.gpDisableVertexAttribArray == nil {
return errors.New("gl: glDisableVertexAttribArray is missing") return errors.New("gl: glDisableVertexAttribArray is missing")
} }
gpDrawElements = (C.GPDRAWELEMENTS)(getProcAddr("glDrawElements")) c.gpDrawElements = (C.GPDRAWELEMENTS)(getProcAddress("glDrawElements"))
if gpDrawElements == nil { if c.gpDrawElements == nil {
return errors.New("gl: glDrawElements is missing") return errors.New("gl: glDrawElements is missing")
} }
gpEnable = (C.GPENABLE)(getProcAddr("glEnable")) c.gpEnable = (C.GPENABLE)(getProcAddress("glEnable"))
if gpEnable == nil { if c.gpEnable == nil {
return errors.New("gl: glEnable is missing") return errors.New("gl: glEnable is missing")
} }
gpEnableVertexAttribArray = (C.GPENABLEVERTEXATTRIBARRAY)(getProcAddr("glEnableVertexAttribArray")) c.gpEnableVertexAttribArray = (C.GPENABLEVERTEXATTRIBARRAY)(getProcAddress("glEnableVertexAttribArray"))
if gpEnableVertexAttribArray == nil { if c.gpEnableVertexAttribArray == nil {
return errors.New("gl: glEnableVertexAttribArray is missing") return errors.New("gl: glEnableVertexAttribArray is missing")
} }
gpFlush = (C.GPFLUSH)(getProcAddr("glFlush")) c.gpFlush = (C.GPFLUSH)(getProcAddress("glFlush"))
if gpFlush == nil { if c.gpFlush == nil {
return errors.New("gl: glFlush is missing") return errors.New("gl: glFlush is missing")
} }
gpFramebufferRenderbufferEXT = (C.GPFRAMEBUFFERRENDERBUFFEREXT)(getProcAddr("glFramebufferRenderbufferEXT")) c.gpFramebufferRenderbufferEXT = (C.GPFRAMEBUFFERRENDERBUFFEREXT)(getProcAddress("glFramebufferRenderbufferEXT"))
gpFramebufferTexture2DEXT = (C.GPFRAMEBUFFERTEXTURE2DEXT)(getProcAddr("glFramebufferTexture2DEXT")) c.gpFramebufferTexture2DEXT = (C.GPFRAMEBUFFERTEXTURE2DEXT)(getProcAddress("glFramebufferTexture2DEXT"))
gpGenBuffers = (C.GPGENBUFFERS)(getProcAddr("glGenBuffers")) c.gpGenBuffers = (C.GPGENBUFFERS)(getProcAddress("glGenBuffers"))
if gpGenBuffers == nil { if c.gpGenBuffers == nil {
return errors.New("gl: glGenBuffers is missing") return errors.New("gl: glGenBuffers is missing")
} }
gpGenFramebuffersEXT = (C.GPGENFRAMEBUFFERSEXT)(getProcAddr("glGenFramebuffersEXT")) c.gpGenFramebuffersEXT = (C.GPGENFRAMEBUFFERSEXT)(getProcAddress("glGenFramebuffersEXT"))
gpGenRenderbuffersEXT = (C.GPGENRENDERBUFFERSEXT)(getProcAddr("glGenRenderbuffersEXT")) c.gpGenRenderbuffersEXT = (C.GPGENRENDERBUFFERSEXT)(getProcAddress("glGenRenderbuffersEXT"))
gpGenTextures = (C.GPGENTEXTURES)(getProcAddr("glGenTextures")) c.gpGenTextures = (C.GPGENTEXTURES)(getProcAddress("glGenTextures"))
if gpGenTextures == nil { if c.gpGenTextures == nil {
return errors.New("gl: glGenTextures is missing") return errors.New("gl: glGenTextures is missing")
} }
gpGetError = (C.GPGETERROR)(getProcAddr("glGetError")) c.gpGetError = (C.GPGETERROR)(getProcAddress("glGetError"))
if gpGetError == nil { if c.gpGetError == nil {
return errors.New("gl: glGetError is missing") return errors.New("gl: glGetError is missing")
} }
gpGetIntegerv = (C.GPGETINTEGERV)(getProcAddr("glGetIntegerv")) c.gpGetIntegerv = (C.GPGETINTEGERV)(getProcAddress("glGetIntegerv"))
if gpGetIntegerv == nil { if c.gpGetIntegerv == nil {
return errors.New("gl: glGetIntegerv is missing") return errors.New("gl: glGetIntegerv is missing")
} }
gpGetProgramInfoLog = (C.GPGETPROGRAMINFOLOG)(getProcAddr("glGetProgramInfoLog")) c.gpGetProgramInfoLog = (C.GPGETPROGRAMINFOLOG)(getProcAddress("glGetProgramInfoLog"))
if gpGetProgramInfoLog == nil { if c.gpGetProgramInfoLog == nil {
return errors.New("gl: glGetProgramInfoLog is missing") return errors.New("gl: glGetProgramInfoLog is missing")
} }
gpGetProgramiv = (C.GPGETPROGRAMIV)(getProcAddr("glGetProgramiv")) c.gpGetProgramiv = (C.GPGETPROGRAMIV)(getProcAddress("glGetProgramiv"))
if gpGetProgramiv == nil { if c.gpGetProgramiv == nil {
return errors.New("gl: glGetProgramiv is missing") return errors.New("gl: glGetProgramiv is missing")
} }
gpGetShaderInfoLog = (C.GPGETSHADERINFOLOG)(getProcAddr("glGetShaderInfoLog")) c.gpGetShaderInfoLog = (C.GPGETSHADERINFOLOG)(getProcAddress("glGetShaderInfoLog"))
if gpGetShaderInfoLog == nil { if c.gpGetShaderInfoLog == nil {
return errors.New("gl: glGetShaderInfoLog is missing") return errors.New("gl: glGetShaderInfoLog is missing")
} }
gpGetShaderiv = (C.GPGETSHADERIV)(getProcAddr("glGetShaderiv")) c.gpGetShaderiv = (C.GPGETSHADERIV)(getProcAddress("glGetShaderiv"))
if gpGetShaderiv == nil { if c.gpGetShaderiv == nil {
return errors.New("gl: glGetShaderiv is missing") return errors.New("gl: glGetShaderiv is missing")
} }
gpGetUniformLocation = (C.GPGETUNIFORMLOCATION)(getProcAddr("glGetUniformLocation")) c.gpGetUniformLocation = (C.GPGETUNIFORMLOCATION)(getProcAddress("glGetUniformLocation"))
if gpGetUniformLocation == nil { if c.gpGetUniformLocation == nil {
return errors.New("gl: glGetUniformLocation is missing") return errors.New("gl: glGetUniformLocation is missing")
} }
gpIsFramebufferEXT = (C.GPISFRAMEBUFFEREXT)(getProcAddr("glIsFramebufferEXT")) c.gpIsFramebufferEXT = (C.GPISFRAMEBUFFEREXT)(getProcAddress("glIsFramebufferEXT"))
gpIsProgram = (C.GPISPROGRAM)(getProcAddr("glIsProgram")) c.gpIsProgram = (C.GPISPROGRAM)(getProcAddress("glIsProgram"))
if gpIsProgram == nil { if c.gpIsProgram == nil {
return errors.New("gl: glIsProgram is missing") return errors.New("gl: glIsProgram is missing")
} }
gpIsRenderbufferEXT = (C.GPISRENDERBUFFEREXT)(getProcAddr("glIsRenderbufferEXT")) c.gpIsRenderbufferEXT = (C.GPISRENDERBUFFEREXT)(getProcAddress("glIsRenderbufferEXT"))
gpIsTexture = (C.GPISTEXTURE)(getProcAddr("glIsTexture")) c.gpIsTexture = (C.GPISTEXTURE)(getProcAddress("glIsTexture"))
if gpIsTexture == nil { if c.gpIsTexture == nil {
return errors.New("gl: glIsTexture is missing") return errors.New("gl: glIsTexture is missing")
} }
gpLinkProgram = (C.GPLINKPROGRAM)(getProcAddr("glLinkProgram")) c.gpLinkProgram = (C.GPLINKPROGRAM)(getProcAddress("glLinkProgram"))
if gpLinkProgram == nil { if c.gpLinkProgram == nil {
return errors.New("gl: glLinkProgram is missing") return errors.New("gl: glLinkProgram is missing")
} }
gpPixelStorei = (C.GPPIXELSTOREI)(getProcAddr("glPixelStorei")) c.gpPixelStorei = (C.GPPIXELSTOREI)(getProcAddress("glPixelStorei"))
if gpPixelStorei == nil { if c.gpPixelStorei == nil {
return errors.New("gl: glPixelStorei is missing") return errors.New("gl: glPixelStorei is missing")
} }
gpReadPixels = (C.GPREADPIXELS)(getProcAddr("glReadPixels")) c.gpReadPixels = (C.GPREADPIXELS)(getProcAddress("glReadPixels"))
if gpReadPixels == nil { if c.gpReadPixels == nil {
return errors.New("gl: glReadPixels is missing") return errors.New("gl: glReadPixels is missing")
} }
gpRenderbufferStorageEXT = (C.GPRENDERBUFFERSTORAGEEXT)(getProcAddr("glRenderbufferStorageEXT")) c.gpRenderbufferStorageEXT = (C.GPRENDERBUFFERSTORAGEEXT)(getProcAddress("glRenderbufferStorageEXT"))
gpScissor = (C.GPSCISSOR)(getProcAddr("glScissor")) c.gpScissor = (C.GPSCISSOR)(getProcAddress("glScissor"))
if gpScissor == nil { if c.gpScissor == nil {
return errors.New("gl: glScissor is missing") return errors.New("gl: glScissor is missing")
} }
gpShaderSource = (C.GPSHADERSOURCE)(getProcAddr("glShaderSource")) c.gpShaderSource = (C.GPSHADERSOURCE)(getProcAddress("glShaderSource"))
if gpShaderSource == nil { if c.gpShaderSource == nil {
return errors.New("gl: glShaderSource is missing") return errors.New("gl: glShaderSource is missing")
} }
gpStencilFunc = (C.GPSTENCILFUNC)(getProcAddr("glStencilFunc")) c.gpStencilFunc = (C.GPSTENCILFUNC)(getProcAddress("glStencilFunc"))
if gpStencilFunc == nil { if c.gpStencilFunc == nil {
return errors.New("gl: glStencilFunc is missing") return errors.New("gl: glStencilFunc is missing")
} }
gpStencilOp = (C.GPSTENCILOP)(getProcAddr("glStencilOp")) c.gpStencilOp = (C.GPSTENCILOP)(getProcAddress("glStencilOp"))
if gpStencilOp == nil { if c.gpStencilOp == nil {
return errors.New("gl: glStencilOp is missing") return errors.New("gl: glStencilOp is missing")
} }
gpTexImage2D = (C.GPTEXIMAGE2D)(getProcAddr("glTexImage2D")) c.gpTexImage2D = (C.GPTEXIMAGE2D)(getProcAddress("glTexImage2D"))
if gpTexImage2D == nil { if c.gpTexImage2D == nil {
return errors.New("gl: glTexImage2D is missing") return errors.New("gl: glTexImage2D is missing")
} }
gpTexParameteri = (C.GPTEXPARAMETERI)(getProcAddr("glTexParameteri")) c.gpTexParameteri = (C.GPTEXPARAMETERI)(getProcAddress("glTexParameteri"))
if gpTexParameteri == nil { if c.gpTexParameteri == nil {
return errors.New("gl: glTexParameteri is missing") return errors.New("gl: glTexParameteri is missing")
} }
gpTexSubImage2D = (C.GPTEXSUBIMAGE2D)(getProcAddr("glTexSubImage2D")) c.gpTexSubImage2D = (C.GPTEXSUBIMAGE2D)(getProcAddress("glTexSubImage2D"))
if gpTexSubImage2D == nil { if c.gpTexSubImage2D == nil {
return errors.New("gl: glTexSubImage2D is missing") return errors.New("gl: glTexSubImage2D is missing")
} }
gpUniform1fv = (C.GPUNIFORM1FV)(getProcAddr("glUniform1fv")) c.gpUniform1fv = (C.GPUNIFORM1FV)(getProcAddress("glUniform1fv"))
if gpUniform1fv == nil { if c.gpUniform1fv == nil {
return errors.New("gl: glUniform1fv is missing") return errors.New("gl: glUniform1fv is missing")
} }
gpUniform1i = (C.GPUNIFORM1I)(getProcAddr("glUniform1i")) c.gpUniform1i = (C.GPUNIFORM1I)(getProcAddress("glUniform1i"))
if gpUniform1i == nil { if c.gpUniform1i == nil {
return errors.New("gl: glUniform1i is missing") return errors.New("gl: glUniform1i is missing")
} }
gpUniform1iv = (C.GPUNIFORM1IV)(getProcAddr("glUniform1iv")) c.gpUniform1iv = (C.GPUNIFORM1IV)(getProcAddress("glUniform1iv"))
if gpUniform1iv == nil { if c.gpUniform1iv == nil {
return errors.New("gl: glUniform1iv is missing") return errors.New("gl: glUniform1iv is missing")
} }
gpUniform2fv = (C.GPUNIFORM2FV)(getProcAddr("glUniform2fv")) c.gpUniform2fv = (C.GPUNIFORM2FV)(getProcAddress("glUniform2fv"))
if gpUniform2fv == nil { if c.gpUniform2fv == nil {
return errors.New("gl: glUniform2fv is missing") return errors.New("gl: glUniform2fv is missing")
} }
gpUniform3fv = (C.GPUNIFORM3FV)(getProcAddr("glUniform3fv")) c.gpUniform3fv = (C.GPUNIFORM3FV)(getProcAddress("glUniform3fv"))
if gpUniform3fv == nil { if c.gpUniform3fv == nil {
return errors.New("gl: glUniform3fv is missing") return errors.New("gl: glUniform3fv is missing")
} }
gpUniform4fv = (C.GPUNIFORM4FV)(getProcAddr("glUniform4fv")) c.gpUniform4fv = (C.GPUNIFORM4FV)(getProcAddress("glUniform4fv"))
if gpUniform4fv == nil { if c.gpUniform4fv == nil {
return errors.New("gl: glUniform4fv is missing") return errors.New("gl: glUniform4fv is missing")
} }
gpUniformMatrix2fv = (C.GPUNIFORMMATRIX2FV)(getProcAddr("glUniformMatrix2fv")) c.gpUniformMatrix2fv = (C.GPUNIFORMMATRIX2FV)(getProcAddress("glUniformMatrix2fv"))
if gpUniformMatrix2fv == nil { if c.gpUniformMatrix2fv == nil {
return errors.New("gl: glUniformMatrix2fv is missing") return errors.New("gl: glUniformMatrix2fv is missing")
} }
gpUniformMatrix3fv = (C.GPUNIFORMMATRIX3FV)(getProcAddr("glUniformMatrix3fv")) c.gpUniformMatrix3fv = (C.GPUNIFORMMATRIX3FV)(getProcAddress("glUniformMatrix3fv"))
if gpUniformMatrix3fv == nil { if c.gpUniformMatrix3fv == nil {
return errors.New("gl: glUniformMatrix3fv is missing") return errors.New("gl: glUniformMatrix3fv is missing")
} }
gpUniformMatrix4fv = (C.GPUNIFORMMATRIX4FV)(getProcAddr("glUniformMatrix4fv")) c.gpUniformMatrix4fv = (C.GPUNIFORMMATRIX4FV)(getProcAddress("glUniformMatrix4fv"))
if gpUniformMatrix4fv == nil { if c.gpUniformMatrix4fv == nil {
return errors.New("gl: glUniformMatrix4fv is missing") return errors.New("gl: glUniformMatrix4fv is missing")
} }
gpUseProgram = (C.GPUSEPROGRAM)(getProcAddr("glUseProgram")) c.gpUseProgram = (C.GPUSEPROGRAM)(getProcAddress("glUseProgram"))
if gpUseProgram == nil { if c.gpUseProgram == nil {
return errors.New("gl: glUseProgram is missing") return errors.New("gl: glUseProgram is missing")
} }
gpVertexAttribPointer = (C.GPVERTEXATTRIBPOINTER)(getProcAddr("glVertexAttribPointer")) c.gpVertexAttribPointer = (C.GPVERTEXATTRIBPOINTER)(getProcAddress("glVertexAttribPointer"))
if gpVertexAttribPointer == nil { if c.gpVertexAttribPointer == nil {
return errors.New("gl: glVertexAttribPointer is missing") return errors.New("gl: glVertexAttribPointer is missing")
} }
gpViewport = (C.GPVIEWPORT)(getProcAddr("glViewport")) c.gpViewport = (C.GPVIEWPORT)(getProcAddress("glViewport"))
if gpViewport == nil { if c.gpViewport == nil {
return errors.New("gl: glViewport is missing") return errors.New("gl: glViewport is missing")
} }
return nil return nil

View File

@ -0,0 +1,681 @@
// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build (darwin || windows) && !ios && !opengles
package gl
import (
"errors"
"runtime"
"unsafe"
"github.com/ebitengine/purego"
)
type defaultContext struct {
gpActiveTexture uintptr
gpAttachShader uintptr
gpBindAttribLocation uintptr
gpBindBuffer uintptr
gpBindFramebufferEXT uintptr
gpBindRenderbufferEXT uintptr
gpBindTexture uintptr
gpBlendEquationSeparate uintptr
gpBlendFuncSeparate uintptr
gpBufferData uintptr
gpBufferSubData uintptr
gpCheckFramebufferStatusEXT uintptr
gpClear uintptr
gpColorMask uintptr
gpCompileShader uintptr
gpCreateProgram uintptr
gpCreateShader uintptr
gpDeleteBuffers uintptr
gpDeleteFramebuffersEXT uintptr
gpDeleteProgram uintptr
gpDeleteRenderbuffersEXT uintptr
gpDeleteShader uintptr
gpDeleteTextures uintptr
gpDisable uintptr
gpDisableVertexAttribArray uintptr
gpDrawElements uintptr
gpEnable uintptr
gpEnableVertexAttribArray uintptr
gpFlush uintptr
gpFramebufferRenderbufferEXT uintptr
gpFramebufferTexture2DEXT uintptr
gpGenBuffers uintptr
gpGenFramebuffersEXT uintptr
gpGenRenderbuffersEXT uintptr
gpGenTextures uintptr
gpGetError uintptr
gpGetIntegerv uintptr
gpGetProgramInfoLog uintptr
gpGetProgramiv uintptr
gpGetShaderInfoLog uintptr
gpGetShaderiv uintptr
gpGetUniformLocation uintptr
gpIsFramebufferEXT uintptr
gpIsProgram uintptr
gpIsRenderbufferEXT uintptr
gpIsTexture uintptr
gpLinkProgram uintptr
gpPixelStorei uintptr
gpReadPixels uintptr
gpRenderbufferStorageEXT uintptr
gpScissor uintptr
gpShaderSource uintptr
gpStencilFunc uintptr
gpStencilOp uintptr
gpTexImage2D uintptr
gpTexParameteri uintptr
gpTexSubImage2D uintptr
gpUniform1fv uintptr
gpUniform1i uintptr
gpUniform1iv uintptr
gpUniform2fv uintptr
gpUniform3fv uintptr
gpUniform4fv uintptr
gpUniformMatrix2fv uintptr
gpUniformMatrix3fv uintptr
gpUniformMatrix4fv uintptr
gpUseProgram uintptr
gpVertexAttribPointer uintptr
gpViewport uintptr
}
func NewDefaultContext() Context {
return &defaultContext{}
}
func boolToInt(b bool) int {
if b {
return 1
}
return 0
}
func (c *defaultContext) ActiveTexture(texture uint32) {
purego.SyscallN(c.gpActiveTexture, uintptr(texture))
}
func (c *defaultContext) AttachShader(program uint32, shader uint32) {
purego.SyscallN(c.gpAttachShader, uintptr(program), uintptr(shader))
}
func (c *defaultContext) BindAttribLocation(program uint32, index uint32, name string) {
cname, free := cStr(name)
defer free()
purego.SyscallN(c.gpBindAttribLocation, uintptr(program), uintptr(index), uintptr(unsafe.Pointer(cname)))
}
func (c *defaultContext) BindBuffer(target uint32, buffer uint32) {
purego.SyscallN(c.gpBindBuffer, uintptr(target), uintptr(buffer))
}
func (c *defaultContext) BindFramebuffer(target uint32, framebuffer uint32) {
purego.SyscallN(c.gpBindFramebufferEXT, uintptr(target), uintptr(framebuffer))
}
func (c *defaultContext) BindRenderbuffer(target uint32, renderbuffer uint32) {
purego.SyscallN(c.gpBindRenderbufferEXT, uintptr(target), uintptr(renderbuffer))
}
func (c *defaultContext) BindTexture(target uint32, texture uint32) {
purego.SyscallN(c.gpBindTexture, uintptr(target), uintptr(texture))
}
func (c *defaultContext) BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) {
purego.SyscallN(c.gpBlendEquationSeparate, uintptr(modeRGB), uintptr(modeAlpha))
}
func (c *defaultContext) BlendFuncSeparate(srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) {
purego.SyscallN(c.gpBlendFuncSeparate, uintptr(srcRGB), uintptr(dstRGB), uintptr(srcAlpha), uintptr(dstAlpha))
}
func (c *defaultContext) BufferData(target uint32, size int, data []byte, usage uint32) {
var ptr *byte
if len(data) > 0 {
ptr = &data[0]
}
purego.SyscallN(c.gpBufferData, uintptr(target), uintptr(size), uintptr(unsafe.Pointer(ptr)), uintptr(usage))
runtime.KeepAlive(data)
}
func (c *defaultContext) BufferSubData(target uint32, offset int, data []byte) {
purego.SyscallN(c.gpBufferSubData, uintptr(target), uintptr(offset), uintptr(len(data)), uintptr(unsafe.Pointer(&data[0])))
runtime.KeepAlive(data)
}
func (c *defaultContext) CheckFramebufferStatus(target uint32) uint32 {
ret, _, _ := purego.SyscallN(c.gpCheckFramebufferStatusEXT, uintptr(target))
return uint32(ret)
}
func (c *defaultContext) Clear(mask uint32) {
purego.SyscallN(c.gpClear, uintptr(mask))
}
func (c *defaultContext) ColorMask(red bool, green bool, blue bool, alpha bool) {
purego.SyscallN(c.gpColorMask, uintptr(boolToInt(red)), uintptr(boolToInt(green)), uintptr(boolToInt(blue)), uintptr(boolToInt(alpha)))
}
func (c *defaultContext) CompileShader(shader uint32) {
purego.SyscallN(c.gpCompileShader, uintptr(shader))
}
func (c *defaultContext) CreateProgram() uint32 {
ret, _, _ := purego.SyscallN(c.gpCreateProgram)
return uint32(ret)
}
func (c *defaultContext) CreateShader(xtype uint32) uint32 {
ret, _, _ := purego.SyscallN(c.gpCreateShader, uintptr(xtype))
return uint32(ret)
}
func (c *defaultContext) DeleteBuffers(buffers []uint32) {
purego.SyscallN(c.gpDeleteBuffers, uintptr(len(buffers)), uintptr(unsafe.Pointer(&buffers[0])))
runtime.KeepAlive(buffers)
}
func (c *defaultContext) DeleteFramebuffers(framebuffers []uint32) {
purego.SyscallN(c.gpDeleteFramebuffersEXT, uintptr(len(framebuffers)), uintptr(unsafe.Pointer(&framebuffers[0])))
runtime.KeepAlive(framebuffers)
}
func (c *defaultContext) DeleteProgram(program uint32) {
purego.SyscallN(c.gpDeleteProgram, uintptr(program))
}
func (c *defaultContext) DeleteRenderbuffers(renderbuffers []uint32) {
purego.SyscallN(c.gpDeleteRenderbuffersEXT, uintptr(len(renderbuffers)), uintptr(unsafe.Pointer(&renderbuffers[0])))
}
func (c *defaultContext) DeleteShader(shader uint32) {
purego.SyscallN(c.gpDeleteShader, uintptr(shader))
}
func (c *defaultContext) DeleteTextures(textures []uint32) {
purego.SyscallN(c.gpDeleteTextures, uintptr(len(textures)), uintptr(unsafe.Pointer(&textures[0])))
}
func (c *defaultContext) Disable(cap uint32) {
purego.SyscallN(c.gpDisable, uintptr(cap))
}
func (c *defaultContext) DisableVertexAttribArray(index uint32) {
purego.SyscallN(c.gpDisableVertexAttribArray, uintptr(index))
}
func (c *defaultContext) DrawElements(mode uint32, count int32, xtype uint32, offset int) {
purego.SyscallN(c.gpDrawElements, uintptr(mode), uintptr(count), uintptr(xtype), uintptr(offset))
}
func (c *defaultContext) Enable(cap uint32) {
purego.SyscallN(c.gpEnable, uintptr(cap))
}
func (c *defaultContext) EnableVertexAttribArray(index uint32) {
purego.SyscallN(c.gpEnableVertexAttribArray, uintptr(index))
}
func (c *defaultContext) Flush() {
purego.SyscallN(c.gpFlush)
}
func (c *defaultContext) FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
purego.SyscallN(c.gpFramebufferRenderbufferEXT, uintptr(target), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer))
}
func (c *defaultContext) FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
purego.SyscallN(c.gpFramebufferTexture2DEXT, uintptr(target), uintptr(attachment), uintptr(textarget), uintptr(texture), uintptr(level))
}
func (c *defaultContext) GenBuffers(n int32) []uint32 {
buffers := make([]uint32, n)
purego.SyscallN(c.gpGenBuffers, uintptr(n), uintptr(unsafe.Pointer(&buffers[0])))
return buffers
}
func (c *defaultContext) GenFramebuffers(n int32) []uint32 {
framebuffers := make([]uint32, n)
purego.SyscallN(c.gpGenFramebuffersEXT, uintptr(n), uintptr(unsafe.Pointer(&framebuffers[0])))
return framebuffers
}
func (c *defaultContext) GenRenderbuffers(n int32) []uint32 {
renderbuffers := make([]uint32, n)
purego.SyscallN(c.gpGenRenderbuffersEXT, uintptr(n), uintptr(unsafe.Pointer(&renderbuffers[0])))
return renderbuffers
}
func (c *defaultContext) GenTextures(n int32) []uint32 {
textures := make([]uint32, n)
purego.SyscallN(c.gpGenTextures, uintptr(n), uintptr(unsafe.Pointer(&textures[0])))
return textures
}
func (c *defaultContext) GetError() uint32 {
ret, _, _ := purego.SyscallN(c.gpGetError)
return uint32(ret)
}
func (c *defaultContext) GetIntegerv(dst []int32, pname uint32) {
purego.SyscallN(c.gpGetIntegerv, uintptr(pname), uintptr(unsafe.Pointer(&dst[0])))
}
func (c *defaultContext) GetProgramInfoLog(program uint32) string {
var bufSize [1]int32
c.GetProgramiv(bufSize[:], program, INFO_LOG_LENGTH)
infoLog := make([]byte, bufSize[0])
purego.SyscallN(c.gpGetProgramInfoLog, uintptr(program), uintptr(bufSize[0]), 0, uintptr(unsafe.Pointer(&infoLog[0])))
return string(infoLog)
}
func (c *defaultContext) GetProgramiv(dst []int32, program uint32, pname uint32) {
purego.SyscallN(c.gpGetProgramiv, uintptr(program), uintptr(pname), uintptr(unsafe.Pointer(&dst[0])))
}
func (c *defaultContext) GetShaderInfoLog(shader uint32) string {
var bufSize [1]int32
c.GetShaderiv(bufSize[:], shader, INFO_LOG_LENGTH)
infoLog := make([]byte, bufSize[0])
purego.SyscallN(c.gpGetShaderInfoLog, uintptr(shader), uintptr(bufSize[0]), 0, uintptr(unsafe.Pointer(&infoLog[0])))
return string(infoLog)
}
func (c *defaultContext) GetShaderiv(dst []int32, shader uint32, pname uint32) {
purego.SyscallN(c.gpGetShaderiv, uintptr(shader), uintptr(pname), uintptr(unsafe.Pointer(&dst[0])))
}
func (c *defaultContext) GetUniformLocation(program uint32, name string) int32 {
cname, free := cStr(name)
defer free()
ret, _, _ := purego.SyscallN(c.gpGetUniformLocation, uintptr(program), uintptr(unsafe.Pointer(cname)))
return int32(ret)
}
func (c *defaultContext) IsFramebuffer(framebuffer uint32) bool {
ret, _, _ := purego.SyscallN(c.gpIsFramebufferEXT, uintptr(framebuffer))
return byte(ret) != 0
}
func (c *defaultContext) IsProgram(program uint32) bool {
ret, _, _ := purego.SyscallN(c.gpIsProgram, uintptr(program))
return byte(ret) != 0
}
func (c *defaultContext) IsRenderbuffer(renderbuffer uint32) bool {
ret, _, _ := purego.SyscallN(c.gpIsRenderbufferEXT, uintptr(renderbuffer))
return byte(ret) != 0
}
func (c *defaultContext) IsTexture(texture uint32) bool {
ret, _, _ := purego.SyscallN(c.gpIsTexture, uintptr(texture))
return byte(ret) != 0
}
func (c *defaultContext) LinkProgram(program uint32) {
purego.SyscallN(c.gpLinkProgram, uintptr(program))
}
func (c *defaultContext) PixelStorei(pname uint32, param int32) {
purego.SyscallN(c.gpPixelStorei, uintptr(pname), uintptr(param))
}
func (c *defaultContext) ReadPixels(dst []byte, x int32, y int32, width int32, height int32, format uint32, xtype uint32) {
purego.SyscallN(c.gpReadPixels, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(unsafe.Pointer(&dst[0])))
}
func (c *defaultContext) RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {
purego.SyscallN(c.gpRenderbufferStorageEXT, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height))
}
func (c *defaultContext) Scissor(x int32, y int32, width int32, height int32) {
purego.SyscallN(c.gpScissor, uintptr(x), uintptr(y), uintptr(width), uintptr(height))
}
func (c *defaultContext) ShaderSource(shader uint32, xstring string) {
cstring, free := cStr(xstring)
defer free()
purego.SyscallN(c.gpShaderSource, uintptr(shader), 1, uintptr(unsafe.Pointer(&cstring)), 0)
}
func (c *defaultContext) StencilFunc(xfunc uint32, ref int32, mask uint32) {
purego.SyscallN(c.gpStencilFunc, uintptr(xfunc), uintptr(ref), uintptr(mask))
}
func (c *defaultContext) StencilOp(fail uint32, zfail uint32, zpass uint32) {
purego.SyscallN(c.gpStencilOp, uintptr(fail), uintptr(zfail), uintptr(zpass))
}
func (c *defaultContext) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, format uint32, xtype uint32, pixels []byte) {
var ptr *byte
if len(pixels) > 0 {
ptr = &pixels[0]
}
purego.SyscallN(c.gpTexImage2D, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), 0, uintptr(format), uintptr(xtype), uintptr(unsafe.Pointer(ptr)))
runtime.KeepAlive(pixels)
}
func (c *defaultContext) TexParameteri(target uint32, pname uint32, param int32) {
purego.SyscallN(c.gpTexParameteri, uintptr(target), uintptr(pname), uintptr(param))
}
func (c *defaultContext) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels []byte) {
purego.SyscallN(c.gpTexSubImage2D, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(unsafe.Pointer(&pixels[0])))
runtime.KeepAlive(pixels)
}
func (c *defaultContext) Uniform1fv(location int32, value []float32) {
purego.SyscallN(c.gpUniform1fv, uintptr(location), uintptr(len(value)), uintptr(unsafe.Pointer(&value[0])))
runtime.KeepAlive(value)
}
func (c *defaultContext) Uniform1i(location int32, v0 int32) {
purego.SyscallN(c.gpUniform1i, uintptr(location), uintptr(v0))
}
func (c *defaultContext) Uniform1iv(location int32, value []int32) {
purego.SyscallN(c.gpUniform1iv, uintptr(location), uintptr(len(value)), uintptr(unsafe.Pointer(&value[0])))
runtime.KeepAlive(value)
}
func (c *defaultContext) Uniform2fv(location int32, value []float32) {
purego.SyscallN(c.gpUniform2fv, uintptr(location), uintptr(len(value)/2), uintptr(unsafe.Pointer(&value[0])))
runtime.KeepAlive(value)
}
func (c *defaultContext) Uniform3fv(location int32, value []float32) {
purego.SyscallN(c.gpUniform3fv, uintptr(location), uintptr(len(value)/3), uintptr(unsafe.Pointer(&value[0])))
runtime.KeepAlive(value)
}
func (c *defaultContext) Uniform4fv(location int32, value []float32) {
purego.SyscallN(c.gpUniform4fv, uintptr(location), uintptr(len(value)/4), uintptr(unsafe.Pointer(&value[0])))
runtime.KeepAlive(value)
}
func (c *defaultContext) UniformMatrix2fv(location int32, transpose bool, value []float32) {
purego.SyscallN(c.gpUniformMatrix2fv, uintptr(location), uintptr(len(value)/4), uintptr(boolToInt(transpose)), uintptr(unsafe.Pointer(&value[0])))
runtime.KeepAlive(value)
}
func (c *defaultContext) UniformMatrix3fv(location int32, transpose bool, value []float32) {
purego.SyscallN(c.gpUniformMatrix3fv, uintptr(location), uintptr(len(value)/9), uintptr(boolToInt(transpose)), uintptr(unsafe.Pointer(&value[0])))
runtime.KeepAlive(value)
}
func (c *defaultContext) UniformMatrix4fv(location int32, transpose bool, value []float32) {
purego.SyscallN(c.gpUniformMatrix4fv, uintptr(location), uintptr(len(value)/16), uintptr(boolToInt(transpose)), uintptr(unsafe.Pointer(&value[0])))
runtime.KeepAlive(value)
}
func (c *defaultContext) UseProgram(program uint32) {
purego.SyscallN(c.gpUseProgram, uintptr(program))
}
func (c *defaultContext) VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, offset int) {
purego.SyscallN(c.gpVertexAttribPointer, uintptr(index), uintptr(size), uintptr(xtype), uintptr(boolToInt(normalized)), uintptr(stride), uintptr(offset))
}
func (c *defaultContext) Viewport(x int32, y int32, width int32, height int32) {
purego.SyscallN(c.gpViewport, uintptr(x), uintptr(y), uintptr(width), uintptr(height))
}
func (c *defaultContext) Init() error {
c.gpActiveTexture = getProcAddress("glActiveTexture")
if c.gpActiveTexture == 0 {
return errors.New("gl: glActiveTexture is missing")
}
c.gpAttachShader = getProcAddress("glAttachShader")
if c.gpAttachShader == 0 {
return errors.New("gl: glAttachShader is missing")
}
c.gpBindAttribLocation = getProcAddress("glBindAttribLocation")
if c.gpBindAttribLocation == 0 {
return errors.New("gl: glBindAttribLocation is missing")
}
c.gpBindBuffer = getProcAddress("glBindBuffer")
if c.gpBindBuffer == 0 {
return errors.New("gl: glBindBuffer is missing")
}
c.gpBindFramebufferEXT = getProcAddress("glBindFramebufferEXT")
c.gpBindRenderbufferEXT = getProcAddress("glBindRenderbufferEXT")
c.gpBindTexture = getProcAddress("glBindTexture")
if c.gpBindTexture == 0 {
return errors.New("gl: glBindTexture is missing")
}
c.gpBlendEquationSeparate = getProcAddress("glBlendEquationSeparate")
if c.gpBlendEquationSeparate == 0 {
return errors.New("gl: glBlendEquationSeparate is missing")
}
c.gpBlendFuncSeparate = getProcAddress("glBlendFuncSeparate")
if c.gpBlendFuncSeparate == 0 {
return errors.New("gl: glBlendFuncSeparate is missing")
}
c.gpBufferData = getProcAddress("glBufferData")
if c.gpBufferData == 0 {
return errors.New("gl: glBufferData is missing")
}
c.gpBufferSubData = getProcAddress("glBufferSubData")
if c.gpBufferSubData == 0 {
return errors.New("gl: glBufferSubData is missing")
}
c.gpCheckFramebufferStatusEXT = getProcAddress("glCheckFramebufferStatusEXT")
c.gpClear = getProcAddress("glClear")
if c.gpClear == 0 {
return errors.New("gl: glClear is missing")
}
c.gpColorMask = getProcAddress("glColorMask")
if c.gpColorMask == 0 {
return errors.New("gl: glColorMask is missing")
}
c.gpCompileShader = getProcAddress("glCompileShader")
if c.gpCompileShader == 0 {
return errors.New("gl: glCompileShader is missing")
}
c.gpCreateProgram = getProcAddress("glCreateProgram")
if c.gpCreateProgram == 0 {
return errors.New("gl: glCreateProgram is missing")
}
c.gpCreateShader = getProcAddress("glCreateShader")
if c.gpCreateShader == 0 {
return errors.New("gl: glCreateShader is missing")
}
c.gpDeleteBuffers = getProcAddress("glDeleteBuffers")
if c.gpDeleteBuffers == 0 {
return errors.New("gl: glDeleteBuffers is missing")
}
c.gpDeleteFramebuffersEXT = getProcAddress("glDeleteFramebuffersEXT")
c.gpDeleteProgram = getProcAddress("glDeleteProgram")
if c.gpDeleteProgram == 0 {
return errors.New("gl: glDeleteProgram is missing")
}
c.gpDeleteRenderbuffersEXT = getProcAddress("glDeleteRenderbuffersEXT")
c.gpDeleteShader = getProcAddress("glDeleteShader")
if c.gpDeleteShader == 0 {
return errors.New("gl: glDeleteShader is missing")
}
c.gpDeleteTextures = getProcAddress("glDeleteTextures")
if c.gpDeleteTextures == 0 {
return errors.New("gl: glDeleteTextures is missing")
}
c.gpDisable = getProcAddress("glDisable")
if c.gpDisable == 0 {
return errors.New("gl: glDisable is missing")
}
c.gpDisableVertexAttribArray = getProcAddress("glDisableVertexAttribArray")
if c.gpDisableVertexAttribArray == 0 {
return errors.New("gl: glDisableVertexAttribArray is missing")
}
c.gpDrawElements = getProcAddress("glDrawElements")
if c.gpDrawElements == 0 {
return errors.New("gl: glDrawElements is missing")
}
c.gpEnable = getProcAddress("glEnable")
if c.gpEnable == 0 {
return errors.New("gl: glEnable is missing")
}
c.gpEnableVertexAttribArray = getProcAddress("glEnableVertexAttribArray")
if c.gpEnableVertexAttribArray == 0 {
return errors.New("gl: glEnableVertexAttribArray is missing")
}
c.gpFlush = getProcAddress("glFlush")
if c.gpFlush == 0 {
return errors.New("gl: glFlush is missing")
}
c.gpFramebufferRenderbufferEXT = getProcAddress("glFramebufferRenderbufferEXT")
c.gpFramebufferTexture2DEXT = getProcAddress("glFramebufferTexture2DEXT")
c.gpGenBuffers = getProcAddress("glGenBuffers")
if c.gpGenBuffers == 0 {
return errors.New("gl: glGenBuffers is missing")
}
c.gpGenFramebuffersEXT = getProcAddress("glGenFramebuffersEXT")
c.gpGenRenderbuffersEXT = getProcAddress("glGenRenderbuffersEXT")
c.gpGenTextures = getProcAddress("glGenTextures")
if c.gpGenTextures == 0 {
return errors.New("gl: glGenTextures is missing")
}
c.gpGetError = getProcAddress("glGetError")
if c.gpGetError == 0 {
return errors.New("gl: glGetError is missing")
}
c.gpGetIntegerv = getProcAddress("glGetIntegerv")
if c.gpGetIntegerv == 0 {
return errors.New("gl: glGetIntegerv is missing")
}
c.gpGetProgramInfoLog = getProcAddress("glGetProgramInfoLog")
if c.gpGetProgramInfoLog == 0 {
return errors.New("gl: glGetProgramInfoLog is missing")
}
c.gpGetProgramiv = getProcAddress("glGetProgramiv")
if c.gpGetProgramiv == 0 {
return errors.New("gl: glGetProgramiv is missing")
}
c.gpGetShaderInfoLog = getProcAddress("glGetShaderInfoLog")
if c.gpGetShaderInfoLog == 0 {
return errors.New("gl: glGetShaderInfoLog is missing")
}
c.gpGetShaderiv = getProcAddress("glGetShaderiv")
if c.gpGetShaderiv == 0 {
return errors.New("gl: glGetShaderiv is missing")
}
c.gpGetUniformLocation = getProcAddress("glGetUniformLocation")
if c.gpGetUniformLocation == 0 {
return errors.New("gl: glGetUniformLocation is missing")
}
c.gpIsFramebufferEXT = getProcAddress("glIsFramebufferEXT")
c.gpIsProgram = getProcAddress("glIsProgram")
if c.gpIsProgram == 0 {
return errors.New("gl: glIsProgram is missing")
}
c.gpIsRenderbufferEXT = getProcAddress("glIsRenderbufferEXT")
c.gpIsTexture = getProcAddress("glIsTexture")
if c.gpIsTexture == 0 {
return errors.New("gl: glIsTexture is missing")
}
c.gpLinkProgram = getProcAddress("glLinkProgram")
if c.gpLinkProgram == 0 {
return errors.New("gl: glLinkProgram is missing")
}
c.gpPixelStorei = getProcAddress("glPixelStorei")
if c.gpPixelStorei == 0 {
return errors.New("gl: glPixelStorei is missing")
}
c.gpReadPixels = getProcAddress("glReadPixels")
if c.gpReadPixels == 0 {
return errors.New("gl: glReadPixels is missing")
}
c.gpRenderbufferStorageEXT = getProcAddress("glRenderbufferStorageEXT")
c.gpScissor = getProcAddress("glScissor")
if c.gpScissor == 0 {
return errors.New("gl: glScissor is missing")
}
c.gpShaderSource = getProcAddress("glShaderSource")
if c.gpShaderSource == 0 {
return errors.New("gl: glShaderSource is missing")
}
c.gpStencilFunc = getProcAddress("glStencilFunc")
if c.gpStencilFunc == 0 {
return errors.New("gl: glStencilFunc is missing")
}
c.gpStencilOp = getProcAddress("glStencilOp")
if c.gpStencilOp == 0 {
return errors.New("gl: glStencilOp is missing")
}
c.gpTexImage2D = getProcAddress("glTexImage2D")
if c.gpTexImage2D == 0 {
return errors.New("gl: glTexImage2D is missing")
}
c.gpTexParameteri = getProcAddress("glTexParameteri")
if c.gpTexParameteri == 0 {
return errors.New("gl: glTexParameteri is missing")
}
c.gpTexSubImage2D = getProcAddress("glTexSubImage2D")
if c.gpTexSubImage2D == 0 {
return errors.New("gl: glTexSubImage2D is missing")
}
c.gpUniform1fv = getProcAddress("glUniform1fv")
if c.gpUniform1fv == 0 {
return errors.New("gl: glUniform1fv is missing")
}
c.gpUniform1i = getProcAddress("glUniform1i")
if c.gpUniform1i == 0 {
return errors.New("gl: glUniform1i is missing")
}
c.gpUniform1iv = getProcAddress("glUniform1iv")
if c.gpUniform1iv == 0 {
return errors.New("gl: glUniform1iv is missing")
}
c.gpUniform2fv = getProcAddress("glUniform2fv")
if c.gpUniform2fv == 0 {
return errors.New("gl: glUniform2fv is missing")
}
c.gpUniform3fv = getProcAddress("glUniform3fv")
if c.gpUniform3fv == 0 {
return errors.New("gl: glUniform3fv is missing")
}
c.gpUniform4fv = getProcAddress("glUniform4fv")
if c.gpUniform4fv == 0 {
return errors.New("gl: glUniform4fv is missing")
}
c.gpUniformMatrix2fv = getProcAddress("glUniformMatrix2fv")
if c.gpUniformMatrix2fv == 0 {
return errors.New("gl: glUniformMatrix2fv is missing")
}
c.gpUniformMatrix3fv = getProcAddress("glUniformMatrix3fv")
if c.gpUniformMatrix3fv == 0 {
return errors.New("gl: glUniformMatrix3fv is missing")
}
c.gpUniformMatrix4fv = getProcAddress("glUniformMatrix4fv")
if c.gpUniformMatrix4fv == 0 {
return errors.New("gl: glUniformMatrix4fv is missing")
}
c.gpUseProgram = getProcAddress("glUseProgram")
if c.gpUseProgram == 0 {
return errors.New("gl: glUseProgram is missing")
}
c.gpVertexAttribPointer = getProcAddress("glVertexAttribPointer")
if c.gpVertexAttribPointer == 0 {
return errors.New("gl: glVertexAttribPointer is missing")
}
c.gpViewport = getProcAddress("glViewport")
if c.gpViewport == 0 {
return errors.New("gl: glViewport is missing")
}
return nil
}

View File

@ -35,6 +35,10 @@ func NewGomobileContext(ctx gl.Context) Context {
return &gomobileContext{ctx} return &gomobileContext{ctx}
} }
func (g *gomobileContext) Init() error {
return nil
}
func (g *gomobileContext) ActiveTexture(texture uint32) { func (g *gomobileContext) ActiveTexture(texture uint32) {
g.ctx.ActiveTexture(gl.Enum(texture)) g.ctx.ActiveTexture(gl.Enum(texture))
} }

View File

@ -14,7 +14,13 @@
package gl package gl
// Context is a context for OpenGL (ES) functions.
//
// Context is basically the same as gomobile's gl.Context.
// See https://pkg.go.dev/golang.org/x/mobile/gl#Context
type Context interface { type Context interface {
Init() error
ActiveTexture(texture uint32) ActiveTexture(texture uint32)
AttachShader(program uint32, shader uint32) AttachShader(program uint32, shader uint32)
BindAttribLocation(program uint32, index uint32, name string) BindAttribLocation(program uint32, index uint32, name string)

View File

@ -1,38 +0,0 @@
// SPDX-License-Identifier: MIT
// Copyright (c) 2010 Khronos Group.
// This material may be distributed subject to the terms and conditions
// set forth in the Open Publication License, v 1.0, 8 June 1999.
// http://opencontent.org/openpub/.
//
// Copyright (c) 1991-2006 Silicon Graphics, Inc.
// This document is licensed under the SGI Free Software B License.
// For details, see http://oss.sgi.com/projects/FreeB.
//go:build !android && !ios && !js && !opengles
// Package gl implements Go bindings to OpenGL.
package gl
// Init initializes the OpenGL bindings by loading the function pointers (for
// each OpenGL function) from the active OpenGL context.
//
// It must be called under the presence of an active OpenGL context, e.g.,
// always after calling window.MakeContextCurrent() and always before calling
// any OpenGL functions exported by this package.
//
// On Windows, Init loads pointers that are context-specific (and hence you
// must re-init if switching between OpenGL contexts, although not calling Init
// again after switching between OpenGL contexts may work if the contexts belong
// to the same graphics driver/device).
//
// On macOS and the other POSIX systems, the behavior is different, but code
// written compatible with the Windows behavior is compatible with macOS and the
// other POSIX systems. That is, always Init under an active OpenGL context, and
// always re-init after switching graphics contexts.
//
// For information about caveats of Init, you should read the "Platform Specific
// Function Retrieval" section of https://www.opengl.org/wiki/Load_OpenGL_Functions.
func Init() error {
return InitWithProcAddrFunc(getProcAddress)
}

View File

@ -1,624 +0,0 @@
// SPDX-License-Identifier: MIT
//go:build darwin || windows
package gl
import (
"errors"
"unsafe"
"github.com/ebitengine/purego"
)
var (
gpActiveTexture uintptr
gpAttachShader uintptr
gpBindAttribLocation uintptr
gpBindBuffer uintptr
gpBindFramebufferEXT uintptr
gpBindRenderbufferEXT uintptr
gpBindTexture uintptr
gpBlendEquationSeparate uintptr
gpBlendFuncSeparate uintptr
gpBufferData uintptr
gpBufferSubData uintptr
gpCheckFramebufferStatusEXT uintptr
gpClear uintptr
gpColorMask uintptr
gpCompileShader uintptr
gpCreateProgram uintptr
gpCreateShader uintptr
gpDeleteBuffers uintptr
gpDeleteFramebuffersEXT uintptr
gpDeleteProgram uintptr
gpDeleteRenderbuffersEXT uintptr
gpDeleteShader uintptr
gpDeleteTextures uintptr
gpDisable uintptr
gpDisableVertexAttribArray uintptr
gpDrawElements uintptr
gpEnable uintptr
gpEnableVertexAttribArray uintptr
gpFlush uintptr
gpFramebufferRenderbufferEXT uintptr
gpFramebufferTexture2DEXT uintptr
gpGenBuffers uintptr
gpGenFramebuffersEXT uintptr
gpGenRenderbuffersEXT uintptr
gpGenTextures uintptr
gpGetError uintptr
gpGetIntegerv uintptr
gpGetProgramInfoLog uintptr
gpGetProgramiv uintptr
gpGetShaderInfoLog uintptr
gpGetShaderiv uintptr
gpGetUniformLocation uintptr
gpIsFramebufferEXT uintptr
gpIsProgram uintptr
gpIsRenderbufferEXT uintptr
gpIsTexture uintptr
gpLinkProgram uintptr
gpPixelStorei uintptr
gpReadPixels uintptr
gpRenderbufferStorageEXT uintptr
gpScissor uintptr
gpShaderSource uintptr
gpStencilFunc uintptr
gpStencilOp uintptr
gpTexImage2D uintptr
gpTexParameteri uintptr
gpTexSubImage2D uintptr
gpUniform1fv uintptr
gpUniform1i uintptr
gpUniform1iv uintptr
gpUniform2fv uintptr
gpUniform3fv uintptr
gpUniform4fv uintptr
gpUniformMatrix2fv uintptr
gpUniformMatrix3fv uintptr
gpUniformMatrix4fv uintptr
gpUseProgram uintptr
gpVertexAttribPointer uintptr
gpViewport uintptr
)
func boolToInt(b bool) int {
if b {
return 1
}
return 0
}
func ActiveTexture(texture uint32) {
purego.SyscallN(gpActiveTexture, uintptr(texture))
}
func AttachShader(program uint32, shader uint32) {
purego.SyscallN(gpAttachShader, uintptr(program), uintptr(shader))
}
func BindAttribLocation(program uint32, index uint32, name *uint8) {
purego.SyscallN(gpBindAttribLocation, uintptr(program), uintptr(index), uintptr(unsafe.Pointer(name)))
}
func BindBuffer(target uint32, buffer uint32) {
purego.SyscallN(gpBindBuffer, uintptr(target), uintptr(buffer))
}
func BindFramebufferEXT(target uint32, framebuffer uint32) {
purego.SyscallN(gpBindFramebufferEXT, uintptr(target), uintptr(framebuffer))
}
func BindRenderbufferEXT(target uint32, renderbuffer uint32) {
purego.SyscallN(gpBindRenderbufferEXT, uintptr(target), uintptr(renderbuffer))
}
func BindTexture(target uint32, texture uint32) {
purego.SyscallN(gpBindTexture, uintptr(target), uintptr(texture))
}
func BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) {
purego.SyscallN(gpBlendEquationSeparate, uintptr(modeRGB), uintptr(modeAlpha))
}
func BlendFuncSeparate(srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) {
purego.SyscallN(gpBlendFuncSeparate, uintptr(srcRGB), uintptr(dstRGB), uintptr(srcAlpha), uintptr(dstAlpha))
}
func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {
purego.SyscallN(gpBufferData, uintptr(target), uintptr(size), uintptr(data), uintptr(usage))
}
func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {
purego.SyscallN(gpBufferSubData, uintptr(target), uintptr(offset), uintptr(size), uintptr(data))
}
func CheckFramebufferStatusEXT(target uint32) uint32 {
ret, _, _ := purego.SyscallN(gpCheckFramebufferStatusEXT, uintptr(target))
return uint32(ret)
}
func Clear(mask uint32) {
purego.SyscallN(gpClear, uintptr(mask))
}
func ColorMask(red bool, green bool, blue bool, alpha bool) {
purego.SyscallN(gpColorMask, uintptr(boolToInt(red)), uintptr(boolToInt(green)), uintptr(boolToInt(blue)), uintptr(boolToInt(alpha)))
}
func CompileShader(shader uint32) {
purego.SyscallN(gpCompileShader, uintptr(shader))
}
func CreateProgram() uint32 {
ret, _, _ := purego.SyscallN(gpCreateProgram)
return uint32(ret)
}
func CreateShader(xtype uint32) uint32 {
ret, _, _ := purego.SyscallN(gpCreateShader, uintptr(xtype))
return uint32(ret)
}
func DeleteBuffers(n int32, buffers *uint32) {
purego.SyscallN(gpDeleteBuffers, uintptr(n), uintptr(unsafe.Pointer(buffers)))
}
func DeleteFramebuffersEXT(n int32, framebuffers *uint32) {
purego.SyscallN(gpDeleteFramebuffersEXT, uintptr(n), uintptr(unsafe.Pointer(framebuffers)))
}
func DeleteProgram(program uint32) {
purego.SyscallN(gpDeleteProgram, uintptr(program))
}
func DeleteRenderbuffersEXT(n int32, renderbuffers *uint32) {
purego.SyscallN(gpDeleteRenderbuffersEXT, uintptr(n), uintptr(unsafe.Pointer(renderbuffers)))
}
func DeleteShader(shader uint32) {
purego.SyscallN(gpDeleteShader, uintptr(shader))
}
func DeleteTextures(n int32, textures *uint32) {
purego.SyscallN(gpDeleteTextures, uintptr(n), uintptr(unsafe.Pointer(textures)))
}
func Disable(cap uint32) {
purego.SyscallN(gpDisable, uintptr(cap))
}
func DisableVertexAttribArray(index uint32) {
purego.SyscallN(gpDisableVertexAttribArray, uintptr(index))
}
func DrawElements(mode uint32, count int32, xtype uint32, indices uintptr) {
purego.SyscallN(gpDrawElements, uintptr(mode), uintptr(count), uintptr(xtype), uintptr(indices))
}
func Enable(cap uint32) {
purego.SyscallN(gpEnable, uintptr(cap))
}
func EnableVertexAttribArray(index uint32) {
purego.SyscallN(gpEnableVertexAttribArray, uintptr(index))
}
func Flush() {
purego.SyscallN(gpFlush)
}
func FramebufferRenderbufferEXT(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
purego.SyscallN(gpFramebufferRenderbufferEXT, uintptr(target), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer))
}
func FramebufferTexture2DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
purego.SyscallN(gpFramebufferTexture2DEXT, uintptr(target), uintptr(attachment), uintptr(textarget), uintptr(texture), uintptr(level))
}
func GenBuffers(n int32, buffers *uint32) {
purego.SyscallN(gpGenBuffers, uintptr(n), uintptr(unsafe.Pointer(buffers)))
}
func GenFramebuffersEXT(n int32, framebuffers *uint32) {
purego.SyscallN(gpGenFramebuffersEXT, uintptr(n), uintptr(unsafe.Pointer(framebuffers)))
}
func GenRenderbuffersEXT(n int32, renderbuffers *uint32) {
purego.SyscallN(gpGenRenderbuffersEXT, uintptr(n), uintptr(unsafe.Pointer(renderbuffers)))
}
func GenTextures(n int32, textures *uint32) {
purego.SyscallN(gpGenTextures, uintptr(n), uintptr(unsafe.Pointer(textures)))
}
func GetError() uint32 {
ret, _, _ := purego.SyscallN(gpGetError)
return uint32(ret)
}
func GetIntegerv(pname uint32, data *int32) {
purego.SyscallN(gpGetIntegerv, uintptr(pname), uintptr(unsafe.Pointer(data)))
}
func GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) {
purego.SyscallN(gpGetProgramInfoLog, uintptr(program), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(infoLog)))
}
func GetProgramiv(program uint32, pname uint32, params *int32) {
purego.SyscallN(gpGetProgramiv, uintptr(program), uintptr(pname), uintptr(unsafe.Pointer(params)))
}
func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) {
purego.SyscallN(gpGetShaderInfoLog, uintptr(shader), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(infoLog)))
}
func GetShaderiv(shader uint32, pname uint32, params *int32) {
purego.SyscallN(gpGetShaderiv, uintptr(shader), uintptr(pname), uintptr(unsafe.Pointer(params)))
}
func GetUniformLocation(program uint32, name *uint8) int32 {
ret, _, _ := purego.SyscallN(gpGetUniformLocation, uintptr(program), uintptr(unsafe.Pointer(name)))
return int32(ret)
}
func IsFramebufferEXT(framebuffer uint32) bool {
ret, _, _ := purego.SyscallN(gpIsFramebufferEXT, uintptr(framebuffer))
return byte(ret) != 0
}
func IsProgram(program uint32) bool {
ret, _, _ := purego.SyscallN(gpIsProgram, uintptr(program))
return byte(ret) != 0
}
func IsRenderbufferEXT(renderbuffer uint32) bool {
ret, _, _ := purego.SyscallN(gpIsRenderbufferEXT, uintptr(renderbuffer))
return byte(ret) != 0
}
func IsTexture(texture uint32) bool {
ret, _, _ := purego.SyscallN(gpIsTexture, uintptr(texture))
return byte(ret) != 0
}
func LinkProgram(program uint32) {
purego.SyscallN(gpLinkProgram, uintptr(program))
}
func PixelStorei(pname uint32, param int32) {
purego.SyscallN(gpPixelStorei, uintptr(pname), uintptr(param))
}
func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
purego.SyscallN(gpReadPixels, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))
}
func RenderbufferStorageEXT(target uint32, internalformat uint32, width int32, height int32) {
purego.SyscallN(gpRenderbufferStorageEXT, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height))
}
func Scissor(x int32, y int32, width int32, height int32) {
purego.SyscallN(gpScissor, uintptr(x), uintptr(y), uintptr(width), uintptr(height))
}
func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {
purego.SyscallN(gpShaderSource, uintptr(shader), uintptr(count), uintptr(unsafe.Pointer(xstring)), uintptr(unsafe.Pointer(length)))
}
func StencilFunc(xfunc uint32, ref int32, mask uint32) {
purego.SyscallN(gpStencilFunc, uintptr(xfunc), uintptr(ref), uintptr(mask))
}
func StencilOp(fail uint32, zfail uint32, zpass uint32) {
purego.SyscallN(gpStencilOp, uintptr(fail), uintptr(zfail), uintptr(zpass))
}
func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
purego.SyscallN(gpTexImage2D, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels))
}
func TexParameteri(target uint32, pname uint32, param int32) {
purego.SyscallN(gpTexParameteri, uintptr(target), uintptr(pname), uintptr(param))
}
func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
purego.SyscallN(gpTexSubImage2D, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))
}
func Uniform1fv(location int32, count int32, value *float32) {
purego.SyscallN(gpUniform1fv, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))
}
func Uniform1i(location int32, v0 int32) {
purego.SyscallN(gpUniform1i, uintptr(location), uintptr(v0))
}
func Uniform1iv(location int32, count int32, value *int32) {
purego.SyscallN(gpUniform1iv, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))
}
func Uniform2fv(location int32, count int32, value *float32) {
purego.SyscallN(gpUniform2fv, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))
}
func Uniform3fv(location int32, count int32, value *float32) {
purego.SyscallN(gpUniform3fv, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))
}
func Uniform4fv(location int32, count int32, value *float32) {
purego.SyscallN(gpUniform4fv, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))
}
func UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) {
purego.SyscallN(gpUniformMatrix2fv, uintptr(location), uintptr(count), uintptr(boolToInt(transpose)), uintptr(unsafe.Pointer(value)))
}
func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) {
purego.SyscallN(gpUniformMatrix3fv, uintptr(location), uintptr(count), uintptr(boolToInt(transpose)), uintptr(unsafe.Pointer(value)))
}
func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) {
purego.SyscallN(gpUniformMatrix4fv, uintptr(location), uintptr(count), uintptr(boolToInt(transpose)), uintptr(unsafe.Pointer(value)))
}
func UseProgram(program uint32) {
purego.SyscallN(gpUseProgram, uintptr(program))
}
func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer uintptr) {
purego.SyscallN(gpVertexAttribPointer, uintptr(index), uintptr(size), uintptr(xtype), uintptr(boolToInt(normalized)), uintptr(stride), uintptr(pointer))
}
func Viewport(x int32, y int32, width int32, height int32) {
purego.SyscallN(gpViewport, uintptr(x), uintptr(y), uintptr(width), uintptr(height))
}
// InitWithProcAddrFunc intializes the package using the specified OpenGL
// function pointer loading function.
//
// For more cases Init should be used.
func InitWithProcAddrFunc(getProcAddr func(name string) uintptr) error {
gpActiveTexture = getProcAddr("glActiveTexture")
if gpActiveTexture == 0 {
return errors.New("gl: glActiveTexture is missing")
}
gpAttachShader = getProcAddr("glAttachShader")
if gpAttachShader == 0 {
return errors.New("gl: glAttachShader is missing")
}
gpBindAttribLocation = getProcAddr("glBindAttribLocation")
if gpBindAttribLocation == 0 {
return errors.New("gl: glBindAttribLocation is missing")
}
gpBindBuffer = getProcAddr("glBindBuffer")
if gpBindBuffer == 0 {
return errors.New("gl: glBindBuffer is missing")
}
gpBindFramebufferEXT = getProcAddr("glBindFramebufferEXT")
gpBindRenderbufferEXT = getProcAddr("glBindRenderbufferEXT")
gpBindTexture = getProcAddr("glBindTexture")
if gpBindTexture == 0 {
return errors.New("gl: glBindTexture is missing")
}
gpBlendEquationSeparate = getProcAddr("glBlendEquationSeparate")
if gpBlendEquationSeparate == 0 {
return errors.New("gl: glBlendEquationSeparate is missing")
}
gpBlendFuncSeparate = getProcAddr("glBlendFuncSeparate")
if gpBlendFuncSeparate == 0 {
return errors.New("gl: glBlendFuncSeparate is missing")
}
gpBufferData = getProcAddr("glBufferData")
if gpBufferData == 0 {
return errors.New("gl: glBufferData is missing")
}
gpBufferSubData = getProcAddr("glBufferSubData")
if gpBufferSubData == 0 {
return errors.New("gl: glBufferSubData is missing")
}
gpCheckFramebufferStatusEXT = getProcAddr("glCheckFramebufferStatusEXT")
gpClear = getProcAddr("glClear")
if gpClear == 0 {
return errors.New("gl: glClear is missing")
}
gpColorMask = getProcAddr("glColorMask")
if gpColorMask == 0 {
return errors.New("gl: glColorMask is missing")
}
gpCompileShader = getProcAddr("glCompileShader")
if gpCompileShader == 0 {
return errors.New("gl: glCompileShader is missing")
}
gpCreateProgram = getProcAddr("glCreateProgram")
if gpCreateProgram == 0 {
return errors.New("gl: glCreateProgram is missing")
}
gpCreateShader = getProcAddr("glCreateShader")
if gpCreateShader == 0 {
return errors.New("gl: glCreateShader is missing")
}
gpDeleteBuffers = getProcAddr("glDeleteBuffers")
if gpDeleteBuffers == 0 {
return errors.New("gl: glDeleteBuffers is missing")
}
gpDeleteFramebuffersEXT = getProcAddr("glDeleteFramebuffersEXT")
gpDeleteProgram = getProcAddr("glDeleteProgram")
if gpDeleteProgram == 0 {
return errors.New("gl: glDeleteProgram is missing")
}
gpDeleteRenderbuffersEXT = getProcAddr("glDeleteRenderbuffersEXT")
gpDeleteShader = getProcAddr("glDeleteShader")
if gpDeleteShader == 0 {
return errors.New("gl: glDeleteShader is missing")
}
gpDeleteTextures = getProcAddr("glDeleteTextures")
if gpDeleteTextures == 0 {
return errors.New("gl: glDeleteTextures is missing")
}
gpDisable = getProcAddr("glDisable")
if gpDisable == 0 {
return errors.New("gl: glDisable is missing")
}
gpDisableVertexAttribArray = getProcAddr("glDisableVertexAttribArray")
if gpDisableVertexAttribArray == 0 {
return errors.New("gl: glDisableVertexAttribArray is missing")
}
gpDrawElements = getProcAddr("glDrawElements")
if gpDrawElements == 0 {
return errors.New("gl: glDrawElements is missing")
}
gpEnable = getProcAddr("glEnable")
if gpEnable == 0 {
return errors.New("gl: glEnable is missing")
}
gpEnableVertexAttribArray = getProcAddr("glEnableVertexAttribArray")
if gpEnableVertexAttribArray == 0 {
return errors.New("gl: glEnableVertexAttribArray is missing")
}
gpFlush = getProcAddr("glFlush")
if gpFlush == 0 {
return errors.New("gl: glFlush is missing")
}
gpFramebufferRenderbufferEXT = getProcAddr("glFramebufferRenderbufferEXT")
gpFramebufferTexture2DEXT = getProcAddr("glFramebufferTexture2DEXT")
gpGenBuffers = getProcAddr("glGenBuffers")
if gpGenBuffers == 0 {
return errors.New("gl: glGenBuffers is missing")
}
gpGenFramebuffersEXT = getProcAddr("glGenFramebuffersEXT")
gpGenRenderbuffersEXT = getProcAddr("glGenRenderbuffersEXT")
gpGenTextures = getProcAddr("glGenTextures")
if gpGenTextures == 0 {
return errors.New("gl: glGenTextures is missing")
}
gpGetError = getProcAddr("glGetError")
if gpGetError == 0 {
return errors.New("gl: glGetError is missing")
}
gpGetIntegerv = getProcAddr("glGetIntegerv")
if gpGetIntegerv == 0 {
return errors.New("gl: glGetIntegerv is missing")
}
gpGetProgramInfoLog = getProcAddr("glGetProgramInfoLog")
if gpGetProgramInfoLog == 0 {
return errors.New("gl: glGetProgramInfoLog is missing")
}
gpGetProgramiv = getProcAddr("glGetProgramiv")
if gpGetProgramiv == 0 {
return errors.New("gl: glGetProgramiv is missing")
}
gpGetShaderInfoLog = getProcAddr("glGetShaderInfoLog")
if gpGetShaderInfoLog == 0 {
return errors.New("gl: glGetShaderInfoLog is missing")
}
gpGetShaderiv = getProcAddr("glGetShaderiv")
if gpGetShaderiv == 0 {
return errors.New("gl: glGetShaderiv is missing")
}
gpGetUniformLocation = getProcAddr("glGetUniformLocation")
if gpGetUniformLocation == 0 {
return errors.New("gl: glGetUniformLocation is missing")
}
gpIsFramebufferEXT = getProcAddr("glIsFramebufferEXT")
gpIsProgram = getProcAddr("glIsProgram")
if gpIsProgram == 0 {
return errors.New("gl: glIsProgram is missing")
}
gpIsRenderbufferEXT = getProcAddr("glIsRenderbufferEXT")
gpIsTexture = getProcAddr("glIsTexture")
if gpIsTexture == 0 {
return errors.New("gl: glIsTexture is missing")
}
gpLinkProgram = getProcAddr("glLinkProgram")
if gpLinkProgram == 0 {
return errors.New("gl: glLinkProgram is missing")
}
gpPixelStorei = getProcAddr("glPixelStorei")
if gpPixelStorei == 0 {
return errors.New("gl: glPixelStorei is missing")
}
gpReadPixels = getProcAddr("glReadPixels")
if gpReadPixels == 0 {
return errors.New("gl: glReadPixels is missing")
}
gpRenderbufferStorageEXT = getProcAddr("glRenderbufferStorageEXT")
gpScissor = getProcAddr("glScissor")
if gpScissor == 0 {
return errors.New("gl: glScissor is missing")
}
gpShaderSource = getProcAddr("glShaderSource")
if gpShaderSource == 0 {
return errors.New("gl: glShaderSource is missing")
}
gpStencilFunc = getProcAddr("glStencilFunc")
if gpStencilFunc == 0 {
return errors.New("gl: glStencilFunc is missing")
}
gpStencilOp = getProcAddr("glStencilOp")
if gpStencilOp == 0 {
return errors.New("gl: glStencilOp is missing")
}
gpTexImage2D = getProcAddr("glTexImage2D")
if gpTexImage2D == 0 {
return errors.New("gl: glTexImage2D is missing")
}
gpTexParameteri = getProcAddr("glTexParameteri")
if gpTexParameteri == 0 {
return errors.New("gl: glTexParameteri is missing")
}
gpTexSubImage2D = getProcAddr("glTexSubImage2D")
if gpTexSubImage2D == 0 {
return errors.New("gl: glTexSubImage2D is missing")
}
gpUniform1fv = getProcAddr("glUniform1fv")
if gpUniform1fv == 0 {
return errors.New("gl: glUniform1fv is missing")
}
gpUniform1i = getProcAddr("glUniform1i")
if gpUniform1i == 0 {
return errors.New("gl: glUniform1i is missing")
}
gpUniform1iv = getProcAddr("glUniform1iv")
if gpUniform1iv == 0 {
return errors.New("gl: glUniform1iv is missing")
}
gpUniform2fv = getProcAddr("glUniform2fv")
if gpUniform2fv == 0 {
return errors.New("gl: glUniform2fv is missing")
}
gpUniform3fv = getProcAddr("glUniform3fv")
if gpUniform3fv == 0 {
return errors.New("gl: glUniform3fv is missing")
}
gpUniform4fv = getProcAddr("glUniform4fv")
if gpUniform4fv == 0 {
return errors.New("gl: glUniform4fv is missing")
}
gpUniformMatrix2fv = getProcAddr("glUniformMatrix2fv")
if gpUniformMatrix2fv == 0 {
return errors.New("gl: glUniformMatrix2fv is missing")
}
gpUniformMatrix3fv = getProcAddr("glUniformMatrix3fv")
if gpUniformMatrix3fv == 0 {
return errors.New("gl: glUniformMatrix3fv is missing")
}
gpUniformMatrix4fv = getProcAddr("glUniformMatrix4fv")
if gpUniformMatrix4fv == 0 {
return errors.New("gl: glUniformMatrix4fv is missing")
}
gpUseProgram = getProcAddr("glUseProgram")
if gpUseProgram == 0 {
return errors.New("gl: glUseProgram is missing")
}
gpVertexAttribPointer = getProcAddr("glVertexAttribPointer")
if gpVertexAttribPointer == 0 {
return errors.New("gl: glVertexAttribPointer is missing")
}
gpViewport = getProcAddr("glViewport")
if gpViewport == 0 {
return errors.New("gl: glViewport is missing")
}
return nil
}

View File

@ -1,4 +1,5 @@
// SPDX-License-Identifier: MIT // SPDX-License-Identifier: MIT
// SPDX-FileCopyrightText: 2014 Eric Woroshow
package gl package gl

View File

@ -1,4 +1,5 @@
// SPDX-License-Identifier: MIT // SPDX-License-Identifier: MIT
// SPDX-FileCopyrightText: 2014 Eric Woroshow
//go:build !android && !darwin && !js && !windows && !opengles //go:build !android && !darwin && !js && !windows && !opengles

View File

@ -1,4 +1,5 @@
// SPDX-License-Identifier: MIT // SPDX-License-Identifier: MIT
// SPDX-FileCopyrightText: 2014 Eric Woroshow
package gl package gl
@ -25,7 +26,7 @@ func getProcAddress(namea string) uintptr {
return r return r
} }
if err != nil && err != windows.ERROR_SUCCESS && err != windows.ERROR_PROC_NOT_FOUND { if err != nil && err != windows.ERROR_SUCCESS && err != windows.ERROR_PROC_NOT_FOUND {
panic(fmt.Sprintf("gl: wglGetProcAddress failed: %s", err.Error())) panic(fmt.Sprintf("gl: wglGetProcAddress failed for %s: %s", namea, err.Error()))
} }
p := opengl32.NewProc(namea) p := opengl32.NewProc(namea)

View File

@ -12,7 +12,7 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
//go:build !android && !ios && !js && !opengles //go:build !android && !ios && !js
package opengl package opengl
@ -20,6 +20,7 @@ import (
"fmt" "fmt"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
"github.com/hajimehoshi/ebiten/v2/internal/microsoftgdk" "github.com/hajimehoshi/ebiten/v2/internal/microsoftgdk"
) )
@ -29,6 +30,8 @@ func NewGraphics() (graphicsdriver.Graphics, error) {
if microsoftgdk.IsXbox() { if microsoftgdk.IsXbox() {
return nil, fmt.Errorf("opengl: OpenGL is not supported on Xbox") return nil, fmt.Errorf("opengl: OpenGL is not supported on Xbox")
} }
g := &Graphics{} g := &Graphics{}
g.context.ctx = gl.NewDefaultContext()
return g, nil return g, nil
} }

View File

@ -1,30 +0,0 @@
// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !android && !ios && !js && opengles
package opengl
import (
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
)
// NewGraphics creates an implementation of graphicsdriver.Graphics for OpenGL.
// The returned graphics value is nil iff the error is not nil.
func NewGraphics() (graphicsdriver.Graphics, error) {
g := &Graphics{}
g.context.ctx = gl.NewDefaultContext()
return g, nil
}

View File

@ -26,11 +26,15 @@ import (
// NewGraphics creates an implementation of graphicsdriver.Graphics for OpenGL. // NewGraphics creates an implementation of graphicsdriver.Graphics for OpenGL.
// The returned graphics value is nil iff the error is not nil. // The returned graphics value is nil iff the error is not nil.
func NewGraphics(context mgl.Context) (graphicsdriver.Graphics, error) { func NewGraphics(context mgl.Context) (graphicsdriver.Graphics, error) {
g := &Graphics{} var ctx gl.Context
if context != nil { if context != nil {
g.context.ctx = gl.NewGomobileContext(context.(mgl.Context)) ctx = gl.NewGomobileContext(context.(mgl.Context))
} else { } else {
g.context.ctx = gl.NewDefaultContext() ctx = gl.NewDefaultContext()
} }
g := &Graphics{}
g.context.ctx = ctx
return g, nil return g, nil
} }