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shaderir: Add tests for different counter types
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parent
2707915376
commit
b73fecae79
@ -66,11 +66,11 @@ func ifStmt(cond Expr, block *Block, elseBlock *Block) Stmt {
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}
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}
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}
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}
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func forStmt(index, init, end int, op Op, delta int, block *Block) Stmt {
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func forStmt(t Type, index, init, end int, op Op, delta int, block *Block) Stmt {
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return Stmt{
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return Stmt{
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Type: For,
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Type: For,
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Blocks: []*Block{block},
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Blocks: []*Block{block},
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ForVarType: Type{Main: Int},
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ForVarType: t,
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ForVarIndex: index,
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ForVarIndex: index,
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ForInit: constant.MakeInt64(int64(init)),
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ForInit: constant.MakeInt64(int64(init)),
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ForEnd: constant.MakeInt64(int64(end)),
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ForEnd: constant.MakeInt64(int64(end)),
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@ -659,6 +659,7 @@ void F0(in float l0, in float l1, out float l2) {
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Block: block(
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Block: block(
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nil,
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nil,
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forStmt(
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forStmt(
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Type{Main: Int},
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3,
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3,
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0,
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0,
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100,
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100,
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@ -708,6 +709,7 @@ void F0(in float l0, in float l1, out float l2) {
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Block: block(
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Block: block(
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nil,
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nil,
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forStmt(
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forStmt(
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Type{Main: Int},
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3,
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3,
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0,
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0,
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100,
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100,
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@ -775,6 +777,7 @@ void F0(float l0, float l1, thread float& l2) {
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Block: block(
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Block: block(
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nil,
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nil,
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forStmt(
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forStmt(
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Type{Main: Int},
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3,
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3,
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0,
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0,
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100,
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100,
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@ -791,6 +794,7 @@ void F0(float l0, float l1, thread float& l2) {
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),
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),
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),
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),
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forStmt(
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forStmt(
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Type{Main: Float},
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3,
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3,
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0,
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0,
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100,
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100,
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@ -817,7 +821,7 @@ void F0(in float l0, in float l1, out float l2) {
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int l4 = 0;
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int l4 = 0;
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l2 = l4;
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l2 = l4;
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}
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}
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for (int l3 = 0; l3 < 100; l3++) {
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for (float l3 = 0.0; l3 < 100.0; l3++) {
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int l4 = 0;
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int l4 = 0;
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l2 = l4;
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l2 = l4;
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}
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}
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@ -830,7 +834,7 @@ void F0(in float l0, in float l1, out float l2) {
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int l4 = 0;
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int l4 = 0;
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l2 = l4;
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l2 = l4;
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}
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}
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for (int l3 = 0; l3 < 100; l3++) {
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for (float l3 = 0.0; l3 < 100.0; l3++) {
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int l4 = 0;
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int l4 = 0;
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l2 = l4;
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l2 = l4;
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}
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}
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@ -848,7 +852,7 @@ void F0(float l0, float l1, thread float& l2) {
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int l4 = 0;
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int l4 = 0;
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l2 = l4;
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l2 = l4;
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}
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}
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for (int l3 = 0; l3 < 100; l3++) {
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for (float l3 = 0.0; l3 < 100.0; l3++) {
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int l4 = 0;
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int l4 = 0;
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l2 = l4;
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l2 = l4;
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}
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}
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