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uidriver/mobile: Reduce mutex usages
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parent
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commit
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@ -21,6 +21,7 @@ import (
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"fmt"
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"fmt"
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"runtime/debug"
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"runtime/debug"
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"sync"
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"sync"
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"sync/atomic"
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"unicode"
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"unicode"
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"golang.org/x/mobile/app"
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"golang.org/x/mobile/app"
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@ -49,7 +50,7 @@ var (
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renderEndCh = make(chan struct{})
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renderEndCh = make(chan struct{})
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theUI = &UserInterface{
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theUI = &UserInterface{
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foreground: true,
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foreground: 1,
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errCh: make(chan error),
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errCh: make(chan error),
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// Give a default outside size so that the game can start without initializing them.
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// Give a default outside size so that the game can start without initializing them.
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@ -122,7 +123,7 @@ type UserInterface struct {
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outsideHeight float64
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outsideHeight float64
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sizeChanged bool
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sizeChanged bool
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foreground bool
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foreground int32
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errCh chan error
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errCh chan error
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// Used for gomobile-build
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// Used for gomobile-build
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@ -239,9 +240,11 @@ func (u *UserInterface) appMain(a app.App) {
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}
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}
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func (u *UserInterface) SetForeground(foreground bool) {
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func (u *UserInterface) SetForeground(foreground bool) {
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u.m.Lock()
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var v int32
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u.foreground = foreground
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if foreground {
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u.m.Unlock()
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v = 1
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}
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atomic.StoreInt32(&u.foreground, v)
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if foreground {
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if foreground {
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hooks.ResumeAudio()
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hooks.ResumeAudio()
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@ -363,7 +366,6 @@ func (u *UserInterface) ScreenSizeInFullscreen() (int, int) {
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//
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//
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// SetOutsideSize is concurrent safe.
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// SetOutsideSize is concurrent safe.
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func (u *UserInterface) SetOutsideSize(outsideWidth, outsideHeight float64) {
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func (u *UserInterface) SetOutsideSize(outsideWidth, outsideHeight float64) {
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// Called from ebitenmobileview.
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u.m.Lock()
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u.m.Lock()
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if u.outsideWidth != outsideWidth || u.outsideHeight != outsideHeight {
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if u.outsideWidth != outsideWidth || u.outsideHeight != outsideHeight {
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u.outsideWidth = outsideWidth
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u.outsideWidth = outsideWidth
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@ -406,10 +408,7 @@ func (u *UserInterface) SetFullscreen(fullscreen bool) {
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}
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}
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func (u *UserInterface) IsFocused() bool {
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func (u *UserInterface) IsFocused() bool {
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u.m.Lock()
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return atomic.LoadInt32(&u.foreground) != 0
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fg := u.foreground
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u.m.Unlock()
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return fg
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}
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}
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func (u *UserInterface) IsRunnableOnUnfocused() bool {
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func (u *UserInterface) IsRunnableOnUnfocused() bool {
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