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examples/blocks: Bug fix: ESC key caused crashing
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@ -38,6 +38,7 @@ func (s *GamepadScene) Update(state *GameState) error {
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if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
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if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
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state.Input.gamepadConfig.Reset()
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state.Input.gamepadConfig.Reset()
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state.SceneManager.GoTo(&TitleScene{})
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state.SceneManager.GoTo(&TitleScene{})
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return nil
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}
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}
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if s.buttonStates == nil {
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if s.buttonStates == nil {
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