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https://github.com/hajimehoshi/ebiten.git
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Add game.Sprites
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parent
faa9c1bfe8
commit
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@ -7,22 +7,21 @@ import (
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)
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type Game interface {
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ScreenWidth() int
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ScreenHeight() int
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Init(tf graphics.TextureFactory)
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Update()
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Draw(g graphics.GraphicsContext, offscreen graphics.Texture)
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}
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type UI interface {
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ScreenWidth() int
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ScreenHeight() int
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ScreenScale() int
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Run(device graphics.Device)
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}
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func OpenGLRun(game Game, ui UI) {
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func OpenGLRun(game Game, ui UI, screenScale int) {
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ch := make(chan bool, 1)
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device := opengl.NewDevice(
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ui.ScreenWidth(), ui.ScreenHeight(), ui.ScreenScale(),
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game.ScreenWidth(), game.ScreenHeight(), screenScale,
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func(g graphics.GraphicsContext, offscreen graphics.Texture) {
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ticket := <-ch
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game.Draw(g, offscreen)
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@ -18,6 +18,14 @@ func NewRotatingImage() *RotatingImage {
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return &RotatingImage{}
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}
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func (game *RotatingImage) ScreenWidth() int {
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return 256
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}
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func (game *RotatingImage) ScreenHeight() int {
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return 240
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}
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func (game *RotatingImage) Init(tf graphics.TextureFactory) {
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file, err := os.Open("ebiten.png")
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if err != nil {
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@ -44,8 +52,10 @@ func (game *RotatingImage) Draw(g graphics.GraphicsContext, offscreen graphics.T
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geometryMatrix.Translate(-tx/2, -ty/2)
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geometryMatrix.Rotate(float64(game.x) / 60)
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geometryMatrix.Translate(tx/2, ty/2)
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centerX, centerY := float64(offscreen.Width)/2, float64(offscreen.Height)/2
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centerX := float64(game.ScreenWidth()) / 2
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centerY := float64(game.ScreenHeight()) / 2
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geometryMatrix.Translate(centerX-tx/2, centerY-ty/2)
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g.DrawTexture(game.ebitenTexture.ID,
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0, 0, int(tx), int(ty),
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geometryMatrix,
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@ -2,21 +2,119 @@ package game
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import (
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"github.com/hajimehoshi/go.ebiten/graphics"
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"github.com/hajimehoshi/go.ebiten/graphics/matrix"
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"image"
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"image/color"
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"math/rand"
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"os"
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"time"
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)
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type Sprite struct {
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texture graphics.Texture
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ch chan bool
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x int
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y int
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vx int
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vy int
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}
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func NewSprite(screenWidth, screenHeight int,
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texture graphics.Texture) *Sprite {
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maxX := screenWidth - texture.Width
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maxY := screenHeight - texture.Height
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sprite := &Sprite{
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texture: texture,
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ch: make(chan bool),
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x: rand.Intn(maxX),
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y: rand.Intn(maxY),
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vx: rand.Intn(2)*2 - 1,
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vy: rand.Intn(2)*2 - 1,
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}
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go func() {
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for {
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<-sprite.ch
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sprite.x += sprite.vx
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sprite.y += sprite.vy
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if sprite.x < 0 || maxX <= sprite.x {
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sprite.vx = -sprite.vx
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}
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if sprite.y < 0 || maxY <= sprite.y {
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sprite.vy = -sprite.vy
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}
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sprite.ch <- true
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}
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}()
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return sprite
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}
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func (sprite *Sprite) Update() {
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sprite.ch <- true
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<-sprite.ch
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}
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func (sprite *Sprite) Draw(g graphics.GraphicsContext) {
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geometryMatrix := matrix.IdentityGeometry()
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geometryMatrix.Translate(float64(sprite.x), float64(sprite.y))
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g.DrawTexture(sprite.texture.ID,
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0, 0, sprite.texture.Width, sprite.texture.Height,
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geometryMatrix,
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matrix.IdentityColor())
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}
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type Sprites struct {
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ebitenTexture graphics.Texture
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sprites []*Sprite
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}
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func NewSprites() *Sprites {
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return &Sprites{}
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}
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func (game *Sprites) ScreenWidth() int {
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return 256
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}
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func (game *Sprites) ScreenHeight() int {
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return 240
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}
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func (game *Sprites) Init(tf graphics.TextureFactory) {
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file, err := os.Open("ebiten.png")
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if err != nil {
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panic(err)
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}
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defer file.Close()
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img, _, err := image.Decode(file)
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if err != nil {
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panic(err)
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}
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game.ebitenTexture = tf.NewTextureFromImage(img)
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game.sprites = []*Sprite{}
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for i := 0; i < 200; i++ {
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sprite := NewSprite(
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game.ScreenWidth(),
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game.ScreenHeight(),
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game.ebitenTexture)
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game.sprites = append(game.sprites, sprite)
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}
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}
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func (game *Sprites) Update() {
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for _, sprite := range game.sprites {
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sprite.Update()
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}
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}
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func (game *Sprites) Draw(g graphics.GraphicsContext, offscreen graphics.Texture) {
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g.Fill(&color.RGBA{R: 128, G: 128, B: 255, A: 255})
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for _, sprite := range game.sprites {
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sprite.Draw(g)
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}
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}
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func init() {
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rand.Seed(time.Now().UnixNano())
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}
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@ -24,10 +24,7 @@ import (
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)
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type GlutUI struct {
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screenWidth int
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screenHeight int
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screenScale int
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device graphics.Device
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device graphics.Device
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}
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var currentUI *GlutUI
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@ -43,7 +40,7 @@ func idle() {
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C.glutPostRedisplay()
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}
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func (ui *GlutUI) Init() {
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func (ui *GlutUI) Init(screenWidth, screenHeight, screenScale int) {
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cargs := []*C.char{}
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for _, arg := range os.Args {
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cargs = append(cargs, C.CString(arg))
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@ -55,15 +52,11 @@ func (ui *GlutUI) Init() {
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}()
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cargc := C.int(len(cargs))
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ui.screenWidth = 256
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ui.screenHeight = 240
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ui.screenScale = 2
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C.glutInit(&cargc, &cargs[0])
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C.glutInitDisplayMode(C.GLUT_RGBA)
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C.glutInitWindowSize(
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C.int(ui.screenWidth*ui.screenScale),
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C.int(ui.screenHeight*ui.screenScale))
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C.int(screenWidth*screenScale),
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C.int(screenHeight*screenScale))
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title := C.CString("Ebiten Demo")
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defer C.free(unsafe.Pointer(title))
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@ -72,18 +65,6 @@ func (ui *GlutUI) Init() {
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C.setGlutFuncs()
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}
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func (ui *GlutUI) ScreenWidth() int {
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return ui.screenWidth
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}
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func (ui *GlutUI) ScreenHeight() int {
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return ui.screenHeight
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}
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func (ui *GlutUI) ScreenScale() int {
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return ui.screenScale
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}
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func (ui *GlutUI) Run(device graphics.Device) {
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ui.device = device
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C.glutMainLoop()
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@ -104,8 +85,10 @@ func main() {
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default:
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gm = game.NewRotatingImage()
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}
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currentUI = &GlutUI{}
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currentUI.Init()
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ebiten.OpenGLRun(gm, currentUI)
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screenScale := 2
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currentUI = &GlutUI{}
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currentUI.Init(gm.ScreenWidth(), gm.ScreenHeight(), screenScale)
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ebiten.OpenGLRun(gm, currentUI, screenScale)
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}
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