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ui: Bug fix: (Set)WindowPosition didn't work well with fullscreen mode
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@ -1026,6 +1026,9 @@ func (u *UserInterface) SetWindowPosition(x, y int) {
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return
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return
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}
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}
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_ = u.t.Call(func() error {
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_ = u.t.Call(func() error {
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if u.isFullscreen() {
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return nil
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}
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u.window.SetPos(x, y)
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u.window.SetPos(x, y)
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return nil
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return nil
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})
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})
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@ -1037,6 +1040,10 @@ func (u *UserInterface) WindowPosition() (int, int) {
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}
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}
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x, y := 0, 0
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x, y := 0, 0
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_ = u.t.Call(func() error {
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_ = u.t.Call(func() error {
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if u.isFullscreen() {
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x, y = u.origPosX, u.origPosY
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return nil
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}
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x, y = u.window.GetPos()
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x, y = u.window.GetPos()
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return nil
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return nil
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})
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})
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@ -99,6 +99,8 @@ func SetWindowIcon(iconImages []image.Image) {
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//
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//
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// WindowPosition panics before Run is called.
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// WindowPosition panics before Run is called.
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//
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//
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// WindowPosition returns the last window position on fullscreen mode.
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//
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// WindowPosition returns (0, 0) on browsers and mobiles.
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// WindowPosition returns (0, 0) on browsers and mobiles.
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//
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//
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// WindowPosition is concurrent-safe.
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// WindowPosition is concurrent-safe.
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@ -110,6 +112,8 @@ func WindowPosition() (x, y int) {
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//
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//
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// SetWindowPosition works before and after Run is called.
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// SetWindowPosition works before and after Run is called.
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//
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//
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// SetWindowPosition does nothing on fullscreen mode.
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//
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// SetWindowPosition does nothing on browsers and mobiles.
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// SetWindowPosition does nothing on browsers and mobiles.
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//
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//
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// SetWindowPosition is concurrent-safe.
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// SetWindowPosition is concurrent-safe.
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