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graphicscommand: Remove unneeded type conversion
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@ -28,7 +28,7 @@ type framebuffer struct {
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// newFramebufferFromTexture creates a framebuffer from the given texture.
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// newFramebufferFromTexture creates a framebuffer from the given texture.
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func newFramebufferFromTexture(texture *texture, width, height int) (*framebuffer, error) {
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func newFramebufferFromTexture(texture *texture, width, height int) (*framebuffer, error) {
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native, err := opengl.GetContext().NewFramebuffer(opengl.Texture(texture.native))
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native, err := opengl.GetContext().NewFramebuffer(texture.native)
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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}
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}
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