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graphics: Reland: Bug fix: a too old frame was rendered at least on Android
Fixes #525
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@ -16,6 +16,7 @@ package ebiten
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import (
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import (
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"github.com/hajimehoshi/ebiten/internal/clock"
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"github.com/hajimehoshi/ebiten/internal/clock"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/hooks"
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"github.com/hajimehoshi/ebiten/internal/hooks"
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"github.com/hajimehoshi/ebiten/internal/restorable"
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"github.com/hajimehoshi/ebiten/internal/restorable"
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"github.com/hajimehoshi/ebiten/internal/ui"
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"github.com/hajimehoshi/ebiten/internal/ui"
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@ -97,17 +98,22 @@ func (c *graphicsContext) Update(afterFrameUpdate func()) error {
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}
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}
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afterFrameUpdate()
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afterFrameUpdate()
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}
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}
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if 0 < updateCount {
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// Call ClearFramebuffer instead of c.screen.Clear()
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// Clear the screen framebuffer by DrawImage instad of Fill
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// to clear the whole region including fullscreen's padding.
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// to clear the whole region including fullscreen's padding.
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c.screen.restorable.ClearFramebuffer()
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op := &DrawImageOptions{}
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w, h := emptyImage.Size()
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// graphics.MaxImageSize should be the maximum size of framebuffer.
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op.GeoM.Scale(graphics.MaxImageSize/float64(w), graphics.MaxImageSize/float64(h))
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op.CompositeMode = CompositeModeCopy
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op.Filter = filterScreen // any filter is fine: just use the same filter as below.
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c.screen.DrawImage(emptyImage, op)
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dw, dh := c.screen.Size()
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dw, dh := c.screen.Size()
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sw, _ := c.offscreen.Size()
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sw, _ := c.offscreen.Size()
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scale := float64(dw) / float64(sw)
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scale := float64(dw) / float64(sw)
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op := &DrawImageOptions{}
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op = &DrawImageOptions{}
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// c.screen is special: its Y axis is down to up,
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// c.screen is special: its Y axis is down to up,
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// and the origin point is lower left.
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// and the origin point is lower left.
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op.GeoM.Scale(scale, -scale)
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op.GeoM.Scale(scale, -scale)
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@ -117,7 +123,6 @@ func (c *graphicsContext) Update(afterFrameUpdate func()) error {
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op.CompositeMode = CompositeModeCopy
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op.CompositeMode = CompositeModeCopy
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op.Filter = filterScreen
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op.Filter = filterScreen
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_ = c.screen.DrawImage(c.offscreen, op)
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_ = c.screen.DrawImage(c.offscreen, op)
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}
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if err := restorable.ResolveStaleImages(); err != nil {
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if err := restorable.ResolveStaleImages(); err != nil {
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return err
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return err
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@ -129,10 +129,6 @@ func (i *Image) clearIfVolatile() {
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if !i.volatile {
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if !i.volatile {
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return
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return
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}
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}
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i.ClearFramebuffer()
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}
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func (i *Image) ClearFramebuffer() {
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i.basePixels = nil
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i.basePixels = nil
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i.drawImageHistory = nil
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i.drawImageHistory = nil
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i.stale = false
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i.stale = false
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