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415b9c382f
commit
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90
examples/mixedfont/main.go
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90
examples/mixedfont/main.go
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@ -0,0 +1,90 @@
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// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package main
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import (
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"bytes"
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"log"
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"golang.org/x/image/font/gofont/goregular"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
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"github.com/hajimehoshi/ebiten/v2/text/v2"
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)
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const (
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screenWidth = 640
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screenHeight = 480
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)
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var (
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goRegularFaceSource *text.GoTextFaceSource
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mplusFaceSource *text.GoTextFaceSource
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)
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func init() {
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s, err := text.NewGoTextFaceSource(bytes.NewReader(fonts.MPlus1pRegular_ttf))
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if err != nil {
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log.Fatal(err)
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}
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mplusFaceSource = s
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}
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func init() {
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s, err := text.NewGoTextFaceSource(bytes.NewReader(goregular.TTF))
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if err != nil {
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log.Fatal(err)
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}
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goRegularFaceSource = s
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}
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type Game struct{}
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func (g *Game) Update() error {
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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f := text.MultiFace([]text.Face{
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// goregular.TTF is used primarily. If a glyph is not found in this font, the second font is used.
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&text.GoTextFace{
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Source: goRegularFaceSource,
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Size: 24,
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},
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// M+ Font is the second font.
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// Use a relatively big size to see different-sized faces are well mixed.
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&text.GoTextFace{
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Source: mplusFaceSource,
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Size: 32,
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},
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})
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op := &text.DrawOptions{}
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op.GeoM.Translate(20, 20)
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op.LineSpacingInPixels = 48
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text.Draw(screen, "HelloこんにちはWorld世界\n日本語とEnglish", f, op)
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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func main() {
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ebiten.SetWindowSize(screenWidth, screenHeight)
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ebiten.SetWindowTitle("Mixed Font Faces (Ebitengine Demo)")
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if err := ebiten.RunGame(&Game{}); err != nil {
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log.Fatal(err)
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}
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}
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@ -285,6 +285,12 @@ func (g *GoTextFace) advance(text string) float64 {
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return -fixed26_6ToFloat64(output.Advance)
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}
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// hasGlyph implements Face.
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func (g *GoTextFace) hasGlyph(r rune) bool {
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_, ok := g.Source.f.Cmap.Lookup(r)
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return ok
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}
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// appendGlyphsForLine implements Face.
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func (g *GoTextFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph {
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origin := fixed.Point26_6{
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167
text/v2/multi.go
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167
text/v2/multi.go
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// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package text
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import (
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"unicode/utf8"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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var _ Face = (MultiFace)(nil)
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// MultiFace is a Face that consists of multiple Face objects.
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// The face in the first index is used in the highest priority, and the last the lowest priority.
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//
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// There is a known issue: if the writing directions of the faces don't agree, the rendering result might be messed up.
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type MultiFace []Face
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// Metrics implements Face.
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func (m MultiFace) Metrics() Metrics {
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var mt Metrics
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for _, f := range m {
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mt1 := f.Metrics()
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if mt1.Height > mt.Height {
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mt.Height = mt1.Height
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}
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if mt1.HAscent > mt.HAscent {
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mt.HAscent = mt1.HAscent
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}
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if mt1.HDescent > mt.HDescent {
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mt.HDescent = mt1.HDescent
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}
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if mt1.Width > mt.Width {
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mt.Width = mt1.Width
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}
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if mt1.VAscent > mt.VAscent {
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mt.VAscent = mt1.VAscent
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}
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if mt1.VDescent > mt.VDescent {
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mt.VDescent = mt1.VDescent
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}
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}
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return mt
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}
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// advance implements Face.
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func (m MultiFace) advance(text string) float64 {
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var a float64
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for _, c := range m.splitText(text) {
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if c.faceIndex == -1 {
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continue
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}
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f := m[c.faceIndex]
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a += f.advance(text[c.textStartIndex:c.textEndIndex])
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}
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return a
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}
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// hasGlyph implements Face.
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func (m MultiFace) hasGlyph(r rune) bool {
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for _, f := range m {
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if f.hasGlyph(r) {
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return true
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}
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}
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return false
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}
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// appendGlyphsForLine implements Face.
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func (m MultiFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph {
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for _, c := range m.splitText(line) {
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if c.faceIndex == -1 {
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continue
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}
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f := m[c.faceIndex]
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t := line[c.textStartIndex:c.textEndIndex]
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glyphs = f.appendGlyphsForLine(glyphs, t, indexOffset, originX, originY)
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if a := f.advance(t); f.direction().isHorizontal() {
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originX += a
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} else {
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originY += a
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}
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indexOffset += len(t)
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}
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return glyphs
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}
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// appendVectorPathForLine implements Face.
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func (m MultiFace) appendVectorPathForLine(path *vector.Path, line string, originX, originY float64) {
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for _, c := range m.splitText(line) {
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if c.faceIndex == -1 {
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continue
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}
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f := m[c.faceIndex]
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t := line[c.textStartIndex:c.textEndIndex]
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f.appendVectorPathForLine(path, t, originX, originY)
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if a := f.advance(t); f.direction().isHorizontal() {
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originX += a
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} else {
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originY += a
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}
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}
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}
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// direction implements Face.
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func (m MultiFace) direction() Direction {
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if len(m) == 0 {
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return DirectionLeftToRight
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}
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return m[0].direction()
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}
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// private implements Face.
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func (m MultiFace) private() {
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}
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type textChunk struct {
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textStartIndex int
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textEndIndex int
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faceIndex int
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}
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func (m MultiFace) splitText(text string) []textChunk {
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var chunks []textChunk
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for ri, r := range text {
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// -1 indicates the default face index. -1 is used when no face is found for the glyph.
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fi := -1
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_, l := utf8.DecodeRuneInString(text[ri:])
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for i, f := range m {
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if !f.hasGlyph(r) {
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continue
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}
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fi = i
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break
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}
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var s int
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if len(chunks) > 0 {
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if chunks[len(chunks)-1].faceIndex == fi {
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chunks[len(chunks)-1].textEndIndex += l
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continue
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}
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s = chunks[len(chunks)-1].textEndIndex
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}
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chunks = append(chunks, textChunk{
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textStartIndex: s,
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textEndIndex: s + l,
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faceIndex: fi,
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})
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}
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return chunks
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}
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return fixed26_6ToFloat64(font.MeasureString(s.f, text))
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}
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// hasGlyph implements Face.
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func (s *StdFace) hasGlyph(r rune) bool {
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_, ok := s.f.GlyphAdvance(r)
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return ok
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}
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// appendGlyphsForLine implements Face.
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func (s *StdFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph {
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s.copyCheck()
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@ -176,7 +182,7 @@ func (s *StdFace) direction() Direction {
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}
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// appendVectorPathForLine implements Face.
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func (s *StdFace) appendVectorPathForLine(path *vector.Path, text string, originX, originY float64) {
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func (s *StdFace) appendVectorPathForLine(path *vector.Path, line string, originX, originY float64) {
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}
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// Metrics implelements Face.
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advance(text string) float64
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hasGlyph(r rune) bool
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appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph
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appendVectorPathForLine(path *vector.Path, text string, originX, originY float64)
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appendVectorPathForLine(path *vector.Path, line string, originX, originY float64)
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direction() Direction
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