text/v2: add MultiFace

Closes #2845
This commit is contained in:
Hajime Hoshi 2023-11-26 02:36:08 +09:00
parent 415b9c382f
commit b925f28104
5 changed files with 273 additions and 2 deletions

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@ -0,0 +1,90 @@
// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"bytes"
"log"
"golang.org/x/image/font/gofont/goregular"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
"github.com/hajimehoshi/ebiten/v2/text/v2"
)
const (
screenWidth = 640
screenHeight = 480
)
var (
goRegularFaceSource *text.GoTextFaceSource
mplusFaceSource *text.GoTextFaceSource
)
func init() {
s, err := text.NewGoTextFaceSource(bytes.NewReader(fonts.MPlus1pRegular_ttf))
if err != nil {
log.Fatal(err)
}
mplusFaceSource = s
}
func init() {
s, err := text.NewGoTextFaceSource(bytes.NewReader(goregular.TTF))
if err != nil {
log.Fatal(err)
}
goRegularFaceSource = s
}
type Game struct{}
func (g *Game) Update() error {
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
f := text.MultiFace([]text.Face{
// goregular.TTF is used primarily. If a glyph is not found in this font, the second font is used.
&text.GoTextFace{
Source: goRegularFaceSource,
Size: 24,
},
// M+ Font is the second font.
// Use a relatively big size to see different-sized faces are well mixed.
&text.GoTextFace{
Source: mplusFaceSource,
Size: 32,
},
})
op := &text.DrawOptions{}
op.GeoM.Translate(20, 20)
op.LineSpacingInPixels = 48
text.Draw(screen, "HelloこんにちはWorld世界\n日本語とEnglish", f, op)
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func main() {
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Mixed Font Faces (Ebitengine Demo)")
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)
}
}

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@ -285,6 +285,12 @@ func (g *GoTextFace) advance(text string) float64 {
return -fixed26_6ToFloat64(output.Advance) return -fixed26_6ToFloat64(output.Advance)
} }
// hasGlyph implements Face.
func (g *GoTextFace) hasGlyph(r rune) bool {
_, ok := g.Source.f.Cmap.Lookup(r)
return ok
}
// appendGlyphsForLine implements Face. // appendGlyphsForLine implements Face.
func (g *GoTextFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph { func (g *GoTextFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph {
origin := fixed.Point26_6{ origin := fixed.Point26_6{

167
text/v2/multi.go Normal file
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@ -0,0 +1,167 @@
// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package text
import (
"unicode/utf8"
"github.com/hajimehoshi/ebiten/v2/vector"
)
var _ Face = (MultiFace)(nil)
// MultiFace is a Face that consists of multiple Face objects.
// The face in the first index is used in the highest priority, and the last the lowest priority.
//
// There is a known issue: if the writing directions of the faces don't agree, the rendering result might be messed up.
type MultiFace []Face
// Metrics implements Face.
func (m MultiFace) Metrics() Metrics {
var mt Metrics
for _, f := range m {
mt1 := f.Metrics()
if mt1.Height > mt.Height {
mt.Height = mt1.Height
}
if mt1.HAscent > mt.HAscent {
mt.HAscent = mt1.HAscent
}
if mt1.HDescent > mt.HDescent {
mt.HDescent = mt1.HDescent
}
if mt1.Width > mt.Width {
mt.Width = mt1.Width
}
if mt1.VAscent > mt.VAscent {
mt.VAscent = mt1.VAscent
}
if mt1.VDescent > mt.VDescent {
mt.VDescent = mt1.VDescent
}
}
return mt
}
// advance implements Face.
func (m MultiFace) advance(text string) float64 {
var a float64
for _, c := range m.splitText(text) {
if c.faceIndex == -1 {
continue
}
f := m[c.faceIndex]
a += f.advance(text[c.textStartIndex:c.textEndIndex])
}
return a
}
// hasGlyph implements Face.
func (m MultiFace) hasGlyph(r rune) bool {
for _, f := range m {
if f.hasGlyph(r) {
return true
}
}
return false
}
// appendGlyphsForLine implements Face.
func (m MultiFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph {
for _, c := range m.splitText(line) {
if c.faceIndex == -1 {
continue
}
f := m[c.faceIndex]
t := line[c.textStartIndex:c.textEndIndex]
glyphs = f.appendGlyphsForLine(glyphs, t, indexOffset, originX, originY)
if a := f.advance(t); f.direction().isHorizontal() {
originX += a
} else {
originY += a
}
indexOffset += len(t)
}
return glyphs
}
// appendVectorPathForLine implements Face.
func (m MultiFace) appendVectorPathForLine(path *vector.Path, line string, originX, originY float64) {
for _, c := range m.splitText(line) {
if c.faceIndex == -1 {
continue
}
f := m[c.faceIndex]
t := line[c.textStartIndex:c.textEndIndex]
f.appendVectorPathForLine(path, t, originX, originY)
if a := f.advance(t); f.direction().isHorizontal() {
originX += a
} else {
originY += a
}
}
}
// direction implements Face.
func (m MultiFace) direction() Direction {
if len(m) == 0 {
return DirectionLeftToRight
}
return m[0].direction()
}
// private implements Face.
func (m MultiFace) private() {
}
type textChunk struct {
textStartIndex int
textEndIndex int
faceIndex int
}
func (m MultiFace) splitText(text string) []textChunk {
var chunks []textChunk
for ri, r := range text {
// -1 indicates the default face index. -1 is used when no face is found for the glyph.
fi := -1
_, l := utf8.DecodeRuneInString(text[ri:])
for i, f := range m {
if !f.hasGlyph(r) {
continue
}
fi = i
break
}
var s int
if len(chunks) > 0 {
if chunks[len(chunks)-1].faceIndex == fi {
chunks[len(chunks)-1].textEndIndex += l
continue
}
s = chunks[len(chunks)-1].textEndIndex
}
chunks = append(chunks, textChunk{
textStartIndex: s,
textEndIndex: s + l,
faceIndex: fi,
})
}
return chunks
}

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@ -87,6 +87,12 @@ func (s *StdFace) advance(text string) float64 {
return fixed26_6ToFloat64(font.MeasureString(s.f, text)) return fixed26_6ToFloat64(font.MeasureString(s.f, text))
} }
// hasGlyph implements Face.
func (s *StdFace) hasGlyph(r rune) bool {
_, ok := s.f.GlyphAdvance(r)
return ok
}
// appendGlyphsForLine implements Face. // appendGlyphsForLine implements Face.
func (s *StdFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph { func (s *StdFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph {
s.copyCheck() s.copyCheck()
@ -176,7 +182,7 @@ func (s *StdFace) direction() Direction {
} }
// appendVectorPathForLine implements Face. // appendVectorPathForLine implements Face.
func (s *StdFace) appendVectorPathForLine(path *vector.Path, text string, originX, originY float64) { func (s *StdFace) appendVectorPathForLine(path *vector.Path, line string, originX, originY float64) {
} }
// Metrics implelements Face. // Metrics implelements Face.

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@ -34,8 +34,10 @@ type Face interface {
advance(text string) float64 advance(text string) float64
hasGlyph(r rune) bool
appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph
appendVectorPathForLine(path *vector.Path, text string, originX, originY float64) appendVectorPathForLine(path *vector.Path, line string, originX, originY float64)
direction() Direction direction() Direction