ebiten: add TestShaderMatrixInitialize

This commit is contained in:
Hajime Hoshi 2022-03-26 01:19:20 +09:00
parent 7a33837ed7
commit b96b75d51c

View File

@ -593,3 +593,35 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
} }
} }
} }
func TestShaderMatrixInitialize(t *testing.T) {
const w, h = 16, 16
src := ebiten.NewImage(w, h)
src.Fill(color.RGBA{0x10, 0x20, 0x30, 0xff})
dst := ebiten.NewImage(w, h)
s, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return mat4(2) * imageSrc0At(texCoord);
}
`))
if err != nil {
t.Fatal(err)
}
op := &ebiten.DrawRectShaderOptions{}
op.Images[0] = src
dst.DrawRectShader(w, h, s, op)
for j := 0; j < h; j++ {
for i := 0; i < w; i++ {
got := dst.At(i, j).(color.RGBA)
want := color.RGBA{0x20, 0x40, 0x60, 0xff}
if !sameColors(got, want, 2) {
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
}
}
}
}