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ebiten: add TestShaderMatrixInitialize
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7a33837ed7
commit
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@ -593,3 +593,35 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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}
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}
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}
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func TestShaderMatrixInitialize(t *testing.T) {
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const w, h = 16, 16
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src := ebiten.NewImage(w, h)
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src.Fill(color.RGBA{0x10, 0x20, 0x30, 0xff})
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dst := ebiten.NewImage(w, h)
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s, err := ebiten.NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return mat4(2) * imageSrc0At(texCoord);
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}
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`))
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if err != nil {
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t.Fatal(err)
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}
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op := &ebiten.DrawRectShaderOptions{}
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op.Images[0] = src
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dst.DrawRectShader(w, h, s, op)
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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got := dst.At(i, j).(color.RGBA)
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want := color.RGBA{0x20, 0x40, 0x60, 0xff}
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if !sameColors(got, want, 2) {
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t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
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}
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}
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}
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}
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