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internal/graphicscommand: bug fix: compile error
Updates #2391 Updates #2423
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@ -274,7 +274,7 @@ func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics) error {
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// FlushCommands flushes the command queue and present the screen if needed.
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func FlushCommands(graphicsDriver graphicsdriver.Graphics, endFrame bool) error {
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resolveImages()
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return theCommandQueue.Flush(graphicsDriver, endFrame)
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return theCommandQueue.Flush(graphicsDriver)
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}
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// drawTrianglesCommand represents a drawing command to draw an image on another image.
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