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internal/gamepad: bug fix: crash when a too big button code is reported on Linux
Updates #2027
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@ -328,8 +328,10 @@ func (g *nativeGamepad) update(gamepad *gamepads) error {
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switch e.typ {
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switch e.typ {
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case unix.EV_KEY:
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case unix.EV_KEY:
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idx := g.keyMap[e.code-_BTN_MISC]
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if e.code-_BTN_MISC < len(g.keyMap) {
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g.buttons[idx] = e.value != 0
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idx := g.keyMap[e.code-_BTN_MISC]
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g.buttons[idx] = e.value != 0
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}
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case unix.EV_ABS:
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case unix.EV_ABS:
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g.handleAbsEvent(int(e.code), e.value)
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g.handleAbsEvent(int(e.code), e.value)
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}
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}
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