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https://github.com/hajimehoshi/ebiten.git
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ui: Bug fix: compile error on mobiles
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parent
8771d27d64
commit
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@ -79,7 +79,7 @@ var (
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deviceScaleM sync.Mutex
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deviceScaleM sync.Mutex
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)
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)
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func deviceScale() float64 {
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func getDeviceScale() float64 {
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deviceScaleM.Lock()
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deviceScaleM.Lock()
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defer deviceScaleM.Unlock()
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defer deviceScaleM.Unlock()
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@ -122,7 +122,7 @@ func appMain(a app.App) {
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case touch.Event:
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case touch.Event:
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switch e.Type {
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switch e.Type {
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case touch.TypeBegin, touch.TypeMove:
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case touch.TypeBegin, touch.TypeMove:
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s := deviceScale()
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s := getDeviceScale()
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x, y := float64(e.X)/s, float64(e.Y)/s
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x, y := float64(e.X)/s, float64(e.Y)/s
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// TODO: Is it ok to cast from int64 to int here?
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// TODO: Is it ok to cast from int64 to int here?
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t := input.NewTouch(int(e.Sequence), int(x), int(y))
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t := input.NewTouch(int(e.Sequence), int(x), int(y))
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@ -187,7 +187,7 @@ func (u *userInterface) updateGraphicsContext(g GraphicsContext) {
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if sizeChanged {
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if sizeChanged {
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width = u.width
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width = u.width
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height = u.height
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height = u.height
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actualScale = u.scaleImpl() * deviceScale()
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actualScale = u.scaleImpl() * getDeviceScale()
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}
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}
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u.sizeChanged = false
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u.sizeChanged = false
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u.m.Unlock()
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u.m.Unlock()
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@ -204,7 +204,7 @@ func actualScale() float64 {
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func (u *userInterface) actualScale() float64 {
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func (u *userInterface) actualScale() float64 {
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u.m.Lock()
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u.m.Lock()
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s := u.scaleImpl() * deviceScale()
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s := u.scaleImpl() * getDeviceScale()
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u.m.Unlock()
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u.m.Unlock()
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return s
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return s
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}
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}
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@ -321,7 +321,7 @@ func (u *userInterface) updateFullscreenScaleIfNeeded() {
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if scale > scaleY {
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if scale > scaleY {
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scale = scaleY
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scale = scaleY
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}
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}
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u.fullscreenScale = scale / deviceScale()
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u.fullscreenScale = scale / getDeviceScale()
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u.sizeChanged = true
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u.sizeChanged = true
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}
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}
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@ -340,7 +340,7 @@ func (u *userInterface) screenPaddingImpl() (x0, y0, x1, y1 float64) {
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if u.fullscreenScale == 0 {
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if u.fullscreenScale == 0 {
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return 0, 0, 0, 0
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return 0, 0, 0, 0
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}
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}
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s := u.fullscreenScale * deviceScale()
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s := u.fullscreenScale * getDeviceScale()
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ox := (float64(u.fullscreenWidthPx) - float64(u.width)*s) / 2
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ox := (float64(u.fullscreenWidthPx) - float64(u.width)*s) / 2
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oy := (float64(u.fullscreenHeightPx) - float64(u.height)*s) / 2
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oy := (float64(u.fullscreenHeightPx) - float64(u.height)*s) / 2
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return ox, oy, ox, oy
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return ox, oy, ox, oy
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@ -364,7 +364,7 @@ func (u *userInterface) adjustPosition(x, y int) (int, int) {
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u.m.Lock()
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u.m.Lock()
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ox, oy, _, _ := u.screenPaddingImpl()
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ox, oy, _, _ := u.screenPaddingImpl()
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s := u.scaleImpl()
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s := u.scaleImpl()
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as := s * deviceScale()
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as := s * getDeviceScale()
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u.m.Unlock()
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u.m.Unlock()
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return int(float64(x)/s - ox/as), int(float64(y)/s - oy/as)
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return int(float64(x)/s - ox/as), int(float64(y)/s - oy/as)
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}
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}
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