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internal/ui: remove an unnecessary hack for macOS
Now macOS always uses the native fullscreen even for a transparent window, we no longer need a hack to call SwapBuffers explicitly. Updates #1004
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@ -1199,13 +1199,6 @@ func (u *userInterfaceImpl) setFullscreen(fullscreen bool) {
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v := m.GetVideoMode()
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u.window.SetMonitor(m, 0, 0, v.Width, v.Height, v.RefreshRate)
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// Swapping buffer is necessary to prevent the image lag (#1004).
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// TODO: This might not work when vsync is disabled.
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if u.graphicsDriver.IsGL() {
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glfw.PollEvents()
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u.swapBuffers()
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}
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}
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u.adjustViewSizeAfterFullscreen()
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return
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@ -1224,10 +1217,6 @@ func (u *userInterfaceImpl) setFullscreen(fullscreen bool) {
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// Adjust the window size later (after adjusting the position).
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} else if !u.isNativeFullscreenAvailable() && u.window.GetMonitor() != nil {
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u.window.SetMonitor(nil, 0, 0, ww, wh, 0)
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if u.graphicsDriver.IsGL() {
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glfw.PollEvents()
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u.swapBuffers()
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}
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}
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// glfw.PollEvents is necessary for macOS to enable (*glfw.Window).SetPos and SetSize (#2296).
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