mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 10:48:53 +01:00
internal/ui: remove an unnecessary hack for macOS
Now macOS always uses the native fullscreen even for a transparent window, we no longer need a hack to call SwapBuffers explicitly. Updates #1004
This commit is contained in:
parent
0a03df297b
commit
b9fb4e9f50
@ -1199,13 +1199,6 @@ func (u *userInterfaceImpl) setFullscreen(fullscreen bool) {
|
|||||||
|
|
||||||
v := m.GetVideoMode()
|
v := m.GetVideoMode()
|
||||||
u.window.SetMonitor(m, 0, 0, v.Width, v.Height, v.RefreshRate)
|
u.window.SetMonitor(m, 0, 0, v.Width, v.Height, v.RefreshRate)
|
||||||
|
|
||||||
// Swapping buffer is necessary to prevent the image lag (#1004).
|
|
||||||
// TODO: This might not work when vsync is disabled.
|
|
||||||
if u.graphicsDriver.IsGL() {
|
|
||||||
glfw.PollEvents()
|
|
||||||
u.swapBuffers()
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
u.adjustViewSizeAfterFullscreen()
|
u.adjustViewSizeAfterFullscreen()
|
||||||
return
|
return
|
||||||
@ -1224,10 +1217,6 @@ func (u *userInterfaceImpl) setFullscreen(fullscreen bool) {
|
|||||||
// Adjust the window size later (after adjusting the position).
|
// Adjust the window size later (after adjusting the position).
|
||||||
} else if !u.isNativeFullscreenAvailable() && u.window.GetMonitor() != nil {
|
} else if !u.isNativeFullscreenAvailable() && u.window.GetMonitor() != nil {
|
||||||
u.window.SetMonitor(nil, 0, 0, ww, wh, 0)
|
u.window.SetMonitor(nil, 0, 0, ww, wh, 0)
|
||||||
if u.graphicsDriver.IsGL() {
|
|
||||||
glfw.PollEvents()
|
|
||||||
u.swapBuffers()
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// glfw.PollEvents is necessary for macOS to enable (*glfw.Window).SetPos and SetSize (#2296).
|
// glfw.PollEvents is necessary for macOS to enable (*glfw.Window).SetPos and SetSize (#2296).
|
||||||
|
Loading…
Reference in New Issue
Block a user