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uidriver/mobile: Refactoring: Rename variables
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7f88732cc5
commit
ba0e8ef13f
@ -100,9 +100,9 @@ type UserInterface struct {
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sizeChanged bool
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// Used for gomobile-build
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fullscreenScale float64
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fullscreenWidthPx int
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fullscreenHeightPx int
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gbuildScale float64
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gbuildWidthPx int
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gbuildHeightPx int
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graphics driver.Graphics
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@ -139,7 +139,7 @@ func (u *UserInterface) appMain(a app.App) {
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glctx = nil
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}
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case size.Event:
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u.setFullscreenImpl(e.WidthPx, e.HeightPx)
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u.setGBuildImpl(e.WidthPx, e.HeightPx)
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case paint.Event:
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if glctx == nil || e.External {
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continue
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@ -264,8 +264,8 @@ func (u *UserInterface) ActualScale() float64 {
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func (u *UserInterface) scaleImpl() float64 {
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scale := u.scale
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if u.fullscreenScale != 0 {
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scale = u.fullscreenScale
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if u.gbuildScale != 0 {
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scale = u.gbuildScale
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}
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return scale
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}
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@ -303,7 +303,7 @@ func (u *UserInterface) ScreenSize() (int, int) {
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}
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func (u *UserInterface) ScreenSizeInFullscreen() (int, int) {
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// TODO: This function should return fullscreenWidthPx, fullscreenHeightPx,
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// TODO: This function should return gbuildWidthPx, gbuildHeightPx,
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// but these values are not initialized until the main loop starts.
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return 0, 0
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}
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@ -313,7 +313,7 @@ func (u *UserInterface) SetScreenSize(width, height int) {
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if u.width != width || u.height != height {
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u.width = width
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u.height = height
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u.updateFullscreenScaleIfNeeded()
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u.updateGBuildScaleIfNeeded()
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u.sizeChanged = true
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}
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u.m.Unlock()
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@ -335,28 +335,27 @@ func (u *UserInterface) ScreenScale() float64 {
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return s
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}
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func (u *UserInterface) setFullscreenImpl(widthPx, heightPx int) {
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// This implementation is only for gomobile-build so far.
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func (u *UserInterface) setGBuildImpl(widthPx, heightPx int) {
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u.m.Lock()
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u.fullscreenWidthPx = widthPx
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u.fullscreenHeightPx = heightPx
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u.updateFullscreenScaleIfNeeded()
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u.gbuildWidthPx = widthPx
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u.gbuildHeightPx = heightPx
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u.updateGBuildScaleIfNeeded()
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u.sizeChanged = true
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u.m.Unlock()
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}
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func (u *UserInterface) updateFullscreenScaleIfNeeded() {
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if u.fullscreenWidthPx == 0 || u.fullscreenHeightPx == 0 {
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func (u *UserInterface) updateGBuildScaleIfNeeded() {
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if u.gbuildWidthPx == 0 || u.gbuildHeightPx == 0 {
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return
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}
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w, h := u.width, u.height
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scaleX := float64(u.fullscreenWidthPx) / float64(w)
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scaleY := float64(u.fullscreenHeightPx) / float64(h)
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scaleX := float64(u.gbuildWidthPx) / float64(w)
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scaleY := float64(u.gbuildHeightPx) / float64(h)
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scale := scaleX
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if scale > scaleY {
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scale = scaleY
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}
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u.fullscreenScale = scale / deviceScale()
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u.gbuildScale = scale / deviceScale()
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u.sizeChanged = true
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}
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@ -368,12 +367,12 @@ func (u *UserInterface) ScreenPadding() (x0, y0, x1, y1 float64) {
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}
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func (u *UserInterface) screenPaddingImpl() (x0, y0, x1, y1 float64) {
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if u.fullscreenScale == 0 {
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if u.gbuildScale == 0 {
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return 0, 0, 0, 0
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}
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s := u.fullscreenScale * deviceScale()
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ox := (float64(u.fullscreenWidthPx) - float64(u.width)*s) / 2
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oy := (float64(u.fullscreenHeightPx) - float64(u.height)*s) / 2
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s := u.gbuildScale * deviceScale()
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ox := (float64(u.gbuildWidthPx) - float64(u.width)*s) / 2
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oy := (float64(u.gbuildHeightPx) - float64(u.height)*s) / 2
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return ox, oy, ox, oy
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}
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