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https://github.com/hajimehoshi/ebiten.git
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Refactoring: Any images are acceptable
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801688f511
commit
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@ -69,6 +69,9 @@ type Sprites struct {
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}
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}
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func New() *Sprites {
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func New() *Sprites {
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go func() {
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}()
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return &Sprites{}
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return &Sprites{}
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}
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}
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@ -1,4 +1,3 @@
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package opengl
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package opengl
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var AdjustPixels = adjustPixels
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var NextPowerOf2 = nextPowerOf2
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var NextPowerOf2 = nextPowerOf2
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@ -6,6 +6,7 @@ package opengl
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import "C"
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import "C"
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import (
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import (
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"image"
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"image"
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"image/draw"
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"unsafe"
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"unsafe"
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)
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)
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@ -20,22 +21,6 @@ func nextPowerOf2(x uint64) uint64 {
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return x + 1
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return x + 1
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}
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}
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func adjustPixels(width, height int, pixels []uint8) []uint8 {
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textureWidth := int(nextPowerOf2(uint64(width)))
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textureHeight := int(nextPowerOf2(uint64(height)))
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if width == textureWidth && height == textureHeight {
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return pixels
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}
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newPixels := make([]uint8, textureWidth*textureHeight*4)
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for j := 0; j < height; j++ {
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copy(newPixels[textureWidth*4*j:],
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pixels[width*4*j:width*4*j+width*4])
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}
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return newPixels
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}
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type Texture struct {
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type Texture struct {
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native C.GLuint
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native C.GLuint
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width int
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width int
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@ -49,20 +34,9 @@ type RenderTarget struct {
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framebuffer C.GLuint
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framebuffer C.GLuint
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}
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}
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func createTexture(width, height int, pixels []uint8) *Texture {
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func createNativeTexture(textureWidth, textureHeight int, pixels unsafe.Pointer) C.GLuint {
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if pixels != nil {
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pixels = adjustPixels(width, height, pixels)
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}
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textureWidth := int(nextPowerOf2(uint64(width)))
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textureHeight := int(nextPowerOf2(uint64(height)))
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texture := &Texture{
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width: width,
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height: height,
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textureWidth: textureWidth,
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textureHeight: textureHeight,
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}
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nativeTexture := C.GLuint(0)
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nativeTexture := C.GLuint(0)
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C.glGenTextures(1, (*C.GLuint)(&nativeTexture))
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C.glGenTextures(1, (*C.GLuint)(&nativeTexture))
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if nativeTexture < 0 {
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if nativeTexture < 0 {
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panic("glGenTexture failed")
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panic("glGenTexture failed")
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@ -70,25 +44,60 @@ func createTexture(width, height int, pixels []uint8) *Texture {
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C.glPixelStorei(C.GL_UNPACK_ALIGNMENT, 4)
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C.glPixelStorei(C.GL_UNPACK_ALIGNMENT, 4)
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C.glBindTexture(C.GL_TEXTURE_2D, C.GLuint(nativeTexture))
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C.glBindTexture(C.GL_TEXTURE_2D, C.GLuint(nativeTexture))
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ptr := unsafe.Pointer(nil)
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if pixels != nil {
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ptr = unsafe.Pointer(&pixels[0])
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}
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C.glTexImage2D(C.GL_TEXTURE_2D, 0, C.GL_RGBA,
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C.glTexImage2D(C.GL_TEXTURE_2D, 0, C.GL_RGBA,
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C.GLsizei(textureWidth), C.GLsizei(textureHeight),
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C.GLsizei(textureWidth), C.GLsizei(textureHeight),
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0, C.GL_RGBA, C.GL_UNSIGNED_BYTE, ptr)
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0, C.GL_RGBA, C.GL_UNSIGNED_BYTE, pixels)
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C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_LINEAR)
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C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_LINEAR)
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C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_LINEAR)
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C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_LINEAR)
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C.glBindTexture(C.GL_TEXTURE_2D, 0)
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C.glBindTexture(C.GL_TEXTURE_2D, 0)
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texture.native = nativeTexture
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return nativeTexture
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}
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return texture
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func createTexture(width, height int) *Texture {
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textureWidth := int(nextPowerOf2(uint64(width)))
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textureHeight := int(nextPowerOf2(uint64(height)))
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return &Texture{
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width: width,
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height: height,
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textureWidth: textureWidth,
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textureHeight: textureHeight,
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native: createNativeTexture(textureWidth, textureHeight, nil),
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}
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}
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func createTextureFromImage(img image.Image) *Texture {
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size := img.Bounds().Size()
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width, height := size.X, size.Y
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textureWidth := int(nextPowerOf2(uint64(width)))
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textureHeight := int(nextPowerOf2(uint64(height)))
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adjustedImageBound := image.Rectangle{
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image.ZP,
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image.Point{textureWidth, textureHeight},
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}
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adjustedImage := image.NewNRGBA(adjustedImageBound)
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dstBound := image.Rectangle{
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image.ZP,
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img.Bounds().Size(),
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}
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draw.Draw(adjustedImage, dstBound, img, image.ZP, draw.Src)
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pixelsPtr := unsafe.Pointer(&adjustedImage.Pix[0])
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nativeTexture := createNativeTexture(textureWidth, textureHeight, pixelsPtr)
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return &Texture{
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width: width,
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height: height,
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textureWidth: textureWidth,
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textureHeight: textureHeight,
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native: nativeTexture,
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}
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}
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}
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func newRenderTarget(width, height int) *RenderTarget {
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func newRenderTarget(width, height int) *RenderTarget {
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texture := createTexture(width, height, nil)
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texture := createTexture(width, height)
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framebuffer := createFramebuffer(texture.native)
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framebuffer := createFramebuffer(texture.native)
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return &RenderTarget{
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return &RenderTarget{
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texture: texture,
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texture: texture,
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@ -96,24 +105,8 @@ func newRenderTarget(width, height int) *RenderTarget {
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}
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}
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}
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}
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type textureError string
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func (err textureError) Error() string {
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return "Texture Error: " + string(err)
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}
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func newTextureFromImage(img image.Image) (*Texture, error) {
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func newTextureFromImage(img image.Image) (*Texture, error) {
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var pix []uint8
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return createTextureFromImage(img), nil
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switch img.(type) {
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case *image.RGBA:
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pix = img.(*image.RGBA).Pix
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case *image.NRGBA:
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pix = img.(*image.NRGBA).Pix
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default:
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return nil, textureError("image format must be RGBA or NRGBA")
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}
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size := img.Bounds().Size()
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return createTexture(size.X, size.Y, pix), nil
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}
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}
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func newRenderTargetWithFramebuffer(width, height int,
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func newRenderTargetWithFramebuffer(width, height int,
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@ -5,37 +5,6 @@ import (
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"testing"
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"testing"
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)
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)
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func TestAdjustPixels(t *testing.T) {
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pixels := [...]uint8{
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
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}
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result := AdjustPixels(3, 5, pixels[0:len(pixels)])
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wanted := [...]uint8{
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 0, 0, 0, 0,
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 0, 0, 0, 0,
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 0, 0, 0, 0,
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 0, 0, 0, 0,
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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}
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if len(wanted) != len(result) {
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t.Errorf("len(result) = %d, wanted %d",
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len(result), len(wanted))
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}
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for i := 0; i < len(result); i++ {
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if wanted[i] != result[i] {
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t.Errorf("result[%d] = %d, wanted %d",
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i, result[i], wanted[i])
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}
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}
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}
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func TestNextPowerOf2(t *testing.T) {
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func TestNextPowerOf2(t *testing.T) {
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testCases := []struct {
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testCases := []struct {
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expected uint64
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expected uint64
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