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shaderir: Remove unnecessary empty lines
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38dcadb233
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bab05874cd
@ -128,10 +128,10 @@ func (p *Program) Glsl() (vertexShader, fragmentShader string) {
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for i, t := range p.Varyings {
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for i, t := range p.Varyings {
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fslines = append(fslines, fmt.Sprintf("varying %s;", p.glslVarDecl(&t, fmt.Sprintf("V%d", i))))
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fslines = append(fslines, fmt.Sprintf("varying %s;", p.glslVarDecl(&t, fmt.Sprintf("V%d", i))))
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}
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}
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if len(fslines) > 0 {
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fslines = append(fslines, "")
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}
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for _, f := range p.Funcs {
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for _, f := range p.Funcs {
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if len(fslines) > 0 {
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fslines = append(fslines, "")
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}
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fslines = append(fslines, p.glslFunc(&f, true)...)
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fslines = append(fslines, p.glslFunc(&f, true)...)
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}
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}
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for _, f := range p.Funcs {
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for _, f := range p.Funcs {
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