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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 10:48:53 +01:00
ui: Bug fix: gl* method should be called after looping starts
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bae6d62067
commit
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@ -49,6 +49,12 @@ func GetProgramID(p Program) ProgramID {
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type context struct{}
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// TODO: These variables can be in the context struct.
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var (
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gl mgl.Context
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worker mgl.Worker
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)
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func NewContext() *Context {
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c := &Context{
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Nearest: mgl.NEAREST,
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@ -62,27 +68,21 @@ func NewContext() *Context {
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Triangles: mgl.TRIANGLES,
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Lines: mgl.LINES,
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}
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c.init()
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gl, worker = mgl.NewContext()
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return c
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}
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var (
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gl mgl.Context
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worker mgl.Worker
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workerCreated = make(chan struct{})
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)
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func Loop() {
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<-workerCreated
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for {
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<-worker.WorkAvailable()
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worker.DoWork()
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}
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}
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func (c *Context) init() {
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gl, worker = mgl.NewContext()
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close(workerCreated)
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func (c *Context) Init() {
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// This initialization must be done after Loop is called.
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// This is why Init is separated from NewContext.
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// Textures' pixel formats are alpha premultiplied.
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gl.Enable(mgl.BLEND)
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gl.BlendFunc(mgl.ONE, mgl.ONE_MINUS_SRC_ALPHA)
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@ -32,7 +32,6 @@ func Now() int64 {
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var currentUI *userInterface
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func Init() *opengl.Context {
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// TODO: Is this OK to lock OS thread only for UI?
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runtime.LockOSThread()
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err := glfw.Init()
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@ -53,16 +52,20 @@ func Init() *opengl.Context {
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u := &userInterface{
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window: window,
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}
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ch := make(chan struct{})
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go func() {
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runtime.LockOSThread()
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u.window.MakeContextCurrent()
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glfw.SwapInterval(1)
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close(ch)
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opengl.Loop()
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}()
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currentUI = u
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context := opengl.NewContext()
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<-ch
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context.Init()
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return opengl.NewContext()
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return context
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}
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func Start(width, height, scale int, title string) (actualScale int, err error) {
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