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Check was missing from context_js
Run calls Check whether or not gopherjs is used, and it was not implemented here.
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@ -112,6 +112,13 @@ func (c *Context) init() {
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gl.BlendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA)
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gl.BlendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA)
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}
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}
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func (c *Context) Check() {
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gl := c.gl
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if e := gl.GetError(); e != gl.NO_ERROR {
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panic(fmt.Sprintf("check failed: %d", e))
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}
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}
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func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (Texture, error) {
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func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (Texture, error) {
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gl := c.gl
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gl := c.gl
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t := gl.CreateTexture()
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t := gl.CreateTexture()
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