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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 02:38:53 +01:00
opengl: Call glViewport each time when different framebuffer is set
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83ab4352f8
commit
bc2703c345
@ -40,12 +40,28 @@ type Context struct {
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context
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}
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func (c *Context) bindFramebuffer(f Framebuffer) {
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func (c *Context) bindFramebuffer(f Framebuffer) error {
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if c.lastFramebuffer == f {
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return
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return nil
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}
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if err := c.bindFramebufferImpl(f); err != nil {
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return err
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}
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c.bindFramebufferImpl(f)
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c.lastFramebuffer = f
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return nil
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}
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func (c *Context) SetViewport(f Framebuffer, width, height int) error {
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lf := c.lastFramebuffer
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c.bindFramebuffer(f)
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if lf != f || c.lastViewportWidth != width || c.lastViewportHeight != height {
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if err := c.setViewportImpl(width, height); err != nil {
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return nil
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}
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c.lastViewportWidth = width
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c.lastViewportHeight = height
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}
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return nil
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}
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func (c *Context) ScreenFramebuffer() Framebuffer {
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@ -180,15 +180,26 @@ func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (
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return texture, nil
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}
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func (c *Context) bindFramebufferImpl(f Framebuffer) {
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gl.BindFramebuffer(gl.FRAMEBUFFER, uint32(f))
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func (c *Context) bindFramebufferImpl(f Framebuffer) error {
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if err := c.RunOnContextThread(func() error {
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gl.BindFramebuffer(gl.FRAMEBUFFER, uint32(f))
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return nil
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}); err != nil {
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return err
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}
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return nil
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}
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func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]uint8, error) {
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var pixels []uint8
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if err := c.RunOnContextThread(func() error {
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gl.Flush()
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c.bindFramebuffer(f)
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return nil
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}); err != nil {
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return nil, err
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}
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c.bindFramebuffer(f)
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if err := c.RunOnContextThread(func() error {
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pixels = make([]uint8, 4*width*height)
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gl.ReadPixels(0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(pixels))
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if e := gl.GetError(); e != gl.NO_ERROR {
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@ -236,24 +247,25 @@ func (c *Context) TexSubImage2D(p []uint8, width, height int) {
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})
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}
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func (c *Context) BindScreenFramebuffer() {
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c.RunOnContextThread(func() error {
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c.bindFramebuffer(c.screenFramebuffer)
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return nil
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})
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func (c *Context) BindScreenFramebuffer() error {
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return c.bindFramebuffer(c.screenFramebuffer)
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}
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func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) {
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var framebuffer Framebuffer
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var f uint32
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if err := c.RunOnContextThread(func() error {
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var f uint32
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gl.GenFramebuffers(1, &f)
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// TODO: Use gl.IsFramebuffer
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if f <= 0 {
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return errors.New("opengl: creating framebuffer failed: gl.IsFramebuffer returns false")
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}
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c.bindFramebuffer(Framebuffer(f))
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return nil
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}); err != nil {
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return 0, err
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}
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c.bindFramebuffer(Framebuffer(f))
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if err := c.RunOnContextThread(func() error {
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gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, uint32(texture), 0)
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s := gl.CheckFramebufferStatus(gl.FRAMEBUFFER)
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if s != gl.FRAMEBUFFER_COMPLETE {
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@ -273,14 +285,9 @@ func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) {
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return framebuffer, nil
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}
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func (c *Context) SetViewport(f Framebuffer, width, height int) error {
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func (c *Context) setViewportImpl(width, height int) error {
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return c.RunOnContextThread(func() error {
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c.bindFramebuffer(f)
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if c.lastViewportWidth != width || c.lastViewportHeight != height {
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gl.Viewport(0, 0, int32(width), int32(height))
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c.lastViewportWidth = width
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c.lastViewportHeight = height
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}
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gl.Viewport(0, 0, int32(width), int32(height))
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return nil
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})
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}
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@ -172,9 +172,10 @@ func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (
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return Texture{t}, nil
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}
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func (c *Context) bindFramebufferImpl(f Framebuffer) {
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func (c *Context) bindFramebufferImpl(f Framebuffer) error {
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gl := c.gl
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gl.BindFramebuffer(gl.FRAMEBUFFER, f.Object)
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return nil
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}
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func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]uint8, error) {
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@ -230,14 +231,9 @@ func (c *Context) NewFramebuffer(t Texture) (Framebuffer, error) {
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return Framebuffer{f}, nil
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}
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func (c *Context) SetViewport(f Framebuffer, width, height int) error {
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c.bindFramebuffer(f)
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if c.lastViewportWidth != width || c.lastViewportHeight != height {
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gl := c.gl
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gl.Viewport(0, 0, width, height)
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c.lastViewportWidth = width
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c.lastViewportHeight = height
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}
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func (c *Context) setViewportImpl(width, height int) error {
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gl := c.gl
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gl.Viewport(0, 0, width, height)
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return nil
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}
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@ -192,8 +192,8 @@ func (c *Context) TexSubImage2D(p []uint8, width, height int) {
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gl.TexSubImage2D(mgl.TEXTURE_2D, 0, 0, 0, width, height, mgl.RGBA, mgl.UNSIGNED_BYTE, p)
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}
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func (c *Context) BindScreenFramebuffer() {
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c.bindFramebuffer(c.screenFramebuffer)
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func (c *Context) BindScreenFramebuffer() error {
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return c.bindFramebuffer(c.screenFramebuffer)
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}
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func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) {
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@ -215,18 +215,12 @@ func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) {
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}
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return Framebuffer{}, fmt.Errorf("opengl: creating framebuffer failed: unknown error")
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}
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return Framebuffer(f), nil
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}
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func (c *Context) SetViewport(f Framebuffer, width, height int) error {
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c.bindFramebuffer(f)
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if c.lastViewportWidth != width || c.lastViewportHeight != height {
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gl := c.gl
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gl.Viewport(0, 0, width, height)
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c.lastViewportWidth = width
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c.lastViewportHeight = height
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}
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func (c *Context) setViewportImpl(width, height int) error {
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gl := c.gl
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gl.Viewport(0, 0, width, height)
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return nil
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}
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@ -247,19 +247,23 @@ func (u *userInterface) Terminate() error {
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}
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func (u *userInterface) SwapBuffers() error {
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var err error
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u.runOnMainThread(func() {
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u.swapBuffers()
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err = u.swapBuffers()
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})
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return nil
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return err
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}
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func (u *userInterface) swapBuffers() {
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func (u *userInterface) swapBuffers() error {
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// The bound framebuffer must be the default one (0) before swapping buffers.
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u.context.BindScreenFramebuffer()
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if err := u.context.BindScreenFramebuffer(); err != nil {
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return err
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}
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u.context.RunOnContextThread(func() error {
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u.window.SwapBuffers()
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return nil
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})
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return nil
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}
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func (u *userInterface) FinishRendering() error {
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