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opengl: Rename ResetGLState -> Reset and other functions
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@ -75,7 +75,7 @@ func (c *graphicsContext) SetSize(screenWidth, screenHeight int, screenScale flo
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func (c *graphicsContext) initializeIfNeeded() error {
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if !c.initialized {
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if err := shareable.InitializeGLState(); err != nil {
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if err := shareable.InitializeGraphicsDriverState(); err != nil {
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return err
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}
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c.initialized = true
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@ -512,9 +512,7 @@ func (c *newScreenFramebufferImageCommand) CanMerge(dst, src *Image, color *affi
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return false
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}
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// ResetGLState resets or initializes the current OpenGL state.
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//
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// TODO: Rename this
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func ResetGLState() error {
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return opengl.ResetGLState()
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// ResetGraphicsDriverState resets or initializes the current graphics driver state.
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func ResetGraphicsDriverState() error {
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return opengl.Reset()
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}
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@ -147,8 +147,8 @@ const (
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maxQuads = maxTriangles / 2
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)
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// ResetGLState resets or initializes the current OpenGL state.
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func ResetGLState() error {
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// Reset resets or initializes the current OpenGL state.
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func Reset() error {
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return theOpenGLState.reset()
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}
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@ -65,7 +65,7 @@ func ResolveStaleImages() {
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//
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// Restoring means to make all *graphicscommand.Image objects have their textures and framebuffers.
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func Restore() error {
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if err := graphicscommand.ResetGLState(); err != nil {
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if err := graphicscommand.ResetGraphicsDriverState(); err != nil {
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return err
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}
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return theImages.restore()
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@ -206,9 +206,9 @@ func (i *images) restore() error {
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return nil
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}
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// InitializeGLState initializes the GL state.
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func InitializeGLState() error {
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return graphicscommand.ResetGLState()
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// InitializeGraphicsDriverState initializes the graphics driver state.
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func InitializeGraphicsDriverState() error {
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return graphicscommand.ResetGraphicsDriverState()
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}
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func Error() error {
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@ -449,10 +449,10 @@ func NewScreenFramebufferImage(width, height int) *Image {
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return i
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}
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func InitializeGLState() error {
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func InitializeGraphicsDriverState() error {
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backendsM.Lock()
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defer backendsM.Unlock()
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return restorable.InitializeGLState()
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return restorable.InitializeGraphicsDriverState()
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}
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func ResolveStaleImages() {
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