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graphics: Refactoring: Replace QuadVertexNum with QuadVertexSizeInBytes func
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@ -84,7 +84,7 @@ type textureQuads struct {
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}
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func (t *textureQuads) vertices() []uint8 {
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const size = graphics.QuadVertexNum
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size := graphics.QuadVertexSizeInBytes()
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l := t.parts.Len()
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vertices := make([]uint8, l*size)
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p := t.parts
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@ -108,7 +108,7 @@ func (q *commandQueue) Flush(context *opengl.Context) error {
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}
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// NOTE: WebGL doesn't seem to have Check gl.MAX_ELEMENTS_VERTICES or gl.MAX_ELEMENTS_INDICES so far.
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// Let's use them to compare to len(quads) in the future.
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if maxQuads < len(vertices)/QuadVertexNum {
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if maxQuads < len(vertices)/QuadVertexSizeInBytes() {
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return fmt.Errorf("len(quads) must be equal to or less than %d", maxQuads)
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}
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numc := len(g)
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@ -118,7 +118,7 @@ func (q *commandQueue) Flush(context *opengl.Context) error {
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return err
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}
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if c, ok := c.(*drawImageCommand); ok {
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indexOffsetInBytes += 6 * len(c.vertices) / QuadVertexNum * 2
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indexOffsetInBytes += 6 * len(c.vertices) / QuadVertexSizeInBytes() * 2
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}
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}
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if 0 < numc {
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@ -161,9 +161,9 @@ type drawImageCommand struct {
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mode opengl.CompositeMode
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}
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const (
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QuadVertexNum = 32 // 4 * 2 [vertices] * 2 [tex_coords] * 2[bytes]
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)
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func QuadVertexSizeInBytes() int {
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return 4 * theArrayBufferLayout.total()
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}
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func (c *drawImageCommand) Exec(context *opengl.Context, indexOffsetInBytes int) error {
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if err := c.dst.framebuffer.setAsViewport(context); err != nil {
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@ -199,13 +199,13 @@ func (c *drawImageCommand) Exec(context *opengl.Context, indexOffsetInBytes int)
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func (c *drawImageCommand) split(quadsNum int) [2]*drawImageCommand {
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c1 := *c
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c2 := *c
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c1.vertices = c.vertices[:quadsNum*QuadVertexNum]
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c2.vertices = c.vertices[quadsNum*QuadVertexNum:]
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c1.vertices = c.vertices[:quadsNum*QuadVertexSizeInBytes()]
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c2.vertices = c.vertices[quadsNum*QuadVertexSizeInBytes():]
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return [2]*drawImageCommand{&c1, &c2}
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}
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func (c *drawImageCommand) quadsNum() int {
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return len(c.vertices) / QuadVertexNum
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return len(c.vertices) / QuadVertexSizeInBytes()
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}
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type replacePixelsCommand struct {
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@ -32,22 +32,23 @@ type arrayBufferLayout struct {
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parts []arrayBufferLayoutPart
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}
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func (a *arrayBufferLayout) newArrayBuffer(c *opengl.Context) opengl.Buffer {
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total := 0
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func (a *arrayBufferLayout) total() int {
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t := 0
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for _, p := range a.parts {
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total += p.dataType.SizeInBytes() * p.num
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t += p.dataType.SizeInBytes() * p.num
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}
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return c.NewBuffer(opengl.ArrayBuffer, total*4*maxQuads, opengl.DynamicDraw)
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return t
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}
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func (a *arrayBufferLayout) newArrayBuffer(c *opengl.Context) opengl.Buffer {
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return c.NewBuffer(opengl.ArrayBuffer, a.total()*4*maxQuads, opengl.DynamicDraw)
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}
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func (a *arrayBufferLayout) enable(c *opengl.Context, program opengl.Program) {
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for _, p := range a.parts {
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c.EnableVertexAttribArray(program, p.name)
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}
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total := 0
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for _, p := range a.parts {
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total += p.dataType.SizeInBytes() * p.num
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}
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total := a.total()
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offset := 0
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for _, p := range a.parts {
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c.VertexAttribPointer(program, p.name, p.num, p.dataType, p.normalize, total, offset)
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