mirror of
https://github.com/hajimehoshi/ebiten.git
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Revert "examples/shader: Rename ScreenSize -> ImageSize"
This reverts commit 3893f9cdbe
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Reason: The screen size and the image size can be different.
This commit is contained in:
parent
68ca0c634e
commit
bc930ed0ec
@ -18,10 +18,10 @@ package main
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var Time float
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var Cursor vec2
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var ImageSize vec2
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var ScreenSize vec2
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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center := ImageSize / 2
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center := ScreenSize / 2
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amount := (center - Cursor) / image2TextureSize() / 10
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var clr vec3
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clr.r = image2TextureAt(vec2(texCoord.x+amount.x, texCoord.y)).r
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@ -3,4 +3,4 @@
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package main
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var chromaticaberration_go = []byte("// Copyright 2020 The Ebiten Authors\n//\n// Licensed under the Apache License, Version 2.0 (the \"License\");\n// you may not use this file except in compliance with the License.\n// You may obtain a copy of the License at\n//\n// http://www.apache.org/licenses/LICENSE-2.0\n//\n// Unless required by applicable law or agreed to in writing, software\n// distributed under the License is distributed on an \"AS IS\" BASIS,\n// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n// See the License for the specific language governing permissions and\n// limitations under the License.\n\n// +build ignore\n\npackage main\n\nvar Time float\nvar Cursor vec2\nvar ImageSize vec2\n\nfunc Fragment(position vec4, texCoord vec2, color vec4) vec4 {\n\tcenter := ImageSize / 2\n\tamount := (center - Cursor) / image2TextureSize() / 10\n\tvar clr vec3\n\tclr.r = image2TextureAt(vec2(texCoord.x+amount.x, texCoord.y)).r\n\tclr.g = image2TextureAt(texCoord).g\n\tclr.b = image2TextureAt(vec2(texCoord.x-amount.x, texCoord.y)).b\n\treturn vec4(clr, 1.0)\n}\n")
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var chromaticaberration_go = []byte("// Copyright 2020 The Ebiten Authors\n//\n// Licensed under the Apache License, Version 2.0 (the \"License\");\n// you may not use this file except in compliance with the License.\n// You may obtain a copy of the License at\n//\n// http://www.apache.org/licenses/LICENSE-2.0\n//\n// Unless required by applicable law or agreed to in writing, software\n// distributed under the License is distributed on an \"AS IS\" BASIS,\n// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n// See the License for the specific language governing permissions and\n// limitations under the License.\n\n// +build ignore\n\npackage main\n\nvar Time float\nvar Cursor vec2\nvar ScreenSize vec2\n\nfunc Fragment(position vec4, texCoord vec2, color vec4) vec4 {\n\tcenter := ScreenSize / 2\n\tamount := (center - Cursor) / image2TextureSize() / 10\n\tvar clr vec3\n\tclr.r = image2TextureAt(vec2(texCoord.x+amount.x, texCoord.y)).r\n\tclr.g = image2TextureAt(texCoord).g\n\tclr.b = image2TextureAt(vec2(texCoord.x-amount.x, texCoord.y)).b\n\treturn vec4(clr, 1.0)\n}\n")
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@ -18,7 +18,7 @@ package main
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var Time float
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var Cursor vec2
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var ImageSize vec2
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var ScreenSize vec2
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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pos := position.xy/imageDstTextureSize() + Cursor/imageDstTextureSize()/4
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@ -3,4 +3,4 @@
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package main
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var default_go = []byte("// Copyright 2020 The Ebiten Authors\n//\n// Licensed under the Apache License, Version 2.0 (the \"License\");\n// you may not use this file except in compliance with the License.\n// You may obtain a copy of the License at\n//\n// http://www.apache.org/licenses/LICENSE-2.0\n//\n// Unless required by applicable law or agreed to in writing, software\n// distributed under the License is distributed on an \"AS IS\" BASIS,\n// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n// See the License for the specific language governing permissions and\n// limitations under the License.\n\n// +build ignore\n\npackage main\n\nvar Time float\nvar Cursor vec2\nvar ImageSize vec2\n\nfunc Fragment(position vec4, texCoord vec2, color vec4) vec4 {\n\tpos := position.xy/imageDstTextureSize() + Cursor/imageDstTextureSize()/4\n\tclr := 0.0\n\tclr += sin(pos.x*cos(Time/15)*80) + cos(pos.y*cos(Time/15)*10)\n\tclr += sin(pos.y*sin(Time/10)*40) + cos(pos.x*sin(Time/25)*40)\n\tclr += sin(pos.x*sin(Time/5)*10) + sin(pos.y*sin(Time/35)*80)\n\tclr *= sin(Time/10) * 0.5\n\treturn vec4(clr, clr*0.5, sin(clr+Time/3)*0.75, 1)\n}\n")
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var default_go = []byte("// Copyright 2020 The Ebiten Authors\n//\n// Licensed under the Apache License, Version 2.0 (the \"License\");\n// you may not use this file except in compliance with the License.\n// You may obtain a copy of the License at\n//\n// http://www.apache.org/licenses/LICENSE-2.0\n//\n// Unless required by applicable law or agreed to in writing, software\n// distributed under the License is distributed on an \"AS IS\" BASIS,\n// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n// See the License for the specific language governing permissions and\n// limitations under the License.\n\n// +build ignore\n\npackage main\n\nvar Time float\nvar Cursor vec2\nvar ScreenSize vec2\n\nfunc Fragment(position vec4, texCoord vec2, color vec4) vec4 {\n\tpos := position.xy/imageDstTextureSize() + Cursor/imageDstTextureSize()/4\n\tclr := 0.0\n\tclr += sin(pos.x*cos(Time/15)*80) + cos(pos.y*cos(Time/15)*10)\n\tclr += sin(pos.y*sin(Time/10)*40) + cos(pos.x*sin(Time/25)*40)\n\tclr += sin(pos.x*sin(Time/5)*10) + sin(pos.y*sin(Time/35)*80)\n\tclr *= sin(Time/10) * 0.5\n\treturn vec4(clr, clr*0.5, sin(clr+Time/3)*0.75, 1)\n}\n")
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@ -18,7 +18,7 @@ package main
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var Time float
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var Cursor vec2
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var ImageSize vec2
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var ScreenSize vec2
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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lightpos := vec3(Cursor, 50)
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@ -3,4 +3,4 @@
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package main
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var lighting_go = []byte("// Copyright 2020 The Ebiten Authors\n//\n// Licensed under the Apache License, Version 2.0 (the \"License\");\n// you may not use this file except in compliance with the License.\n// You may obtain a copy of the License at\n//\n// http://www.apache.org/licenses/LICENSE-2.0\n//\n// Unless required by applicable law or agreed to in writing, software\n// distributed under the License is distributed on an \"AS IS\" BASIS,\n// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n// See the License for the specific language governing permissions and\n// limitations under the License.\n\n// +build ignore\n\npackage main\n\nvar Time float\nvar Cursor vec2\nvar ImageSize vec2\n\nfunc Fragment(position vec4, texCoord vec2, color vec4) vec4 {\n\tlightpos := vec3(Cursor, 50)\n\tlightdir := normalize(lightpos - position.xyz)\n\tnormal := normalize(image1TextureAt(texCoord) - 0.5)\n\tambient := 0.25\n\tdiffuse := 0.75 * max(0.0, dot(normal.xyz, lightdir))\n\treturn image0TextureAt(texCoord) * (ambient + diffuse)\n}\n")
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var lighting_go = []byte("// Copyright 2020 The Ebiten Authors\n//\n// Licensed under the Apache License, Version 2.0 (the \"License\");\n// you may not use this file except in compliance with the License.\n// You may obtain a copy of the License at\n//\n// http://www.apache.org/licenses/LICENSE-2.0\n//\n// Unless required by applicable law or agreed to in writing, software\n// distributed under the License is distributed on an \"AS IS\" BASIS,\n// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n// See the License for the specific language governing permissions and\n// limitations under the License.\n\n// +build ignore\n\npackage main\n\nvar Time float\nvar Cursor vec2\nvar ScreenSize vec2\n\nfunc Fragment(position vec4, texCoord vec2, color vec4) vec4 {\n\tlightpos := vec3(Cursor, 50)\n\tlightdir := normalize(lightpos - position.xyz)\n\tnormal := normalize(image1TextureAt(texCoord) - 0.5)\n\tambient := 0.25\n\tdiffuse := 0.75 * max(0.0, dot(normal.xyz, lightdir))\n\treturn image0TextureAt(texCoord) * (ambient + diffuse)\n}\n")
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@ -122,9 +122,8 @@ func (g *Game) Draw(screen *ebiten.Image) {
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op.Uniforms = []interface{}{
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float32(g.time) / 60, // Time
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[]float32{float32(cx), float32(cy)}, // Cursor
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[]float32{float32(w), float32(h)}, // ImageSize
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[]float32{float32(w), float32(h)}, // ScreenSize
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}
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// All the image sizes are (w, h).
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op.Images[0] = gopherImage
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op.Images[1] = normalImage
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op.Images[2] = gopherBgImage
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@ -18,7 +18,7 @@ package main
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var Time float
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var Cursor vec2
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var ImageSize vec2
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var ScreenSize vec2
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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dir := normalize(position.xy - Cursor)
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@ -3,4 +3,4 @@
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package main
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var radialblur_go = []byte("// Copyright 2020 The Ebiten Authors\n//\n// Licensed under the Apache License, Version 2.0 (the \"License\");\n// you may not use this file except in compliance with the License.\n// You may obtain a copy of the License at\n//\n// http://www.apache.org/licenses/LICENSE-2.0\n//\n// Unless required by applicable law or agreed to in writing, software\n// distributed under the License is distributed on an \"AS IS\" BASIS,\n// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n// See the License for the specific language governing permissions and\n// limitations under the License.\n\n// +build ignore\n\npackage main\n\nvar Time float\nvar Cursor vec2\nvar ImageSize vec2\n\nfunc Fragment(position vec4, texCoord vec2, color vec4) vec4 {\n\tdir := normalize(position.xy - Cursor)\n\tclr := image2TextureAt(texCoord)\n\n\tsamples := [10]float{\n\t\t-22, -14, -8, -4, -2, 2, 4, 8, 14, 22,\n\t}\n\t// TODO: Add len(samples)\n\tsum := clr\n\tfor i := 0; i < 10; i++ {\n\t\t// TODO: Consider the source region not to violate the region.\n\t\tsum += image2TextureAt(texCoord + dir*samples[i]/image2TextureSize())\n\t}\n\tsum /= 10 + 1\n\n\tdist := distance(position.xy, Cursor)\n\tt := clamp(dist/256, 0, 1)\n\treturn mix(clr, sum, t)\n}\n")
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var radialblur_go = []byte("// Copyright 2020 The Ebiten Authors\n//\n// Licensed under the Apache License, Version 2.0 (the \"License\");\n// you may not use this file except in compliance with the License.\n// You may obtain a copy of the License at\n//\n// http://www.apache.org/licenses/LICENSE-2.0\n//\n// Unless required by applicable law or agreed to in writing, software\n// distributed under the License is distributed on an \"AS IS\" BASIS,\n// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n// See the License for the specific language governing permissions and\n// limitations under the License.\n\n// +build ignore\n\npackage main\n\nvar Time float\nvar Cursor vec2\nvar ScreenSize vec2\n\nfunc Fragment(position vec4, texCoord vec2, color vec4) vec4 {\n\tdir := normalize(position.xy - Cursor)\n\tclr := image2TextureAt(texCoord)\n\n\tsamples := [10]float{\n\t\t-22, -14, -8, -4, -2, 2, 4, 8, 14, 22,\n\t}\n\t// TODO: Add len(samples)\n\tsum := clr\n\tfor i := 0; i < 10; i++ {\n\t\t// TODO: Consider the source region not to violate the region.\n\t\tsum += image2TextureAt(texCoord + dir*samples[i]/image2TextureSize())\n\t}\n\tsum /= 10 + 1\n\n\tdist := distance(position.xy, Cursor)\n\tt := clamp(dist/256, 0, 1)\n\treturn mix(clr, sum, t)\n}\n")
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