internal/atlas: refactoring: rename a variable

This commit is contained in:
Hajime Hoshi 2023-08-19 05:20:39 +09:00
parent 3c49f81b5c
commit be68f50f96

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@ -68,10 +68,10 @@ func putImagesOnSourceBackend(graphicsDriver graphicsdriver.Graphics) {
// The counter usedAsDestinationCount is updated at most once per frame (#2676).
for i := range imagesUsedAsDestination {
// This counter is not updated when the backend is created in this frame.
if !i.backendJustCreated && i.usedAsDestinationCount < math.MaxInt {
if !i.backendCreatedInThisFrame && i.usedAsDestinationCount < math.MaxInt {
i.usedAsDestinationCount++
}
i.backendJustCreated = false
i.backendCreatedInThisFrame = false
delete(imagesUsedAsDestination, i)
}
@ -164,8 +164,8 @@ type Image struct {
imageType ImageType
disposed bool
backend *backend
backendJustCreated bool
backend *backend
backendCreatedInThisFrame bool
node *packing.Node
@ -239,7 +239,7 @@ func (i *Image) ensureIsolatedFromSource(backends []*backend) {
}
}
i.allocate(bs, false)
i.backendJustCreated = true
i.backendCreatedInThisFrame = true
return
}