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https://github.com/hajimehoshi/ebiten.git
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affine: Bug fix: ColorM.Apply was wrong when alpha is 0
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parent
deed56f971
commit
bea63946fc
@ -170,11 +170,11 @@ func TestColorMConcatSelf(t *testing.T) {
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}
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}
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}
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}
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func absU32(x uint32) uint32 {
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func absDiffU32(x, y uint32) uint32 {
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if x < 0 {
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if x < y {
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return -x
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return y - x
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}
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}
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return x
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return x - y
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}
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}
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func TestColorMApply(t *testing.T) {
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func TestColorMApply(t *testing.T) {
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@ -184,6 +184,9 @@ func TestColorMApply(t *testing.T) {
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shiny := ColorM{}
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shiny := ColorM{}
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shiny.Translate(1, 1, 1, 0)
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shiny.Translate(1, 1, 1, 0)
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shift := ColorM{}
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shift.Translate(0.5, 0.5, 0.5, 0.5)
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cases := []struct {
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cases := []struct {
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ColorM ColorM
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ColorM ColorM
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In color.Color
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In color.Color
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@ -214,14 +217,20 @@ func TestColorMApply(t *testing.T) {
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Out: color.RGBA{0xb0, 0xb0, 0xb0, 0xb0},
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Out: color.RGBA{0xb0, 0xb0, 0xb0, 0xb0},
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Delta: 1,
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Delta: 1,
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},
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},
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{
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ColorM: shift,
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In: color.RGBA{0x00, 0x00, 0x00, 0x00},
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Out: color.RGBA{0x40, 0x40, 0x40, 0x80},
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Delta: 0x101,
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},
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}
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}
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for _, c := range cases {
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for _, c := range cases {
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out := c.ColorM.Apply(c.In)
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out := c.ColorM.Apply(c.In)
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r0, g0, b0, a0 := out.RGBA()
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r0, g0, b0, a0 := out.RGBA()
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r1, g1, b1, a1 := c.Out.RGBA()
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r1, g1, b1, a1 := c.Out.RGBA()
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if absU32(r0-r1) > c.Delta || absU32(g0-g1) > c.Delta ||
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if absDiffU32(r0, r1) > c.Delta || absDiffU32(g0, g1) > c.Delta ||
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absU32(b0-b1) > c.Delta || absU32(a0-a1) > c.Delta {
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absDiffU32(b0, b1) > c.Delta || absDiffU32(a0, a1) > c.Delta {
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t.Errorf("%v.Apply(%v) = %v, want %v", c.ColorM, c.In, out, c.Out)
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t.Errorf("%v.Apply(%v) = {%d, %d, %d, %d}, want {%d, %d, %d, %d}", c.ColorM, c.In, r0, g0, b0, a0, r1, g1, b1, a1)
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}
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}
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}
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}
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}
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}
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@ -69,14 +69,14 @@ func (c *ColorM) Apply(clr color.Color) color.Color {
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return clr
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return clr
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}
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}
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r, g, b, a := clr.RGBA()
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r, g, b, a := clr.RGBA()
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if a == 0 {
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rf, gf, bf, af := float32(0.0), float32(0.0), float32(0.0), float32(0.0)
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return color.Transparent
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}
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// Unmultiply alpha
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// Unmultiply alpha
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rf := float32(r) / float32(a)
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if a > 0 {
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gf := float32(g) / float32(a)
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rf = float32(r) / float32(a)
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bf := float32(b) / float32(a)
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gf = float32(g) / float32(a)
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af := float32(a) / 0xffff
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bf = float32(b) / float32(a)
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af = float32(a) / 0xffff
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}
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eb := c.body
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eb := c.body
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et := c.translate
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et := c.translate
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rf2 := eb[0]*rf + eb[4]*gf + eb[8]*bf + eb[12]*af + et[0]
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rf2 := eb[0]*rf + eb[4]*gf + eb[8]*bf + eb[12]*af + et[0]
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