shader: Refactoring

This commit is contained in:
Hajime Hoshi 2020-06-07 23:50:53 +09:00
parent 2c1e71931e
commit bee79e3b67

View File

@ -259,7 +259,6 @@ func (cs *compileState) parseDecl(b *block, d ast.Decl) {
}
for i, v := range vs {
b.vars = append(b.vars, v)
b.ir.LocalVars = append(b.ir.LocalVars, v.typ)
if inits[i] != nil {
b.ir.Stmts = append(b.ir.Stmts, shaderir.Stmt{
Type: shaderir.Assign,
@ -504,6 +503,11 @@ func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, out
vars: vars,
outer: outer,
}
defer func() {
for _, v := range block.vars[len(inParams)+len(outParams):] {
block.ir.LocalVars = append(block.ir.LocalVars, v.typ)
}
}()
for _, l := range b.List {
switch l := l.(type) {
@ -520,7 +524,6 @@ func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, out
}
v.typ = ts[0]
block.vars = append(block.vars, v)
block.ir.LocalVars = append(block.ir.LocalVars, v.typ)
// Prase RHS first for the order of the statements.
rhs, stmts := cs.parseExpr(block, l.Rhs[i])
@ -708,7 +711,6 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) (shaderir.Expr, [
block.vars = append(block.vars, variable{
typ: p,
})
block.ir.LocalVars = append(block.ir.LocalVars, p)
args = append(args, shaderir.Expr{
Type: shaderir.LocalVariable,
Index: idx,