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graphics: Refactoring: Initialize 'quadFloat32Num' and reuse it
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@ -14,8 +14,14 @@
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package ebiten
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import (
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"github.com/hajimehoshi/ebiten/internal/graphics"
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)
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// texelAdjustment represents a number to be used to adjust texel.
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// Texels are adjusted by amount propotional to inverse of texelAdjustment.
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// This is necessary not to use unexpected pixels outside of texels.
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// See #317.
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const texelAdjustment = 256
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var quadFloat32Num = graphics.QuadVertexSizeInBytes() / 4
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@ -20,14 +20,12 @@ import (
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"github.com/gopherjs/gopherjs/js"
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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)
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func vertices(parts ImageParts, width, height int, geo *affine.GeoM) []float32 {
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// TODO: This function should be in graphics package?
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totalSize := graphics.QuadVertexSizeInBytes() / 4
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l := parts.Len()
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vs := js.Global.Get("Float32Array").New(l * totalSize)
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vs := js.Global.Get("Float32Array").New(l * quadFloat32Num)
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g := geo.UnsafeElements()
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g0 := g[0]
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g1 := g[1]
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@ -103,7 +101,7 @@ func vertices(parts ImageParts, width, height int, geo *affine.GeoM) []float32 {
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vs.SetIndex(n+38, g4)
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vs.SetIndex(n+39, g5)
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n += totalSize
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n += quadFloat32Num
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}
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return vs.Interface().([]float32)
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}
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@ -18,14 +18,12 @@ package ebiten
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import (
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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)
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func vertices(parts ImageParts, width, height int, geo *affine.GeoM) []float32 {
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// TODO: This function should be in graphics package?
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totalSize := graphics.QuadVertexSizeInBytes() / 4
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l := parts.Len()
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vs := make([]float32, l*totalSize)
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vs := make([]float32, l*quadFloat32Num)
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g := geo.UnsafeElements()
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g0 := float32(g[0])
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g1 := float32(g[1])
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@ -102,7 +100,7 @@ func vertices(parts ImageParts, width, height int, geo *affine.GeoM) []float32 {
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vs[n+38] = g4
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vs[n+39] = g5
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n += totalSize
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n += quadFloat32Num
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}
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return vs
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}
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