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https://github.com/hajimehoshi/ebiten.git
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audio: Ignore seeking players
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parent
38af8ce615
commit
bf4e453cdb
@ -38,7 +38,8 @@ import (
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)
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type players struct {
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players map[*Player]struct{}
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players map[*Player]struct{}
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seekings map[*Player]struct{}
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sync.RWMutex
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}
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@ -69,18 +70,24 @@ func (p *players) Read(b []byte) (int, error) {
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}
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closed := []*Player{}
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l := len(b)
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for p := range p.players {
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if err := p.readToBuffer(l); err == io.EOF {
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closed = append(closed, p)
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for player := range p.players {
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if _, ok := p.seekings[player]; ok {
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continue
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}
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if err := player.readToBuffer(l); err == io.EOF {
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closed = append(closed, player)
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} else if err != nil {
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return 0, err
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}
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l = min(p.bufferLength(), l)
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l = min(player.bufferLength(), l)
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}
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l &= mask
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b16s := [][]int16{}
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for p := range p.players {
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b16s = append(b16s, p.bufferToInt16(l))
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for player := range p.players {
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if _, ok := p.seekings[player]; ok {
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continue
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}
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b16s = append(b16s, player.bufferToInt16(l))
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}
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for i := 0; i < l/2; i++ {
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x := 0
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@ -96,8 +103,11 @@ func (p *players) Read(b []byte) (int, error) {
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b[2*i] = byte(x)
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b[2*i+1] = byte(x >> 8)
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}
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for p := range p.players {
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p.proceed(l)
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for player := range p.players {
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if _, ok := p.seekings[player]; ok {
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continue
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}
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player.proceed(l)
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}
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for _, pl := range closed {
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delete(p.players, pl)
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@ -117,6 +127,18 @@ func (p *players) removePlayer(player *Player) {
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delete(p.players, player)
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}
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func (p *players) addSeeking(player *Player) {
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p.Lock()
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defer p.Unlock()
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p.seekings[player] = struct{}{}
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}
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func (p *players) removeSeeking(player *Player) {
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p.Lock()
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defer p.Unlock()
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delete(p.seekings, player)
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}
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func (p *players) hasPlayer(player *Player) bool {
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p.RLock()
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defer p.RUnlock()
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@ -190,7 +212,8 @@ func NewContext(sampleRate int) (*Context, error) {
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}
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theContext = c
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c.players = &players{
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players: map[*Player]struct{}{},
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players: map[*Player]struct{}{},
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seekings: map[*Player]struct{}{},
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}
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return c, nil
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@ -286,7 +309,7 @@ func NewPlayer(context *Context, src ReadSeekCloser) (*Player, error) {
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volume: 1,
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}
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// Get the current position of the source.
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pos, err := p.src.Seek(0, 1)
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pos, err := p.src.Seek(0, io.SeekCurrent)
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if err != nil {
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return nil, err
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}
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@ -380,6 +403,8 @@ func (p *Player) Rewind() error {
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//
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// This function is concurrent-safe.
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func (p *Player) Seek(offset time.Duration) error {
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p.players.addSeeking(p)
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defer p.players.removeSeeking(p)
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o := int64(offset) * bytesPerSample * channelNum * int64(p.sampleRate) / int64(time.Second)
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o &= mask
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p.buf = []byte{}
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