audio: Ignore seeking players

This commit is contained in:
Hajime Hoshi 2016-11-29 03:36:16 +09:00
parent 38af8ce615
commit bf4e453cdb

View File

@ -38,7 +38,8 @@ import (
)
type players struct {
players map[*Player]struct{}
players map[*Player]struct{}
seekings map[*Player]struct{}
sync.RWMutex
}
@ -69,18 +70,24 @@ func (p *players) Read(b []byte) (int, error) {
}
closed := []*Player{}
l := len(b)
for p := range p.players {
if err := p.readToBuffer(l); err == io.EOF {
closed = append(closed, p)
for player := range p.players {
if _, ok := p.seekings[player]; ok {
continue
}
if err := player.readToBuffer(l); err == io.EOF {
closed = append(closed, player)
} else if err != nil {
return 0, err
}
l = min(p.bufferLength(), l)
l = min(player.bufferLength(), l)
}
l &= mask
b16s := [][]int16{}
for p := range p.players {
b16s = append(b16s, p.bufferToInt16(l))
for player := range p.players {
if _, ok := p.seekings[player]; ok {
continue
}
b16s = append(b16s, player.bufferToInt16(l))
}
for i := 0; i < l/2; i++ {
x := 0
@ -96,8 +103,11 @@ func (p *players) Read(b []byte) (int, error) {
b[2*i] = byte(x)
b[2*i+1] = byte(x >> 8)
}
for p := range p.players {
p.proceed(l)
for player := range p.players {
if _, ok := p.seekings[player]; ok {
continue
}
player.proceed(l)
}
for _, pl := range closed {
delete(p.players, pl)
@ -117,6 +127,18 @@ func (p *players) removePlayer(player *Player) {
delete(p.players, player)
}
func (p *players) addSeeking(player *Player) {
p.Lock()
defer p.Unlock()
p.seekings[player] = struct{}{}
}
func (p *players) removeSeeking(player *Player) {
p.Lock()
defer p.Unlock()
delete(p.seekings, player)
}
func (p *players) hasPlayer(player *Player) bool {
p.RLock()
defer p.RUnlock()
@ -190,7 +212,8 @@ func NewContext(sampleRate int) (*Context, error) {
}
theContext = c
c.players = &players{
players: map[*Player]struct{}{},
players: map[*Player]struct{}{},
seekings: map[*Player]struct{}{},
}
return c, nil
@ -286,7 +309,7 @@ func NewPlayer(context *Context, src ReadSeekCloser) (*Player, error) {
volume: 1,
}
// Get the current position of the source.
pos, err := p.src.Seek(0, 1)
pos, err := p.src.Seek(0, io.SeekCurrent)
if err != nil {
return nil, err
}
@ -380,6 +403,8 @@ func (p *Player) Rewind() error {
//
// This function is concurrent-safe.
func (p *Player) Seek(offset time.Duration) error {
p.players.addSeeking(p)
defer p.players.removeSeeking(p)
o := int64(offset) * bytesPerSample * channelNum * int64(p.sampleRate) / int64(time.Second)
o &= mask
p.buf = []byte{}