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examples/sprites: Don't copy receivers
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@ -72,17 +72,17 @@ type Sprites struct {
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num int
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num int
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}
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}
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func (s Sprites) Update() {
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func (s *Sprites) Update() {
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for _, sprite := range s.sprites {
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for _, sprite := range s.sprites {
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sprite.Update()
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sprite.Update()
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}
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}
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}
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}
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func (s Sprites) Len() int {
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func (s *Sprites) Len() int {
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return s.num
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return s.num
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}
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}
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func (s Sprites) Dst(i int) (x0, y0, x1, y1 int) {
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func (s *Sprites) Dst(i int) (x0, y0, x1, y1 int) {
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if s.num <= i {
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if s.num <= i {
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return 0, 0, 0, 0
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return 0, 0, 0, 0
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}
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}
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@ -90,7 +90,7 @@ func (s Sprites) Dst(i int) (x0, y0, x1, y1 int) {
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return ss.x, ss.y, ss.x + ebitenImageWidth, ss.y + ebitenImageHeight
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return ss.x, ss.y, ss.x + ebitenImageWidth, ss.y + ebitenImageHeight
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}
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}
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func (s Sprites) Src(i int) (x0, y0, x1, y1 int) {
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func (s *Sprites) Src(i int) (x0, y0, x1, y1 int) {
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if s.num <= i {
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if s.num <= i {
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return 0, 0, 0, 0
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return 0, 0, 0, 0
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}
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}
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