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docs: Use pkg.go.dev instead of godoc.org (Go files)
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@ -53,7 +53,7 @@ func update(screen *ebiten.Image) error {
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// Alpha scale should be 1.0/49.0, but accumulating 1/49 49 times doesn't reach to 1, because
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// Alpha scale should be 1.0/49.0, but accumulating 1/49 49 times doesn't reach to 1, because
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// the final color is affected by the destination alpha when CompositeModeSourceOver is used.
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// the final color is affected by the destination alpha when CompositeModeSourceOver is used.
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// This composite mode is the default mode. See how this is calculated at the doc:
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// This composite mode is the default mode. See how this is calculated at the doc:
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// https://godoc.org/github.com/hajimehoshi/ebiten#CompositeMode
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// https://pkg.go.dev/github.com/hajimehoshi/ebiten#CompositeMode
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//
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//
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// Use a higher value than 1.0/49.0. Here, 1.0/25.0 here to get a reasonable result.
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// Use a higher value than 1.0/49.0. Here, 1.0/25.0 here to get a reasonable result.
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op.ColorM.Scale(1, 1, 1, 1.0/25.0)
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op.ColorM.Scale(1, 1, 1, 1.0/25.0)
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@ -182,7 +182,7 @@ func update(screen *ebiten.Image) error {
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// the actual draw call to GPU is very few since these calls satisfy
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// the actual draw call to GPU is very few since these calls satisfy
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// some conditions e.g. all the rendering sources and targets are same.
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// some conditions e.g. all the rendering sources and targets are same.
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// For more detail, see:
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// For more detail, see:
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// https://godoc.org/github.com/hajimehoshi/ebiten#Image.DrawImage
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// https://pkg.go.dev/github.com/hajimehoshi/ebiten#Image.DrawImage
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w, h := ebitenImage.Size()
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w, h := ebitenImage.Size()
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for i := 0; i < sprites.num; i++ {
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for i := 0; i < sprites.num; i++ {
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s := sprites.sprites[i]
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s := sprites.sprites[i]
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@ -168,7 +168,7 @@ func update(screen *ebiten.Image) error {
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// the actual draw call to GPU is very few since these calls satisfy
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// the actual draw call to GPU is very few since these calls satisfy
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// some conditions e.g. all the rendering sources and targets are same.
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// some conditions e.g. all the rendering sources and targets are same.
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// For more detail, see:
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// For more detail, see:
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// https://godoc.org/github.com/hajimehoshi/ebiten#Image.DrawImage
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// https://pkg.go.dev/github.com/hajimehoshi/ebiten#Image.DrawImage
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w, h := ebitenImage.Size()
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w, h := ebitenImage.Size()
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for i := 0; i < sprites.num; i++ {
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for i := 0; i < sprites.num; i++ {
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s := sprites.sprites[i]
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s := sprites.sprites[i]
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@ -110,7 +110,7 @@ func update(screen *ebiten.Image) error {
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// Draw each tile with each DrawImage call.
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// Draw each tile with each DrawImage call.
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// As the source images of all DrawImage calls are always same,
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// As the source images of all DrawImage calls are always same,
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// this rendering is done very effectively.
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// this rendering is done very effectively.
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// For more detail, see https://godoc.org/github.com/hajimehoshi/ebiten#Image.DrawImage
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// For more detail, see https://pkg.go.dev/github.com/hajimehoshi/ebiten#Image.DrawImage
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const xNum = screenWidth / tileSize
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const xNum = screenWidth / tileSize
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for _, l := range layers {
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for _, l := range layers {
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for i, t := range l {
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for i, t := range l {
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