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shader: Use the loop counters in the test
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parent
2ca551cdc6
commit
c02213e900
4
internal/shader/testdata/for.expected.vs
vendored
4
internal/shader/testdata/for.expected.vs
vendored
@ -3,11 +3,11 @@ void F0(out vec2 l0) {
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vec2 l3 = vec2(0);
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l1 = vec2(0.0);
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for (int l2 = 0; l2 < 100; l2++) {
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(l1).x = ((l1).x) + (1);
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(l1).x = ((l1).x) + (l2);
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}
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l3 = vec2(0.0);
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for (float l4 = 10.0; l4 >= 0.0; l4 -= 2.0) {
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(l3).x = ((l3).x) - (1);
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(l3).x = ((l3).x) + (l4);
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}
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l0 = l1;
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return;
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4
internal/shader/testdata/for.go
vendored
4
internal/shader/testdata/for.go
vendored
@ -3,11 +3,11 @@ package main
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func Foo() vec2 {
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v := vec2(0)
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for i := 0; i < 100; i++ {
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v.x++
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v.x += i
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}
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v2 := vec2(0)
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for i := 10.0; i >= 0; i -= 2 {
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v2.x--
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v2.x += i
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}
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return v
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}
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