mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
Change API
This commit is contained in:
parent
9b05640ddf
commit
c039c13acd
@ -65,7 +65,7 @@ func (t *Textures) loopMain() {
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if err != nil {
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panic(err)
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}
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id, err := graphics.CreateTexture(img, graphics.FilterNearest)
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id, err := graphics.NewTextureID(img, graphics.FilterNearest)
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if err != nil {
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panic(err)
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}
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@ -77,7 +77,7 @@ func (t *Textures) loopMain() {
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name := s.name
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size := s.size
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go func() {
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id, err := graphics.CreateRenderTarget(size.Width, size.Height, graphics.FilterNearest)
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id, err := graphics.NewRenderTargetID(size.Width, size.Height, graphics.FilterNearest)
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if err != nil {
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panic(err)
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}
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@ -1,15 +0,0 @@
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package graphics
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func OrthoProjectionMatrix(left, right, bottom, top int) [4][4]float64 {
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e11 := float64(2) / float64(right-left)
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e22 := float64(2) / float64(top-bottom)
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e14 := -1 * float64(right+left) / float64(right-left)
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e24 := -1 * float64(top+bottom) / float64(top-bottom)
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return [4][4]float64{
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{e11, 0, 0, e14},
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{0, e22, 0, e24},
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{0, 0, 1, 0},
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{0, 0, 0, 1},
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}
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}
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@ -26,11 +26,11 @@ var idsInstance = &ids{
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currentRenderTargetId: -1,
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}
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func CreateRenderTarget(width, height int, filter graphics.Filter) (graphics.RenderTargetID, error) {
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func NewRenderTargetID(width, height int, filter graphics.Filter) (graphics.RenderTargetID, error) {
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return idsInstance.createRenderTarget(width, height, filter)
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}
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func CreateTexture(img image.Image, filter graphics.Filter) (graphics.TextureID, error) {
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func NewTextureID(img image.Image, filter graphics.Filter) (graphics.TextureID, error) {
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return idsInstance.createTexture(img, filter)
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}
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@ -138,7 +138,7 @@ func (i *ids) drawTexture(
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i.setViewportIfNeeded(target)
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r := i.renderTargetAt(target)
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projectionMatrix := r.projectionMatrix()
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quads := graphics.TextureQuads(parts, texture.width, texture.height)
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quads := shader.TextureQuads(parts, texture.width, texture.height)
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shader.DrawTexture(texture.native, projectionMatrix, quads, geo, color)
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}
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@ -2,7 +2,6 @@ package shader
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import (
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"github.com/go-gl/gl"
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"github.com/hajimehoshi/ebiten/graphics"
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"github.com/hajimehoshi/ebiten/graphics/matrix"
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"sync"
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)
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@ -19,7 +18,7 @@ func glMatrix(matrix [4][4]float64) [16]float32 {
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var once sync.Once
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func DrawTexture(native gl.Texture, projectionMatrix [4][4]float64, quads []graphics.TextureQuad, geo matrix.Geometry, color matrix.Color) {
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func DrawTexture(native gl.Texture, projectionMatrix [4][4]float64, quads []TextureQuad, geo matrix.Geometry, color matrix.Color) {
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once.Do(func() {
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initialize()
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})
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@ -1,8 +1,7 @@
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package graphics
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package shader
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import (
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"image"
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"image/draw"
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"github.com/hajimehoshi/ebiten/graphics"
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)
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type TextureQuad struct {
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@ -31,29 +30,6 @@ func AdjustSizeForTexture(size int) int {
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return int(NextPowerOf2(uint64(size)))
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}
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func AdjustImageForTexture(img image.Image) *image.NRGBA {
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width, height := img.Bounds().Size().X, img.Bounds().Size().Y
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adjustedImageBounds := image.Rectangle{
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image.ZP,
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image.Point{
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AdjustSizeForTexture(width),
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AdjustSizeForTexture(height),
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},
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}
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if nrgba, ok := img.(*image.NRGBA); ok &&
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img.Bounds() == adjustedImageBounds {
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return nrgba
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}
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adjustedImage := image.NewNRGBA(adjustedImageBounds)
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dstBounds := image.Rectangle{
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image.ZP,
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img.Bounds().Size(),
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}
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draw.Draw(adjustedImage, dstBounds, img, image.ZP, draw.Src)
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return adjustedImage
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}
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func u(x int, width int) float32 {
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return float32(x) / float32(AdjustSizeForTexture(width))
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}
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@ -62,7 +38,7 @@ func v(y int, height int) float32 {
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return float32(y) / float32(AdjustSizeForTexture(height))
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}
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func TextureQuads(parts []TexturePart, width, height int) []TextureQuad {
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func TextureQuads(parts []graphics.TexturePart, width, height int) []TextureQuad {
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quads := []TextureQuad{}
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for _, part := range parts {
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x1 := float32(part.LocationX)
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@ -1,4 +1,4 @@
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package graphics_test
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package shader_test
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import (
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. "."
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@ -3,9 +3,23 @@ package opengl
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import (
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"fmt"
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"github.com/go-gl/gl"
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"github.com/hajimehoshi/ebiten/graphics"
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"github.com/hajimehoshi/ebiten/graphics/opengl/internal/shader"
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)
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func orthoProjectionMatrix(left, right, bottom, top int) [4][4]float64 {
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e11 := float64(2) / float64(right-left)
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e22 := float64(2) / float64(top-bottom)
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e14 := -1 * float64(right+left) / float64(right-left)
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e24 := -1 * float64(top+bottom) / float64(top-bottom)
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return [4][4]float64{
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{e11, 0, 0, e14},
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{0, e22, 0, e24},
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{0, 0, 1, 0},
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{0, 0, 0, 1},
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}
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}
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type RenderTarget struct {
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framebuffer gl.Framebuffer
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width int
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@ -41,19 +55,18 @@ func (r *RenderTarget) setAsViewport() {
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gl.BlendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ZERO, gl.ONE)
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width := graphics.AdjustSizeForTexture(r.width)
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height := graphics.AdjustSizeForTexture(r.height)
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width := shader.AdjustSizeForTexture(r.width)
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height := shader.AdjustSizeForTexture(r.height)
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gl.Viewport(0, 0, width, height)
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}
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func (r *RenderTarget) projectionMatrix() [4][4]float64 {
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width := graphics.AdjustSizeForTexture(r.width)
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height := graphics.AdjustSizeForTexture(r.height)
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matrix := graphics.OrthoProjectionMatrix(0, width, 0, height)
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width := shader.AdjustSizeForTexture(r.width)
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height := shader.AdjustSizeForTexture(r.height)
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matrix := orthoProjectionMatrix(0, width, 0, height)
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if r.flipY {
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matrix[1][1] *= -1
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matrix[1][3] += float64(r.height) /
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float64(graphics.AdjustSizeForTexture(r.height)) * 2
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matrix[1][3] += float64(r.height) / float64(shader.AdjustSizeForTexture(r.height)) * 2
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}
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return matrix
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}
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@ -3,9 +3,34 @@ package opengl
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import (
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"github.com/go-gl/gl"
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"github.com/hajimehoshi/ebiten/graphics"
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"github.com/hajimehoshi/ebiten/graphics/opengl/internal/shader"
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"image"
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"image/draw"
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)
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func adjustImageForTexture(img image.Image) *image.NRGBA {
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width, height := img.Bounds().Size().X, img.Bounds().Size().Y
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adjustedImageBounds := image.Rectangle{
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image.ZP,
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image.Point{
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shader.AdjustSizeForTexture(width),
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shader.AdjustSizeForTexture(height),
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},
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}
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if nrgba, ok := img.(*image.NRGBA); ok &&
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img.Bounds() == adjustedImageBounds {
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return nrgba
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}
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adjustedImage := image.NewNRGBA(adjustedImageBounds)
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dstBounds := image.Rectangle{
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image.ZP,
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img.Bounds().Size(),
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}
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draw.Draw(adjustedImage, dstBounds, img, image.ZP, draw.Src)
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return adjustedImage
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}
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type Texture struct {
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native gl.Texture
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width int
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@ -43,14 +68,14 @@ func createNativeTexture(textureWidth, textureHeight int, pixels []uint8, filter
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}
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func createTexture(width, height int, filter graphics.Filter) (*Texture, error) {
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w := graphics.AdjustSizeForTexture(width)
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h := graphics.AdjustSizeForTexture(height)
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w := shader.AdjustSizeForTexture(width)
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h := shader.AdjustSizeForTexture(height)
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native := createNativeTexture(w, h, nil, filter)
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return &Texture{native, width, height}, nil
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}
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func createTextureFromImage(img image.Image, filter graphics.Filter) (*Texture, error) {
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adjustedImage := graphics.AdjustImageForTexture(img)
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adjustedImage := adjustImageForTexture(img)
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size := adjustedImage.Bounds().Size()
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native := createNativeTexture(size.X, size.Y, adjustedImage.Pix, filter)
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return &Texture{native, size.X, size.Y}, nil
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@ -20,24 +20,24 @@ type RenderTargetID int
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var currentTextureFactory TextureFactory
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type TextureFactory interface {
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CreateRenderTarget(width, height int, filter Filter) (RenderTargetID, error)
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CreateTexture(img image.Image, filter Filter) (TextureID, error)
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NewRenderTargetID(width, height int, filter Filter) (RenderTargetID, error)
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NewTextureID(img image.Image, filter Filter) (TextureID, error)
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}
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func SetTextureFactory(textureFactory TextureFactory) {
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currentTextureFactory = textureFactory
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}
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func CreateRenderTarget(width, height int, filter Filter) (RenderTargetID, error) {
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func NewRenderTargetID(width, height int, filter Filter) (RenderTargetID, error) {
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if currentTextureFactory == nil {
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panic("graphics.CreateRenderTarget: currentTextureFactory is not set.")
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panic("graphics.NewRenderTarget: currentTextureFactory is not set.")
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}
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return currentTextureFactory.CreateRenderTarget(width, height, filter)
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return currentTextureFactory.NewRenderTargetID(width, height, filter)
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}
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func CreateTexture(img image.Image, filter Filter) (TextureID, error) {
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func NewTextureID(img image.Image, filter Filter) (TextureID, error) {
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if currentTextureFactory == nil {
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panic("graphics.CreateTexture: currentTextureFactory is not set")
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panic("graphics.NewTexture: currentTextureFactory is not set")
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}
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return currentTextureFactory.CreateTexture(img, filter)
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return currentTextureFactory.NewTextureID(img, filter)
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}
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@ -55,20 +55,20 @@ func (c *Canvas) IsClosed() bool {
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return c.window.ShouldClose()
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}
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func (c *Canvas) CreateTexture(img image.Image, filter graphics.Filter) (graphics.TextureID, error) {
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func (c *Canvas) NewTextureID(img image.Image, filter graphics.Filter) (graphics.TextureID, error) {
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var id graphics.TextureID
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var err error
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c.use(func() {
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id, err = opengl.CreateTexture(img, filter)
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id, err = opengl.NewTextureID(img, filter)
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})
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return id, err
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}
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func (c *Canvas) CreateRenderTarget(width, height int, filter graphics.Filter) (graphics.RenderTargetID, error) {
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func (c *Canvas) NewRenderTargetID(width, height int, filter graphics.Filter) (graphics.RenderTargetID, error) {
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var id graphics.RenderTargetID
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var err error
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c.use(func() {
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id, err = opengl.CreateRenderTarget(width, height, filter)
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id, err = opengl.NewRenderTargetID(width, height, filter)
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})
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return id, err
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}
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