mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
internal/restorable: remove the case when the restoring is needed
Updates #805
This commit is contained in:
parent
771e5685f8
commit
c08a2193a9
@ -817,11 +817,6 @@ func BeginFrame(graphicsDriver graphicsdriver.Graphics) error {
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return err
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}
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// Restore images first before other image manipulations (#2075).
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if err := restorable.RestoreIfNeeded(graphicsDriver); err != nil {
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return err
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}
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flushDeferred()
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putImagesOnSourceBackend(graphicsDriver)
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@ -21,7 +21,6 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/atlas"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/restorable"
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)
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type Image struct {
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@ -50,14 +49,6 @@ func (i *Image) Deallocate() {
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}
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func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
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// If restorable.AlwaysReadPixelsFromGPU() returns false, the pixel data is cached in the restorable package.
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if !restorable.AlwaysReadPixelsFromGPU() {
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if err := i.img.ReadPixels(graphicsDriver, pixels, region); err != nil {
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return err
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}
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return nil
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}
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if i.pixels == nil {
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pix := make([]byte, 4*i.width*i.height)
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if err := i.img.ReadPixels(graphicsDriver, pix, image.Rect(0, 0, i.width, i.height)); err != nil {
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@ -16,14 +16,8 @@ package restorable
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import (
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"image"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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)
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func ResolveStaleImages(graphicsDriver graphicsdriver.Graphics) error {
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return resolveStaleImages(graphicsDriver, false)
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}
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func AppendRegionRemovingDuplicates(regions *[]image.Rectangle, region image.Rectangle) {
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appendRegionRemovingDuplicates(regions, region)
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}
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@ -219,7 +219,7 @@ func (i *Image) makeStale(rect image.Rectangle) {
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i.stale = true
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// If ReadPixels always reads pixels from GPU, staleRegions are never used.
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if AlwaysReadPixelsFromGPU() {
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if alwaysReadPixelsFromGPU() {
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return
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}
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@ -278,36 +278,7 @@ func (i *Image) WritePixels(pixels *graphics.ManagedBytes, region image.Rectangl
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}
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// Even if the image is already stale, call makeStale to extend the stale region.
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if !needsRestoring() || !i.needsRestoring() || i.stale {
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i.makeStale(region)
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return
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}
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if region.Eq(image.Rect(0, 0, w, h)) {
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if pixels != nil {
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// Clone a ManagedBytes as the package graphicscommand has a different lifetime management.
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i.basePixels.AddOrReplace(pixels.Clone(), image.Rect(0, 0, w, h))
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} else {
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i.basePixels.Clear(image.Rect(0, 0, w, h))
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}
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i.clearDrawTrianglesHistory()
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i.stale = false
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i.staleRegions = i.staleRegions[:0]
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return
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}
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// Records for DrawTriangles cannot come before records for WritePixels.
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if len(i.drawTrianglesHistory) > 0 {
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i.makeStale(region)
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return
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}
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if pixels != nil {
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// Clone a ManagedBytes as the package graphicscommand has a different lifetime management.
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i.basePixels.AddOrReplace(pixels.Clone(), region)
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} else {
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i.basePixels.Clear(region)
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}
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}
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// DrawTriangles draws triangles with the given image.
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@ -328,24 +299,8 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
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}
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theImages.makeStaleIfDependingOn(i)
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// TODO: Add tests to confirm this logic.
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var srcstale bool
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for _, src := range srcs {
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if src == nil {
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continue
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}
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if src.stale || src.imageType == ImageTypeVolatile {
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srcstale = true
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break
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}
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}
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// Even if the image is already stale, call makeStale to extend the stale region.
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if srcstale || !needsRestoring() || !i.needsRestoring() || i.stale {
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i.makeStale(dstRegion)
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} else {
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i.appendDrawTrianglesHistory(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule)
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}
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var imgs [graphics.ShaderImageCount]*graphicscommand.Image
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for i, src := range srcs {
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@ -362,7 +317,7 @@ func (i *Image) appendDrawTrianglesHistory(srcs [graphics.ShaderImageCount]*Imag
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if i.stale || !i.needsRestoring() {
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panic("restorable: an image must not be stale or need restoring at appendDrawTrianglesHistory")
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}
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if AlwaysReadPixelsFromGPU() {
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if alwaysReadPixelsFromGPU() {
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panic("restorable: appendDrawTrianglesHistory must not be called when AlwaysReadPixelsFromGPU() returns true")
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}
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@ -408,7 +363,7 @@ func (i *Image) readPixelsFromGPUIfNeeded(graphicsDriver graphicsdriver.Graphics
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}
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func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
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if AlwaysReadPixelsFromGPU() {
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if alwaysReadPixelsFromGPU() {
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if err := i.image.ReadPixels(graphicsDriver, []graphicsdriver.PixelsArgs{
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{
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Pixels: pixels,
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@ -504,20 +459,6 @@ func (i *Image) readPixelsFromGPU(graphicsDriver graphicsdriver.Graphics) error
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return nil
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}
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// resolveStale resolves the image's 'stale' state.
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func (i *Image) resolveStale(graphicsDriver graphicsdriver.Graphics) error {
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if !needsRestoring() {
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return nil
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}
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if !i.needsRestoring() {
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return nil
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}
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if !i.stale {
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return nil
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}
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return i.readPixelsFromGPU(graphicsDriver)
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}
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// dependsOn reports whether the image depends on target.
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func (i *Image) dependsOn(target *Image) bool {
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for _, c := range i.drawTrianglesHistory {
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@ -20,22 +20,8 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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)
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// forceRestoring reports whether restoring forcely happens or not.
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var forceRestoring = false
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// needsRestoring reports whether restoring process works or not.
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func needsRestoring() bool {
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return forceRestoring
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}
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// AlwaysReadPixelsFromGPU reports whether ReadPixels always reads pixels from GPU or not.
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func AlwaysReadPixelsFromGPU() bool {
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return !needsRestoring()
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}
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// EnableRestoringForTesting forces to enable restoring for testing.
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func EnableRestoringForTesting() {
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forceRestoring = true
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func alwaysReadPixelsFromGPU() bool {
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return true
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}
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// images is a set of Image objects.
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@ -60,57 +46,11 @@ func SwapBuffers(graphicsDriver graphicsdriver.Graphics) error {
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}
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graphicscommand.LogImagesInfo(imgs)
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}
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return resolveStaleImages(graphicsDriver, true)
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}
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// resolveStaleImages flushes the queued draw commands and resolves all stale images.
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// If endFrame is true, the current screen might be used to present when flushing the commands.
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func resolveStaleImages(graphicsDriver graphicsdriver.Graphics, endFrame bool) error {
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if err := graphicscommand.FlushCommands(graphicsDriver, endFrame); err != nil {
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if err := graphicscommand.FlushCommands(graphicsDriver, true); err != nil {
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return err
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}
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if !needsRestoring() {
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return nil
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}
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return theImages.resolveStaleImages(graphicsDriver)
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}
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// RestoreIfNeeded restores the images.
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//
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// Restoring means to make all *graphicscommand.Image objects have their textures and framebuffers.
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func RestoreIfNeeded(graphicsDriver graphicsdriver.Graphics) error {
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if !needsRestoring() {
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return nil
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}
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if !forceRestoring {
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var r bool
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// As isInvalidated() is expensive, call this only for one image.
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// This assumes that if there is one image that is invalidated, all images are invalidated.
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for img := range theImages.images {
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// The screen image might not have a texture. Skip this.
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if img.imageType == ImageTypeScreen {
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continue
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}
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var err error
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r, err = img.isInvalidated(graphicsDriver)
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if err != nil {
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return err
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}
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break
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}
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if !r {
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return nil
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}
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}
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if err := graphicscommand.ResetGraphicsDriverState(graphicsDriver); err != nil {
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return err
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}
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return theImages.restore(graphicsDriver)
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}
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// DumpImages dumps all the current images to the specified directory.
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//
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@ -144,17 +84,6 @@ func (i *images) removeShader(shader *Shader) {
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delete(i.shaders, shader)
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}
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// resolveStaleImages resolves stale images.
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func (i *images) resolveStaleImages(graphicsDriver graphicsdriver.Graphics) error {
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i.lastTarget = nil
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for img := range i.images {
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if err := img.resolveStale(graphicsDriver); err != nil {
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return err
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}
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}
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return nil
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}
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// makeStaleIfDependingOn makes all the images stale that depend on target.
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//
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// When target is modified, all images depending on target can't be restored with target.
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@ -182,83 +111,6 @@ func (i *images) makeStaleIfDependingOnShader(shader *Shader) {
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}
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}
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// restore restores the images.
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//
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// Restoring means to make all *graphicscommand.Image objects have their textures and framebuffers.
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func (i *images) restore(graphicsDriver graphicsdriver.Graphics) error {
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if !needsRestoring() {
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panic("restorable: restore cannot be called when restoring is disabled")
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}
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// Dispose all the shaders ahead of restoring. A current shader ID and a new shader ID can be duplicated.
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for s := range i.shaders {
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s.shader.Dispose()
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s.shader = nil
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}
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for s := range i.shaders {
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s.restore()
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}
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// Dispose all the images ahead of restoring. A current texture ID and a new texture ID can be duplicated.
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// TODO: Write a test to confirm that ID duplication never happens.
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for i := range i.images {
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i.image.Dispose()
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i.image = nil
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}
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// Let's do topological sort based on dependencies of drawing history.
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// It is assured that there are not loops since cyclic drawing makes images stale.
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type edge struct {
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source *Image
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target *Image
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}
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images := map[*Image]struct{}{}
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for i := range i.images {
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images[i] = struct{}{}
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}
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edges := map[edge]struct{}{}
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for t := range images {
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for s := range t.dependingImages() {
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edges[edge{source: s, target: t}] = struct{}{}
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}
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}
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var sorted []*Image
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for len(images) > 0 {
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// current represents images that have no incoming edges.
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current := map[*Image]struct{}{}
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for i := range images {
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current[i] = struct{}{}
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}
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for e := range edges {
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if _, ok := current[e.target]; ok {
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delete(current, e.target)
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}
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}
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for i := range current {
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delete(images, i)
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sorted = append(sorted, i)
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}
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removed := []edge{}
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for e := range edges {
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if _, ok := current[e.source]; ok {
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removed = append(removed, e)
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}
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}
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for _, e := range removed {
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delete(edges, e)
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}
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}
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for _, img := range sorted {
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if err := img.restore(graphicsDriver); err != nil {
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return err
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}
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}
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return nil
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}
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var graphicsDriverInitialized bool
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// InitializeGraphicsDriverState initializes the graphics driver state.
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File diff suppressed because it is too large
Load Diff
@ -1,200 +0,0 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package restorable_test
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import (
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"image"
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"image/color"
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"testing"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/restorable"
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etesting "github.com/hajimehoshi/ebiten/v2/internal/testing"
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"github.com/hajimehoshi/ebiten/v2/internal/ui"
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)
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func clearImage(img *restorable.Image, w, h int) {
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emptyImage := restorable.NewImage(3, 3, restorable.ImageTypeRegular)
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defer emptyImage.Dispose()
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dx0 := float32(0)
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dy0 := float32(0)
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dx1 := float32(w)
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dy1 := float32(h)
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sx0 := float32(1)
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sy0 := float32(1)
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sx1 := float32(2)
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sy1 := float32(2)
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vs := []float32{
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dx0, dy0, sx0, sy0, 0, 0, 0, 0,
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dx1, dy0, sx1, sy0, 0, 0, 0, 0,
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dx0, dy1, sx0, sy1, 0, 0, 0, 0,
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dx1, dy1, sx1, sy1, 0, 0, 0, 0,
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}
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is := graphics.QuadIndices()
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dr := image.Rect(0, 0, w, h)
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img.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{emptyImage}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillAll)
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}
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func TestShader(t *testing.T) {
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img := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
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defer img.Dispose()
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s := restorable.NewShader(etesting.ShaderProgramFill(0xff, 0, 0, 0xff))
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dr := image.Rect(0, 0, 1, 1)
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img.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillAll)
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if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
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t.Fatal(err)
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}
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if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil {
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t.Fatal(err)
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}
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want := color.RGBA{R: 0xff, A: 0xff}
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got := pixelsToColor(img.BasePixelsForTesting(), 0, 0, 1, 1)
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if !sameColors(got, want, 1) {
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t.Errorf("got %v, want %v", got, want)
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}
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}
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func TestShaderChain(t *testing.T) {
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const num = 10
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imgs := []*restorable.Image{}
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for i := 0; i < num; i++ {
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img := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
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defer img.Dispose()
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imgs = append(imgs, img)
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}
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imgs[0].WritePixels(bytesToManagedBytes([]byte{0xff, 0, 0, 0xff}), image.Rect(0, 0, 1, 1))
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s := restorable.NewShader(etesting.ShaderProgramImages(1))
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for i := 0; i < num-1; i++ {
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dr := image.Rect(0, 0, 1, 1)
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imgs[i+1].DrawTriangles([graphics.ShaderImageCount]*restorable.Image{imgs[i]}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillAll)
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}
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if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
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t.Fatal(err)
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}
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if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil {
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t.Fatal(err)
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}
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for i, img := range imgs {
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want := color.RGBA{R: 0xff, A: 0xff}
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got := pixelsToColor(img.BasePixelsForTesting(), 0, 0, 1, 1)
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if !sameColors(got, want, 1) {
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t.Errorf("%d: got %v, want %v", i, got, want)
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}
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}
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}
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func TestShaderMultipleSources(t *testing.T) {
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var srcs [graphics.ShaderImageCount]*restorable.Image
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for i := range srcs {
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srcs[i] = restorable.NewImage(1, 1, restorable.ImageTypeRegular)
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}
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srcs[0].WritePixels(bytesToManagedBytes([]byte{0x40, 0, 0, 0xff}), image.Rect(0, 0, 1, 1))
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srcs[1].WritePixels(bytesToManagedBytes([]byte{0, 0x80, 0, 0xff}), image.Rect(0, 0, 1, 1))
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srcs[2].WritePixels(bytesToManagedBytes([]byte{0, 0, 0xc0, 0xff}), image.Rect(0, 0, 1, 1))
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|
||||
dst := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
|
||||
|
||||
s := restorable.NewShader(etesting.ShaderProgramImages(3))
|
||||
dr := image.Rect(0, 0, 1, 1)
|
||||
dst.DrawTriangles(srcs, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillAll)
|
||||
|
||||
// Clear one of the sources after DrawTriangles. dst should not be affected.
|
||||
clearImage(srcs[0], 1, 1)
|
||||
|
||||
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
|
||||
want := color.RGBA{R: 0x40, G: 0x80, B: 0xc0, A: 0xff}
|
||||
got := pixelsToColor(dst.BasePixelsForTesting(), 0, 0, 1, 1)
|
||||
if !sameColors(got, want, 1) {
|
||||
t.Errorf("got %v, want %v", got, want)
|
||||
}
|
||||
}
|
||||
|
||||
func TestShaderMultipleSourcesOnOneTexture(t *testing.T) {
|
||||
src := restorable.NewImage(3, 1, restorable.ImageTypeRegular)
|
||||
src.WritePixels(bytesToManagedBytes([]byte{
|
||||
0x40, 0, 0, 0xff,
|
||||
0, 0x80, 0, 0xff,
|
||||
0, 0, 0xc0, 0xff,
|
||||
}), image.Rect(0, 0, 3, 1))
|
||||
srcs := [graphics.ShaderImageCount]*restorable.Image{src, src, src}
|
||||
|
||||
dst := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
|
||||
|
||||
s := restorable.NewShader(etesting.ShaderProgramImages(3))
|
||||
dr := image.Rect(0, 0, 1, 1)
|
||||
srcRegions := [graphics.ShaderImageCount]image.Rectangle{
|
||||
image.Rect(0, 0, 1, 1),
|
||||
image.Rect(1, 0, 2, 1),
|
||||
image.Rect(2, 0, 3, 1),
|
||||
}
|
||||
dst.DrawTriangles(srcs, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, srcRegions, s, nil, graphicsdriver.FillAll)
|
||||
|
||||
// Clear one of the sources after DrawTriangles. dst should not be affected.
|
||||
clearImage(srcs[0], 3, 1)
|
||||
|
||||
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
|
||||
want := color.RGBA{R: 0x40, G: 0x80, B: 0xc0, A: 0xff}
|
||||
got := pixelsToColor(dst.BasePixelsForTesting(), 0, 0, 1, 1)
|
||||
if !sameColors(got, want, 1) {
|
||||
t.Errorf("got %v, want %v", got, want)
|
||||
}
|
||||
}
|
||||
|
||||
func TestShaderDispose(t *testing.T) {
|
||||
img := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
|
||||
defer img.Dispose()
|
||||
|
||||
s := restorable.NewShader(etesting.ShaderProgramFill(0xff, 0, 0, 0xff))
|
||||
dr := image.Rect(0, 0, 1, 1)
|
||||
img.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillAll)
|
||||
|
||||
// Dispose the shader. This should invalidate all the images using this shader i.e., all the images become
|
||||
// stale.
|
||||
s.Dispose()
|
||||
|
||||
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
|
||||
want := color.RGBA{R: 0xff, A: 0xff}
|
||||
got := pixelsToColor(img.BasePixelsForTesting(), 0, 0, 1, 1)
|
||||
if !sameColors(got, want, 1) {
|
||||
t.Errorf("got %v, want %v", got, want)
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user