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internal/graphicsdriver/playstation5: update
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@ -21,23 +21,14 @@ import (
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)
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var (
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// precompiledShaders is initialized by an automatically generated Go file.
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precompiledShaders []*shader
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// precompiledShaders is a map to store precompiled shaders.
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// precompiledShaders is initialized by a separate tool.
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precompiledShaders map[shaderir.SourceHash]*shaderSource
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)
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type shader struct {
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hash shaderir.SourceHash
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type shaderSource struct {
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vertexHeader []byte
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vertexText []byte
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pixelHeader []byte
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pixelText []byte
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}
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func findShaderIndex(hash shaderir.SourceHash) (int, bool) {
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for i, s := range precompiledShaders {
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if s.hash == hash {
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return i, true
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}
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}
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return 0, false
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}
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