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https://github.com/hajimehoshi/ebiten.git
synced 2024-11-14 06:57:27 +01:00
parent
6ee587301c
commit
c17946bb82
23
input.go
23
input.go
@ -92,6 +92,29 @@ func IsMouseButtonPressed(mouseButton MouseButton) bool {
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return uiDriver().Input().IsMouseButtonPressed(driver.MouseButton(mouseButton))
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return uiDriver().Input().IsMouseButtonPressed(driver.MouseButton(mouseButton))
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}
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}
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// GamepadGUID returns a string with the uuid.
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//
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// GamepadGUID is concurrent-safe.
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//
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// GamepadGUID always returns an empty string on browsers and mobiles.
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func GamepadGUID(id int) string {
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return uiDriver().Input().GamepadGUID(id)
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}
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// GamepadName returns a string with the name.
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// This function may vary in how it returns descriptions for the same device across platforms
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// for example the following drivers/platforms see a Xbox One controller as the following:
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// - Windows: "Xbox Controller"
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// - Chrome: "Xbox 360 Controller (XInput STANDARD GAMEPAD)"
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// - Firefox: "xinput"
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//
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// GamepadName is concurrent-safe.
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//
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// GamepadName always returns an empty string on mobiles.
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func GamepadName(id int) string {
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return uiDriver().Input().GamepadName(id)
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}
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// GamepadIDs returns a slice indicating available gamepad IDs.
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// GamepadIDs returns a slice indicating available gamepad IDs.
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//
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//
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// GamepadIDs is concurrent-safe.
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// GamepadIDs is concurrent-safe.
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@ -16,6 +16,8 @@ package driver
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type Input interface {
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type Input interface {
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CursorPosition() (x, y int)
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CursorPosition() (x, y int)
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GamepadGUID(id int) string
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GamepadName(id int) string
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GamepadAxis(id int, axis int) float64
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GamepadAxis(id int, axis int) float64
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GamepadAxisNum(id int) int
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GamepadAxisNum(id int) int
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GamepadButtonNum(id int) int
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GamepadButtonNum(id int) int
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@ -235,6 +235,14 @@ func CreateWindow(width, height int, title string, monitor *Monitor, share *Wind
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return theWindows.add(w), nil
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return theWindows.add(w), nil
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}
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}
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func (j Joystick) GetGUID() string {
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return glfw.Joystick(j).GetGUID()
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}
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func (j Joystick) GetName() string {
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return glfw.Joystick(j).GetName()
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}
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func (j Joystick) GetAxes() []float32 {
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func (j Joystick) GetAxes() []float32 {
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return glfw.Joystick(j).GetAxes()
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return glfw.Joystick(j).GetAxes()
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}
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}
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@ -311,6 +311,40 @@ func CreateWindow(width, height int, title string, monitor *Monitor, share *Wind
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return theGLFWWindows.add(w), nil
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return theGLFWWindows.add(w), nil
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}
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}
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func (j Joystick) GetGUID() string {
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ptr := glfwDLL.call("glfwGetJoystickGUID", uintptr(j))
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panicError()
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var backed [256]byte
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as := backed[:0]
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for i := int32(0); ; i++ {
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b := *(*byte)(unsafe.Pointer(ptr))
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ptr += unsafe.Sizeof(byte(0))
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if b == 0 {
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break
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}
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as = append(as, b)
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}
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r := string(as)
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return r
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}
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func (j Joystick) GetName() string {
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ptr := glfwDLL.call("glfwGetJoystickName", uintptr(j))
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panicError()
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var backed [256]byte
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as := backed[:0]
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for i := int32(0); ; i++ {
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b := *(*byte)(unsafe.Pointer(ptr))
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ptr += unsafe.Sizeof(byte(0))
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if b == 0 {
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break
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}
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as = append(as, b)
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}
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r := string(as)
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return r
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}
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func (j Joystick) GetAxes() []float32 {
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func (j Joystick) GetAxes() []float32 {
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var l int32
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var l int32
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ptr := glfwDLL.call("glfwGetJoystickAxes", uintptr(j), uintptr(unsafe.Pointer(&l)))
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ptr := glfwDLL.call("glfwGetJoystickAxes", uintptr(j), uintptr(unsafe.Pointer(&l)))
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@ -29,6 +29,8 @@ import (
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type gamePad struct {
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type gamePad struct {
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valid bool
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valid bool
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guid string
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name string
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axisNum int
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axisNum int
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axes [16]float64
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axes [16]float64
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buttonNum int
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buttonNum int
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@ -85,6 +87,36 @@ func (i *Input) GamepadIDs() []int {
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return r
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return r
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}
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}
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func (i *Input) GamepadGUID(id int) string {
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if !i.ui.isRunning() {
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return ""
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}
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var r string
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_ = i.ui.t.Call(func() error {
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if len(i.gamepads) <= id {
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return nil
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}
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r = i.gamepads[id].guid
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return nil
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})
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return r
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}
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func (i *Input) GamepadName(id int) string {
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if !i.ui.isRunning() {
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return ""
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}
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var r string
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_ = i.ui.t.Call(func() error {
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if len(i.gamepads) <= id {
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return nil
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}
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r = i.gamepads[id].name
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return nil
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})
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return r
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}
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func (i *Input) GamepadAxisNum(id int) int {
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func (i *Input) GamepadAxisNum(id int) int {
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if !i.ui.isRunning() {
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if !i.ui.isRunning() {
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return 0
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return 0
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@ -324,6 +356,8 @@ func (i *Input) update(window *glfw.Window, context driver.UIContext) {
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continue
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continue
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}
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}
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i.gamepads[id].valid = true
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i.gamepads[id].valid = true
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i.gamepads[id].guid = id.GetGUID()
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i.gamepads[id].name = id.GetName()
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axes32 := id.GetAxes()
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axes32 := id.GetAxes()
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i.gamepads[id].axisNum = len(axes32)
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i.gamepads[id].axisNum = len(axes32)
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@ -31,6 +31,7 @@ type pos struct {
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type gamePad struct {
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type gamePad struct {
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valid bool
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valid bool
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name string
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axisNum int
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axisNum int
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axes [16]float64
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axes [16]float64
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buttonNum int
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buttonNum int
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@ -56,6 +57,20 @@ func (i *Input) CursorPosition() (x, y int) {
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return int(xf), int(yf)
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return int(xf), int(yf)
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}
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}
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func (i *Input) GamepadGUID(id int) string {
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return ""
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}
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// GamepadName returns a string containing some information about the controller.
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// A PS2 controller returned "810-3-USB Gamepad" on Firefox
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// A Xbox 360 controller returned "xinput" on Firefox and "Xbox 360 Controller (XInput STANDARD GAMEPAD)" on Chrome
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func (i *Input) GamepadName(id int) string {
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if len(i.gamepads) <= id {
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return ""
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}
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return i.gamepads[id].name
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}
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func (i *Input) GamepadIDs() []int {
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func (i *Input) GamepadIDs() []int {
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if len(i.gamepads) == 0 {
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if len(i.gamepads) == 0 {
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return nil
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return nil
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@ -233,6 +248,7 @@ func (i *Input) UpdateGamepads() {
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continue
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continue
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}
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}
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i.gamepads[id].valid = true
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i.gamepads[id].valid = true
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i.gamepads[id].name = gamepad.Get("id").String()
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axes := gamepad.Get("axes")
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axes := gamepad.Get("axes")
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axesNum := axes.Get("length").Int()
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axesNum := axes.Get("length").Int()
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@ -42,6 +42,14 @@ func (i *Input) GamepadIDs() []int {
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return nil
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return nil
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}
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}
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func (i *Input) GamepadGUID(id int) string {
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return ""
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}
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func (i *Input) GamepadName(id int) string {
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return ""
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}
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func (i *Input) GamepadAxisNum(id int) int {
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func (i *Input) GamepadAxisNum(id int) int {
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return 0
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return 0
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}
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}
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