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Little tweak to dx12
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@ -46,7 +46,6 @@ type graphics12 struct {
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rtvDescriptorHeap *_ID3D12DescriptorHeap
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rtvEmptyDescriptorHeap *_ID3D12DescriptorHeap
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rtvDescriptorSize uint32
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emptyRenderTarget *_ID3D12Resource
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renderTargets [frameCount]*_ID3D12Resource
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framePipelineToken _D3D12XBOX_FRAME_PIPELINE_TOKEN
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