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pixels: Refactoring
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5c56058d6e
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@ -84,13 +84,9 @@ func (p *Pixels) AppendDrawImageHistory(image *graphics.Image, vertices []int16,
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// This means Pixels members must match with acutal state in GPU.
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// This means Pixels members must match with acutal state in GPU.
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func (p *Pixels) At(idx int, context *opengl.Context) (color.Color, error) {
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func (p *Pixels) At(idx int, context *opengl.Context) (color.Color, error) {
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if p.basePixels == nil || p.drawImageHistory != nil {
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if p.basePixels == nil || p.drawImageHistory != nil {
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var err error
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if err := p.Reset(context); err != nil {
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p.basePixels, err = p.image.Pixels(context)
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if err != nil {
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return nil, err
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return nil, err
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}
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}
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p.baseColor = nil
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p.drawImageHistory = nil
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}
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}
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r, g, b, a := p.basePixels[idx], p.basePixels[idx+1], p.basePixels[idx+2], p.basePixels[idx+3]
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r, g, b, a := p.basePixels[idx], p.basePixels[idx+1], p.basePixels[idx+2], p.basePixels[idx+3]
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return color.RGBA{r, g, b, a}, nil
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return color.RGBA{r, g, b, a}, nil
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@ -122,7 +118,7 @@ func (p *Pixels) HasDependency() bool {
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// Restore restores the pixels using its history.
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// Restore restores the pixels using its history.
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//
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//
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// restore is the only function that the pixel data is not present on GPU when this is called.
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// Restore is the only function that the pixel data is not present on GPU when this is called.
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func (p *Pixels) Restore(context *opengl.Context, width, height int, filter opengl.Filter) (*graphics.Image, error) {
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func (p *Pixels) Restore(context *opengl.Context, width, height int, filter opengl.Filter) (*graphics.Image, error) {
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img := image.NewRGBA(image.Rect(0, 0, width, height))
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img := image.NewRGBA(image.Rect(0, 0, width, height))
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if p.basePixels != nil {
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if p.basePixels != nil {
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