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https://github.com/hajimehoshi/ebiten.git
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Remove panic
This commit is contained in:
parent
6f3e45098b
commit
c1fa38ebed
10
graphics.go
10
graphics.go
@ -38,21 +38,21 @@ type TexturePart struct {
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// A Drawer is the interface that draws itself.
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type Drawer interface {
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Draw(parts []TexturePart, geo GeometryMatrix, color ColorMatrix)
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Draw(parts []TexturePart, geo GeometryMatrix, color ColorMatrix) error
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}
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// DrawWhole draws the whole texture.
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func DrawWhole(drawer Drawer, width, height int, geo GeometryMatrix, color ColorMatrix) {
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func DrawWhole(drawer Drawer, width, height int, geo GeometryMatrix, color ColorMatrix) error {
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parts := []TexturePart{
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{0, 0, Rect{0, 0, width, height}},
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}
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drawer.Draw(parts, geo, color)
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return drawer.Draw(parts, geo, color)
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}
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// A Context is the interface that means a context of rendering.
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type GraphicsContext interface {
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Clear()
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Fill(r, g, b uint8)
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Clear() error
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Fill(r, g, b uint8) error
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Texture(id TextureID) Drawer
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RenderTarget(id RenderTargetID) Drawer
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// TODO: ScreenRenderTarget() Drawer
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@ -64,12 +64,12 @@ func (c *graphicsContext) dispose() {
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idsInstance.deleteRenderTarget(c.screenID)
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}
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func (c *graphicsContext) Clear() {
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c.Fill(0, 0, 0)
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func (c *graphicsContext) Clear() error {
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return c.Fill(0, 0, 0)
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}
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func (c *graphicsContext) Fill(r, g, b uint8) {
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idsInstance.fillRenderTarget(c.currentIDs[len(c.currentIDs)-1], r, g, b)
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func (c *graphicsContext) Fill(r, g, b uint8) error {
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return idsInstance.fillRenderTarget(c.currentIDs[len(c.currentIDs)-1], r, g, b)
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}
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func (c *graphicsContext) Texture(id TextureID) Drawer {
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@ -112,7 +112,7 @@ type textureWithContext struct {
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context *graphicsContext
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}
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func (t *textureWithContext) Draw(parts []TexturePart, geo GeometryMatrix, color ColorMatrix) {
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func (t *textureWithContext) Draw(parts []TexturePart, geo GeometryMatrix, color ColorMatrix) error {
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currentID := t.context.currentIDs[len(t.context.currentIDs)-1]
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idsInstance.drawTexture(currentID, t.id, parts, geo, color)
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return idsInstance.drawTexture(currentID, t.id, parts, geo, color)
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}
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26
ids.go
26
ids.go
@ -81,7 +81,10 @@ func (i *ids) createRenderTarget(width, height int, filter int) (RenderTargetID,
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// The current binded framebuffer can be changed.
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i.currentRenderTargetId = -1
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r := opengl.NewRenderTargetFromTexture(texture)
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r, err := opengl.NewRenderTargetFromTexture(texture)
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if err != nil {
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return 0, err
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}
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i.Lock()
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defer i.Unlock()
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@ -124,26 +127,35 @@ func (i *ids) deleteRenderTarget(id RenderTargetID) {
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delete(i.textures, textureId)
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}
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func (i *ids) fillRenderTarget(id RenderTargetID, r, g, b uint8) {
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i.setViewportIfNeeded(id)
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func (i *ids) fillRenderTarget(id RenderTargetID, r, g, b uint8) error {
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if err := i.setViewportIfNeeded(id); err != nil {
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return err
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}
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const max = float64(math.MaxUint8)
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gl.ClearColor(gl.GLclampf(float64(r)/max), gl.GLclampf(float64(g)/max), gl.GLclampf(float64(b)/max), 1)
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gl.Clear(gl.COLOR_BUFFER_BIT)
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return nil
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}
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func (i *ids) drawTexture(target RenderTargetID, id TextureID, parts []TexturePart, geo GeometryMatrix, color ColorMatrix) {
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func (i *ids) drawTexture(target RenderTargetID, id TextureID, parts []TexturePart, geo GeometryMatrix, color ColorMatrix) error {
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texture := i.textureAt(id)
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i.setViewportIfNeeded(target)
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if err := i.setViewportIfNeeded(target); err != nil {
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return err
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}
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r := i.renderTargetAt(target)
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projectionMatrix := r.ProjectionMatrix()
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quads := textureQuads(parts, texture.Width(), texture.Height())
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shader.DrawTexture(texture.Native(), projectionMatrix, quads, &geo, &color)
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return nil
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}
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func (i *ids) setViewportIfNeeded(id RenderTargetID) {
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func (i *ids) setViewportIfNeeded(id RenderTargetID) error {
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r := i.renderTargetAt(id)
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if i.currentRenderTargetId != id {
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r.SetAsViewport()
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if err := r.SetAsViewport(); err != nil {
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return err
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}
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i.currentRenderTargetId = id
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}
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return nil
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}
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@ -17,6 +17,7 @@ limitations under the License.
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package opengl
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import (
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"errors"
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"fmt"
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"github.com/go-gl/gl"
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)
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@ -50,13 +51,16 @@ func NewRenderTarget(width, height int, flipY bool) *RenderTarget {
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}
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}
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func NewRenderTargetFromTexture(texture *Texture) *RenderTarget {
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framebuffer := createFramebuffer(texture.Native())
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func NewRenderTargetFromTexture(texture *Texture) (*RenderTarget, error) {
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framebuffer, err := createFramebuffer(texture.Native())
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if err != nil {
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return nil, err
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}
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return &RenderTarget{
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framebuffer: framebuffer,
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width: texture.Width(),
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height: texture.Height(),
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}
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}, nil
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}
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func (r *RenderTarget) Width() int {
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@ -75,13 +79,13 @@ func (r *RenderTarget) Dispose() {
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r.framebuffer.Delete()
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}
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func createFramebuffer(nativeTexture gl.Texture) gl.Framebuffer {
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func createFramebuffer(nativeTexture gl.Texture) (gl.Framebuffer, error) {
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framebuffer := gl.GenFramebuffer()
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framebuffer.Bind()
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gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, nativeTexture, 0)
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if gl.CheckFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE {
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panic("creating framebuffer failed")
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return 0, errors.New("creating framebuffer failed")
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}
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// Set this framebuffer opaque because alpha values on a target might be
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@ -89,15 +93,15 @@ func createFramebuffer(nativeTexture gl.Texture) gl.Framebuffer {
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gl.ClearColor(0, 0, 0, 1)
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gl.Clear(gl.COLOR_BUFFER_BIT)
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return framebuffer
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return framebuffer, nil
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}
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func (r *RenderTarget) SetAsViewport() {
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func (r *RenderTarget) SetAsViewport() error {
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gl.Flush()
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r.framebuffer.Bind()
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err := gl.CheckFramebufferStatus(gl.FRAMEBUFFER)
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if err != gl.FRAMEBUFFER_COMPLETE {
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panic(fmt.Sprintf("glBindFramebuffer failed: %d", err))
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return errors.New(fmt.Sprintf("glBindFramebuffer failed: %d", err))
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}
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gl.BlendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ZERO, gl.ONE)
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@ -105,6 +109,7 @@ func (r *RenderTarget) SetAsViewport() {
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width := AdjustSizeForTexture(r.width)
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height := AdjustSizeForTexture(r.height)
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gl.Viewport(0, 0, width, height)
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return nil
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}
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func (r *RenderTarget) ProjectionMatrix() [4][4]float64 {
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@ -27,16 +27,18 @@ type syncGraphicsContext struct {
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var _ GraphicsContext = new(syncGraphicsContext)
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func (c *syncGraphicsContext) Clear() {
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func (c *syncGraphicsContext) Clear() (err error) {
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c.syncer.Sync(func() {
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c.innerGraphicsContext.Clear()
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err = c.innerGraphicsContext.Clear()
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})
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return
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}
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func (c *syncGraphicsContext) Fill(r, g, b uint8) {
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func (c *syncGraphicsContext) Fill(r, g, b uint8) (err error) {
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c.syncer.Sync(func() {
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c.innerGraphicsContext.Fill(r, g, b)
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err = c.innerGraphicsContext.Fill(r, g, b)
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})
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return
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}
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func (c *syncGraphicsContext) Texture(id TextureID) (d Drawer) {
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@ -78,8 +80,9 @@ type drawer struct {
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var _ Drawer = new(drawer)
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func (d *drawer) Draw(parts []TexturePart, geo GeometryMatrix, color ColorMatrix) {
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func (d *drawer) Draw(parts []TexturePart, geo GeometryMatrix, color ColorMatrix) (err error) {
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d.syncer.Sync(func() {
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d.innerDrawer.Draw(parts, geo, color)
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err = d.innerDrawer.Draw(parts, geo, color)
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})
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return
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}
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