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input: Move Touch to driver package
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e273618081
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22
internal/driver/input.go
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22
internal/driver/input.go
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@ -0,0 +1,22 @@
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// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package driver
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// TODO: Remove this for API simplicity.
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type Touch struct {
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ID int
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X int
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Y int
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}
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@ -120,9 +120,3 @@ type gamePad struct {
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buttonNum int
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buttonNum int
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buttonPressed [256]bool
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buttonPressed [256]bool
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}
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}
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type Touch struct {
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ID int
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X int
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Y int
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}
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@ -46,7 +46,7 @@ func (i *Input) IsMouseButtonPressed(key driver.MouseButton) bool {
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return false
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return false
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}
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}
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func (i *Input) SetTouches(touches []*Touch) {
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func (i *Input) SetTouches(touches []*driver.Touch) {
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i.m.Lock()
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i.m.Lock()
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i.touches = map[int]pos{}
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i.touches = map[int]pos{}
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for _, t := range touches {
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for _, t := range touches {
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@ -95,7 +95,7 @@ func getDeviceScale() float64 {
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// appMain is the main routine for gomobile-build mode.
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// appMain is the main routine for gomobile-build mode.
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func appMain(a app.App) {
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func appMain(a app.App) {
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var glctx gl.Context
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var glctx gl.Context
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touches := map[touch.Sequence]*input.Touch{}
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touches := map[touch.Sequence]*driver.Touch{}
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for e := range a.Events() {
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for e := range a.Events() {
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switch e := a.Filter(e).(type) {
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switch e := a.Filter(e).(type) {
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case lifecycle.Event:
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case lifecycle.Event:
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@ -128,7 +128,7 @@ func appMain(a app.App) {
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s := getDeviceScale()
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s := getDeviceScale()
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x, y := float64(e.X)/s, float64(e.Y)/s
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x, y := float64(e.X)/s, float64(e.Y)/s
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// TODO: Is it ok to cast from int64 to int here?
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// TODO: Is it ok to cast from int64 to int here?
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touches[e.Sequence] = &input.Touch{
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touches[e.Sequence] = &driver.Touch{
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ID: int(e.Sequence),
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ID: int(e.Sequence),
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X: int(x),
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X: int(x),
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Y: int(y),
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Y: int(y),
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@ -136,7 +136,7 @@ func appMain(a app.App) {
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case touch.TypeEnd:
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case touch.TypeEnd:
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delete(touches, e.Sequence)
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delete(touches, e.Sequence)
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}
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}
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ts := []*input.Touch{}
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ts := []*driver.Touch{}
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for _, t := range touches {
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for _, t := range touches {
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ts = append(ts, t)
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ts = append(ts, t)
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}
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}
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@ -17,6 +17,7 @@
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package mobile
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package mobile
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import (
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import (
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/input"
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"github.com/hajimehoshi/ebiten/internal/input"
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)
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)
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@ -30,9 +31,9 @@ var (
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)
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)
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func updateTouches() {
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func updateTouches() {
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ts := []*input.Touch{}
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ts := []*driver.Touch{}
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for id, position := range touches {
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for id, position := range touches {
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ts = append(ts, &input.Touch{
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ts = append(ts, &driver.Touch{
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ID: id,
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ID: id,
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X: position.x,
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X: position.x,
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Y: position.y,
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Y: position.y,
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